Saturday, April 25, 2020

Longbox Junk - Spider-Man/ Human Torch

Welcome back to Longbox Junk, the place to find all the comic reviews you never asked for!

Once again, apologies for the time between my posts being pretty random these days.  As the head of a skeleton crew at my job, I'm doing the work of 3 people and my schedule is just sort of swingin' in the wind.  But at least I still have a job, so I'll keep the complaints to a minimum.  I've been READING a lot of comics, I just don't have as much time as I'd like to write about them.

ANYWAY. . .

I'll tell you true. . .things ain't great out there.  Every time I turn on the news, I feel like taking a Xanax and climbing UNDER the bed.  My gut gets sour just looking at the headlines of a newspaper these days.  Forget toilet paper. . .I need to stock up on TUMS!

I don't have the stomach to add to all the negativity in the air, so I've temporarily decided to make Longbox Junk a place to come and relax a bit as I take a journey through the lighter side of the comic book world.  I'll get back to grinding through some rotten comics eventually. . .but not just yet.

THAT SAID. . .

I've come to discover that my comic collection tends to lean quite a bit to the darker and dramatic side of things. . .which is sort of a problem when deciding to spotlight some fun comics for Longbox Junk readers.

Luckily, my comic-lovin' daughter has come to the rescue!  Since she's out of school for the time being, and generally likes her comics to be on the fun side of things, we've been having a great time digging through her collection together and finding some stuff to bring a smile to both of our faces, and I hope it will do the same for you.

Case in point. . .the comics at hand.

A five issue mini-series put out by Marvel in 2005 showcasing five stand-alone (but loosely connected) tales featuring the High-Flyin' Human Torch and your Friendly Neighborhood Spider-Man in light-hearted adventures paying homage to various eras of Marvel Comics from the Silver Age to the Modern Age.

DISCLAIMER. . .

These issues assume a familiarity with Marvel Continuity I don't really have, and don't specifically say when the stories are set or what creative teams they are paying tribute to. . .which will be part of the fun for readers that are established fans of these characters.  I'm NOT a big fan of these characters, so if the bit of research I did do is wrong, feel free to shame/correct me in comments for my own good.

Okay? Ready? Let's do it!

SPIDER-MAN/ HUMAN TORCH
MARVEL (2005)

SCRIPTS: Dan Slott
PENCILS: Ty Templeton
COVERS: Paul Smith

ISSUE ONE
PICTURE PERFECT


THE COVER:
A nice homage to the good old "heroes fight until they don't" character crossover cover hook.  Overall, it's a fun cover with some great colors that puts both main characters firmly in the spotlight.  I'd definitely give this one a turn on the "Wall O' Covers" on my office wall at work.

THE STORY:
This story seems to be set at the beginning of Spider-Man and Torch's careers in the early 1960's and pays homage to their Silver Age adventures.

When Johnny "The Human Torch" Storm decides he isn't getting the publicity he deserves, he hires his sometime pal Peter "Spider-Man" Parker (but without knowing Peter is the "menace" known as Spider-Man) to follow him around for a few days as a personal photographer.

On the first day, Peter gets on Torch's bad side when during a bank robbery he steps in to help as Spider-Man.  Torch (not knowing Peter is Spidey) is convinced that Peter tipped off Spider-Man in order to steal his glory for stopping the robbery.  He almost fires Peter, but gives him another chance.

On the second day, Peter decides he'll shadow Torch as Spider-Man without him knowing in order to get better shots and keep his alter-ego out of trouble.  After a brief encounter with Paste Pot Pete laying in wait for the Torch, Spider-Man follows the High-Flyin' hero to the Latverian Embassy, where Torch plans on confronting Doctor Doom by himself!

Of course, Doom is prepared for Torch's ill-advised one-man assault and freezes him in a block of ice. . .leaving the secretly-watching Spider-Man as the only one able to come to the rescue.

Spider-Man pretends to be willing to join Doctor Doom as a fellow villain, and agrees to kill Torch, but at the last moment Spidey makes his escape with the frozen hero, earning Doctor Doom's promise of  future revenge in the process.

Later, Spider-Man accidentally breaks off Torch's frozen hair while chipping him out of the ice, leaving the vain hero bald!  Even though Peter secretly snaps a picture of the humiliated Torch, J.J. Jameson at the Daily Bugle decides to run a picture of Spider-Man together with Doctor Doom instead, further cementing Spidey's reputation as a menace.

In the end, Torch is bald and Peter Parker made things worse for Spider-Man.  Nobody can catch a break in the big city.  The End.


THE REVIEW:
Like I said above, I'm generally not a fan of either the Fantastic Four or Spider-Man, but I really enjoyed this story a lot!  Dan Slott really channeled some goofy Silver-Age fun and nonsense into this little comedy of errors.  I especially liked the "Nobody wins" ending, that almost had me hearing the "Wha-wha-whaaaaaaaaaaaaa" sad trombone sound on the last page.  Spidey's encounter with Paste Pot Pete, where he basically laughs the villain into leaving without a fight (because of his ridiculous name), is also a great moment.

The art really helped sell the story as well.  It's got some nice dark lines and beautiful, bright colors.  There's a great sense of motion in the action scenes, and the facial expressions in the more comedic scenes are perfect.  The artist DOES make Peter look a lot older than a teenager, but I think Peter Parker looking like he's 30 years old is part of the Silver Age homage, if I remember from the very few Spidey comics I have from the 60's, so I can give it a pass.


Overall, a silly story backed up with some very nice artwork makes this first issue a lot of fun!  As a standalone story, I'd recommend  this one even if (like me) you aren't a big Torch or Spidey fan for a good lighthearted comic to read.  But this is only the first issue. . .Let's get to the next one!

ISSUE TWO
CATCH YOU ON THE FLIPSIDE


THE COVER:
I'm not going to get too negative here, but this cover is just sort of "Meh".  It's not BAD, but it's not really that good, either.  It's just sort of. . .there.  It seems a bit cluttered and isn't the kind of cover that would have made me pick this issue up off the stand for a look.

THE STORY:
Based on Captain George Stacy (1st appearance 1968 - Death in 1970) appearing in this issue, I'd say this story is set in the late 1960's and pays tribute to the late Silver Age adventures of our heroes.

After a disagreement between Peter Parker and Johnny Storm, Spider-Man and The Human Torch decide to switch places for a day. . .with Spidey going along with the Fantastic Four on a trip to another dimension while Torch watches over the streets of New York City.

Of course, things quickly begin to go wrong for both heroes.  Spider-Man finds himself on a terrifying journey that barely fazes his Fantastic Four companions while Torch discovers that his super-powers are TOO powerful when trying to take down street thugs instead of alien menaces.

In his panic, Spider-Man ruins most of Mr. Fantastic's experiments as he tries to "save" the Fantastic Four from the dangers of what would have normally been a routine mission.  In the meantime, Torch finds himself in conflict with Kraven The Hunter.

In the end, Johnny Storm comes out on top by defeating Kraven, breaking his drug ring,  and earning the key to the city in the process.  But he also learns that his powers are more suited for the alien threats he normally faces and gains new respect for the street-level heroics of the friendly neighborhood Spider-Man.  As for Spidey, he learns that he's not likely to be invited on more trips with the Fantastic Four any time soon. . .The End.

THE REVIEW:
Another great issue!  This one has even more humor than the first issue, as well as a little dose of heart as our heroes learn a bit more about each other when they switch places for a day.  It's a great idea for a story and Dan Slott pulls it off very nicely.

The initial setup will probably appeal a bit more to fans who can appreciate the appearances of the many supporting characters that show up, like Captain Stacy, Flash Thompson (on leave from Vietnam), and the Inhuman Crystal. . .characters I have very little knowledge of.  But once the story itself gets going, it's pure fun!

My favorite parts were Spider-Man's fish out of water terror as he travels to another dimension with the Fantastic Four.  Even though the story really focused more on Johnny Storm, the occasional flashes to Spidey were comedy gold!

And once again, the art delivers the perfect compliment to the story. . .even giving a bit of signature "Kirby Crackle" during Spider-Man's terrifying ride with the FF.  A nice touch.



Overall, I'd have to say I liked this issue even more than the first.  It has a great story hook and some really funny moments.  Once again, the story pretty much stands alone, so that makes it even better in my book.  So far we've had two for two great issues in this series, which is saying something for someone who isn't really a fan of either starring character.

NEXT!

ISSUE THREE
AUTO MOTIVES

THE COVER:
Like the cover on the previous issue, this one also seems pretty cluttered.  The art itself is good, but the cover is just sort of busy.  Extra points for the Spider-Buggy, though!  That's enough of an oddball nostalgia hook that I would have at least taken a look at this issue when it was on the stands.

THE STORY:
Based on Spider-Man's depression over the death of Gwen Stacy (1973) in this issue, I'd say it's set in the middle 1970's and is a homage to the early Bronze Age adventures of Spidey and Torch.

Peter Parker takes on an internship with Reed Richards of the Fantastic Four in order to try and get out of the funk he's in over the recent death of his girlfriend, Gwen Stacy.

While there, he meets a fellow intern, a beautiful Russian woman named Nina Pushnikov. . .who is actually a Soviet spy working for the villain Red Ghost, who is after one of Reed Richard's inventions, the "Gravity Localizer".  A device that can create small anti-gravity fields that can be controlled.

In the meantime, Johnny Storm (AKA the Human Torch) has been helping Spider-Man with a new project. . .the Spider-Mobile.  It's a spider-themed dune buggy being sponsored by a car manufacturer as part of an ad campaign featuring Spider-Man.

Unfortunately, during Spider-Man and Torch's test run of the vehicle, they quickly realize WHY no New York superheroes drive around in cars when Daredevil has to take down Stilt-Man after the Spider-Mobile gets stuck in downtown traffic.

The pair of hapless heroes decide to "borrow" Reed Richards' Gravity Localizer in an effort to improve the Spider-Mobile, not realizing that the Red Ghost and his trio of super apes are after the device.  As Torch and Spidey joyride around on the sides of Manhattan's skyscrapers, Red Ghost breaks into the Baxter Building and discovers the device is missing.

Red Ghost tracks Torch and Spider-Man down and lays a trap for them, managing to steal the Spider-Mobile and the Gravity Localizer.  The heroes quickly go into pursuit, and Spider-man is able to stop and capture the villains without a fight using the flaky crust and delicious fruit filling of "Mostess" fruit pies. The End.

THE REVIEW:
Although this one starts off on a somber note (with Spider-Man reflecting on the death of Gwen Stacy), it's really played for laughs even more than either of the previous issues.  The whole thing is just light nonsense that has a couple of good chuckles and a lot of heart (as Spidey confesses to Torch that he's his only REAL super-friend).

I REALLY enjoyed the nod to the old Hostess (here as Mostess) fruit pie ads as the final chase is ended in a way that's sure to bring a smile to any Bronze Age comic fan reading this!

The art in this one seems a bit more rushed and incomplete than in the previous two issues.  I'm not going to say it's bad, just that it could clearly be better.  Not sure if there was a schedule problem that caused a rush or something, but I hope it improves in the next issue.

Overall, I got a big delight in every bite of this issue!  The art looked a bit rushed and sketchy in places, but that didn't stop this from being a story full of humor, heart, and delicious fruit filling. . .making this one three for three good issues in this series so far.  Let's get into the next one!

ISSUE FOUR
CAT'S PAWS

THE COVER:
I like this cover a lot!  The contrast between the dark outfits of the characters and the bright red background really makes things pop.  Also, you can just tell there's gonna be lovestruck comedy shenanigans of some sort to be found inside.  This is the kind of cover that makes me want to check out a comic!  I plan on snagging this issue from my daughter to give it a turn on the "Wall O' Covers" next February.

THE STORY:
Based on She-Hulk being a new member of the Fantastic Four and Spidey's inexperience with his new "Alien Costume" in this issue, I place this story immediately after "Secret Wars" in 1985.  Paying tribute to the late Bronze Age/ early Modern Age adventures of our heroes.

Our story begins with an argument between Spider-Man and his newest love/ crimefighting partner, Black Cat, over her wanting his help getting into an exclusive showing of Wakanda's greatest national treasure. . .a jeweled tribal mask belonging to the first ruler of Wakanda.  

He is disappointed that Black Cat seems to be slipping back into her criminal ways and refuses to be part of it.  She is disappointed that Spidey won't break his rigid moral code and walk on the wild side now and then with her.

Later, at the Wakandan embassy, Peter Parker (there on assignment from the Daily Bugle) is surprised to see his girlfriend enter Red Carpet Style on the arm of none other than Superstar Superhero and friend, Johnny Storm (AKA The Human Torch).

Peter is determined to stop Black Cat's theft of the jeweled mask and save his friend from being used by Black Cat.  Using his symbiote suit's ability to change appearance, he infiltrates the Embassy disguised as a guard as he tries to follow them.  Unfortunately, the security team has been hand-picked and his disguise quickly fails, raising the alarm and putting both Black Panther and his Royal Guard in pursuit of Spider-Man.

The battle between Spider-Man and Black Panther (who assumes that Spidey is the villain the newspapers claim him to be) provides the perfect diversion as Black Cat uses her skills and Torch uses his super powers to break through the tight security measures surrounding the Wakandan Mask!

After Spider-Man makes his escape and tracks down Torch and Black Cat, it's revealed that the mask is still safely in place.  All Black Cat wanted was a lock pick left behind by her father when he tried to steal the same mask years before.  It really was just a little walk on the wild side, with no real crime committed.  Spidey and Black Cat make up and Torch leaves, a little confused but having had an interesting night out.  The End.

THE REVIEW:

Yet another great issue!  I really enjoyed the "comedy heist" feel of this story as Spider-Man blunders through a comedy of errors and misunderstandings while unwittingly providing the distraction for Torch and Black Cat to be able to pull off their end of things.  

I'm not very familiar with Black Cat as a character, but based on this issue I wouldn't mind reading more about her and Spidey's adventures together.  They seem to have been an interesting couple.  Black Panther's guest appearance here was also great.

My concerns about the art's slipping quality from the last issue are relieved here with a return to fine form, with the expressive faces, dynamic movement, and great colors providing a perfect compliment to the light-hearted comedy heist story at hand.

Overall, we have yet another very entertaining issue here, with an engaging comedy heist story backed up by some very nice comic artwork.  What I liked most about it was that this is the fourth really good issue in a five issue series. . .which is something that, in my Longbox Junkin' experience, doesn't happen very often at all. There's usually at least ONE clunker.  

Can this thing possibly go five for five?  Let's find out!

ISSUE FIVE
TOGETHER AGAIN

THE COVER:
They saved the best for last!  Great colors, great composition, a very nice sense of movement, and an equally- shining spotlight on the two star characters of the series make this cover one I have no hesitation deciding that it deserves a turn up on my office "Wall O' Covers" rotating comic cover display. 

THE STORY:

Based on Peter Parker being a high-school teacher, I place this story right before "Civil War" (2006), and bringing the story right into the time this mini was originally put out in 2005 for a look at the (then) current versions of Spidey and Torch. 

When an assembly of students at Peter Parker's High School featuring The Human Torch is taken hostage by a Maggia boss seeking revenge for the death of his son in prison by killing a student that is the son of the District Attorney who convicted his son.   Peter is finally forced to reveal his identity as Spider-Man to Torch in order to stop the crime boss and his armed thugs.  

The pair team up to save the day, but later at a meeting on top of the Statue of Liberty, Torch vents his anger at Spider-Man for keeping his identity secret from him for so long. . .and it gets worse when Spidey reveals that Reed Richards (and many others in the super hero community) knew who he was while Torch was in the dark.  

The two heroes make up after a heartfelt discussion where they both reveal how envious they've always been of each other (and how many of Torch's adventures with Spidey were actually with a clone).  

After everything is sorted out, Torch invites Spider-Man to bring his family to the Baxter Building for dinner with the Fantastic Four, so that everyone can finally get to know each other better.  It's shown at the end that Peter Parker and family are accepted as members of the extended Fantastic Four Family and Torch and Spidey's friendship continues to grow.  The End.

THE REVIEW:

Simply a great ending for a great series!  This issue has a little action, a little comedy, and a lot of heart as Spidey and Torch reminisce about past adventures and we see them get closer as they are finally able to let their two families come together.

It's not as "stand alone" in nature as the previous four issues, as it looks back through previous adventures and also brings things forward into the (then) current continuity of the characters, so established fans will probably get a bit more out of it than new readers like myself, but that said. . .it's still a great read that packs a nice emotional punch into a small space as we see Spider-Man and Torch become more like brothers than friends.


Overall, this is a fine finish to this outstanding series.  It digs deep into the heart of Spider-Man and the Human Torch's friendship in a way that makes me want to read more comics featuring these two heroes together.  There's probably more here for established fans, but that doesn't stop this from being the delicious cherry on top of a very nice sundae of enjoyable comic books.

CONCLUSION
I've been Longbox Junkin' for a while now and it doesn't happen very often that I can get through a mini-series without at least ONE clunker in it.  Well. . .Spider-Man/Human Torch is that rare occasion when every issue is good!  

This series is simply a pleasure to read.  It features well-written stories told with humor and heart.  These light-hearted adventures were EXACTLY what I needed to read right now to bring a bit of a smile to my face, and I heartily recommend Spider-Man/ Human Torch to anyone who just wants to read some really fun comics during these troubling times. . .whether you're a fan of these characters or not!

Is this a PERFECT series?  No.  Nothing is perfect.  The art gets a bit sketchy from time to time, it's really written more for established fans than new readers, and some of the humor doesn't quite hit the target.  But for all the fun to be found in these pages, those are extremely small complaints.

All in all, I highly recommend this series for some silly, heartfelt fun.  I'm pretty sure I'm not the only one who needs a bit of that these days.  

Up Next. . .

With my current work schedule it's taking WAY too long for me to write up full comic series, so I think I'm going to throw down some single-issue reviews for a while.  Still on the lighter side for now, of course.  Not sure exactly what.  

I've been grabbing a lot of #1 issues from my comic shop's back issue boxes lately as I try to spend the same amount of back issues weekly as I normally would on new comics (not the bargain bin, although I still dig through there as well).  Maybe I'll feature a few of those. . .

In any case, be there or be square!

Sunday, April 5, 2020

Longbox Junk - The Rocketeer/The Spirit: Pulp Friction

Welcome back to Longbox Junk, the blog stuffed FULL of comic reviews you never asked for!

Before we begin. . .

Sorry my posting schedule has become a bit spotty lately.  As the chief bonehead managing a skeleton crew running a hotel, I'm working various shifts 6 days a week for the time being.  It's a bit chaotic but at least I still have a job, which is more than a lot of people can say these days, so I ain't complaining.

ANYWAY. . .

The past couple months haven't exactly been a party, to say the least.  There's no news but bad news.  Heck, it's gotten to the point that I don't even want to read the paper or watch the news any more.  I've got about 60 rolls of toilet paper in my house, and I don't even know why.

Keeping that in mind, I've decided to try and keep things on the lighter side here at Longbox Junk.  There's not much that I can do about everything going on in the world, but hopefully MY small corner of the internet can be a place to visit and get your mind off of things for at least a few minutes.  I think we can all sort of use a place like that now and then these days.

SO. . .

How about we take a look at a Pulp-Tastic IDW/DC  intercompany crossover adventure featuring a team up between two of my favorite characters of all time. . .The Spirit and The Rocketeer?

It's The Spirit and The Rocketeer! Two of the most fun comic characters ever created.

How can this NOT be good?

LET'S DO IT!

THE ROCKETEER/ THE SPIRIT:
PULP FRICTION

IDW/ DC (2013)

ISSUE ONE

SCRIPT: Mark Waid
PENCILS: Paul Smith
COVER: Paul Smith

THE COVER:
It's great to see two of my all-time favorite heroes together on a comic cover!  I think the Rocketeer is better done, but then again, I love the design of the Rocketeer in general.  Overall, this is a great cover that shines the spotlight (literally) on both main characters in a big way.

THE STORY:
The Year: 1941.  The body of a man is discovered in California, which begins the mystery of how a dead Central City Alderman who had just been seen at a city council meeting on the East Coast ended up 3000 miles away in only eight hours.

Since the victim was a friend of Central City police commissioner Dolan, he recruits resident vigilante detective, The Spirit, to get to the bottom of things.  Dolan's daughter (and Spirit's sorta-girlfriend) Ellen insists on going as well (for some California sun), and Dolan grudgingly agrees to accompany them.

IN THE MEANTIME. . .

We see that the model who discovered the body is Betty, girlfriend of pilot Cliff Secord (AKA The Rocketeer), and that millionaire tycoon Benjamin Trask (on the West Coast) and elusive criminal "The Octopus" (on the East Coast) were behind the mysterious death.

Upon arrival in California, mistaken identity shenanigans ensue as Cliff's friend, Peevy, accidentally overhears the masked stranger (The Spirit) talking about taking care of business and assumes he's there to kill Betty.

Cliff flies to the "Rescue" as The Rocketeer and fights with The Spirit in the sky over the airfield until Peevy and Dolan recognize each other from the war (WWI, that is) and realize that there's been a big mistake.

On the ground, strained introductions are made and Cliff takes The Spirit to talk to Betty. . .who immediately falls for the square-jawed detective, much to the consternation of both Cliff and Ellen.

To be continued. . .

THE REVIEW:

This issue is pretty much concerned with setting up the central mystery, bringing the two main characters together, and introducing conflict between the two reluctant allies.  That's a lot to pack into a single issue, but veteran writer Mark Waid handles it all with ease.  The dialogue is snappy and everything moves at a fast pace. . .but not too fast.  Waid definitely keeps a steady hand on the wheel here as he pushes the pieces into their initial places.

Okay, the old "Heroes fight until the realize they're on the same side" crossover hook IS a very well-worn path, but sometimes you just have to go with a "If it ain't broke, don't fix it" attitude.  I've seen it done a lot worse in other comics.  It actually fits the story here instead of feeling forced.

The art here makes a good story even better with sharp, realistic lines and great facial expressions that make even scenes of characters standing around talking interesting to look at.  The action scenes are dynamic and have a great sense of movement.  The backgrounds are sparse, allowing the artist to draw the reader's focus to the detailed characters. The style serves this particular story very nicely.
Overall, a very nice first issue!  It quickly introduces the characters and conflicts in a very readable way. . .despite reliance on the good old "Heroes mistakenly fight each other" crossover hook.  The art style fits the story perfectly. 

I would have liked a little more information on The Spirit and The Rocketeer for new readers (but reading ahead I can see that's covered in upcoming issues, so no harm no foul) but other than that very small complaint, I call this one a winner!

NEXT!

ISSUE TWO

SCRIPT: Mark Waid
PENCILS: Loston Wallace
COVER: Paul Smith

THE COVER:
As big a fan of The Spirit and The Rocketeer that I am, I find this cover to be a bit "Meh".  Once again, it's great to see two of my favorites together on a comic cover, but this one just seems underwhelming.  Not that it's bad.  Just sort of. . .average.  Not really the kind of cover that makes me want to buy a comic.

THE STORY:
Now that our heroes are reluctantly working together, they head into the city to see if they can gain any clues from the autopsy of the dead Central City Alderman.

Since morgues are more in Dolan and The Spirit's wheelhouse, Ellen and Cliff find themselves making an unexpected connection while the two detectives meet with the coroner.  Dolan and The Spirit make the incredible discovery that the organs of the dead man are scrambled beyond recognition. . .another mystery!

Meanwhile, back at the airfield, Peevy and Betty discover an image of the dead man burnt into the screen of Peevy's experimental homemade television set. . .adding yet more to the mystery at hand.

Cliff, Dolan, Ellen, and The Spirit rush back to the airfield to check out the new wrinkle in the case.  Shortly after they arrive, the airfield is attacked by two airplanes armed with machine guns!  Cliff jumps into action as The Rocketeer, and The Spirit insists on helping.

After a tense mid-air battle, the attackers are taken down.  Dolan and Peevy interrogate the captured pilots and discover they are working for Millionaire Tycoon Benjamin Trask.  Deciding to follow up on this new clue, the pair of heroes make plans to follow Trask to Central City.

IN THE MEANTIME. . .

While the airfield is being attacked, Betty is auditioning for a producer that is promising to make her the first star of America's newest form of entertainment, television.  It turns out that the producer is none other than the newly-discovered villain, Benjamin Trask.  DUN-DUN-DUN!!

To be continued. . .

THE REVIEW:
Now that the two heroes are in the same place and on the same side, Mark Waid begins adding layers to the mystery with an issue that is mostly the characters finding and following clues. . .with a nice bit of aerial action thrown in.  The dialogue remains snappy and light, making the story move along at a very nice pace.  We get to see both The Rocketeer and The Spirit doing what they do best. . .The Spirit as a detective and Rocketeer in high-flyin' action, with both characters getting their own moments in the spotlight.  All in all, very nicely done.

We get an artist change in this issue as well.  The style is a little lighter, less realistic and more cartoony than in the first issue, but I think it fits the story even better!  I've never heard of Loston Wallace, but a quick dive into the Wiki-Well tells me that he's mostly known for illustrating "all ages" comics for DC.  I really enjoy his art style a lot and his work here is excellent.  I wish he had more regular comic work on his resume I could keep an eye out for!


Overall, we have a great second issue here.  It adds to the mystery at hand, gives The Spirit and The Rocketeer both time in the spotlight, and features some really enjoyable art.  There's nothing I can possibly complain about here!  This is the kind of comic book that really makes me want to jump right into the next issue.

So let's do it!


ISSUE THREE

SCRIPT: Mark Waid
PENCILS: J Bone
COVER: J Bone

THE COVER:
J Bone is an artist I don't really know, but his chunky cartoon style works a lot better on the delightful interior art than it does on this cover.  It's not BAD. . . I love seeing two of my favorite characters together on a comic cover, and it's sort of fun, but there's just something missing. . .

THE STORY:
Moving from sunny Hollywood to the cold and snowy streets of Central City, we begin the story inside The Spirit's crypt hideout where he is recounting his origin to The Rocketeer, who is understandably disturbed by hearing such a strange story from a dead man in the middle of a cemetery. . .

IN THE MEANTIME. . .

Betty and Trask have also arrived in Central City, and Betty is put up in a suite at the swankiest hotel in town.  Their arrival has not gone unnoticed by Commissioner Dolan's informants.  The Spirit, Dolan, and The Rocketeer make ready to confront Trask.

While the heroes make their plans, the full scope of the villainous plot is finally revealed as Trask meets with Central City Crime Lord, The Octopus in a dockside warehouse.  

It seems that Trask and Octopus have been working with a German scientist named Goessel and have discovered a way to use the new technology of television to transmit not only images, but matter!  A secret that Trask demonstrates during a television meeting of various powerful American crime figures by firing a machine gun at them through their television screens!

After Trask's demonstration seals an alliance among American organized crime, he returns to the hotel where Betty is staying, along with Goessel and the television/teleportation equipment.  He reveals to Betty that he was merely using her as bait to lure The Spirit and The Rocketeer to him.

As the Rocketeer attacks the hotel, Goessel uses the teleportation camera on Betty, teleporting her to the warehouse where The Spirit is attacking The Octopus' gaurds.  Unlike the dead Alderman at the heart of the original mystery, Betty survives the teleportation intact and alive, but her mind is practically blank and leaves her completely open to suggestion.

As The Rocketeer battles his way through the streets of Central City in pursuit of Trask, The Octopus' minions subdue and capture The Spirit in the warehouse.  The story ends with Octupus and Goessel preparing to have the mind-controlled Betty kill The Spirit live on television for the viewing pleasure of their new organized crime allies. 

To be continued. . .

THE REVIEW:
As we head into the big finish of Pulp Friction, this issue very nicely sets up the final confrontation between our heroes and the villains by revealing the master plan behind everything that's happened so far.  Yeah. . .it's kind of corny when you think too hard about it, but on the other hand, it's also a lot of fun!  

Mark Waid channels his inner Golden Age and gives us the kind of story you'd expect if this comic were actually written on the edge of an emerging technology like television.  It's complete fantasy based on speculation and possibility. . .but those kind of stories were common in the years when this comic is supposedly taking place.  A bit of modern suspension of disbelief is needed, but I think Waid pulls off bringing the reader into the Golden Age quite well.

All that AND we get a great little retelling of The Spirit's origin story!

We also get ANOTHER artist change with this issue.  Like I said in the look at the cover above, I'm not familiar with J Bone (and wasn't really impressed with the cover), but his chunky, exaggerated, darkly-inked art style is a great look for this issue!  I have to confess that I'd rather have seen more of Loston Wallace's work on this, but with J Bone's art and the great sense of movement it has, I can easily imagine this story as an animated feature!  


Overall, writer Mark Waid very nicely sets things up for the big finish with an action-packed issue that brings the Golden Age of comics onstage in a big way.  Another art change gives us a glimpse of what this would look like as an animated movie.  It looks great, but I wish that they would have stuck with one artist through the whole series.  That very small complaint aside, this issue is a winner in my book, and everything is standing strong heading into the final issue.

AND FINALLY. . .

ISSUE FOUR

SCRIPT: Mark Waid
PENCILS: J Bone
COVER: J Bone

THE COVER:
This cover by J Bone actually works a lot better than the one he did for the previous issue.  His cartoony animation style art perfectly fits this "Damsels in distress" shot.  The colors give a great contrast to the two leading ladies of the story.

THE STORY:
Continuing from last issue, The Spirit manages to break through Betty's mind control and she frees him.  As the Octupus sets his henchmen on Betty and The Spirit, the police and The Rocketeer arrive on the scene in time to win the fight. . .but just a moment too late to prevent The Octopus from escaping.

With everyone safely reunited, The Octopus' and Trask's henchmen arrested, and the mystery of the dead Alderman solved, it seems that all that is left is to track down Trask, Goessler and The Octopus in order to bring them to justice.  

But as the heroes ponder what their next move will be, they suddenly realize that the plot goes much deeper than they thought as they see on a television screen running at the warehouse that Trask is filming President Roosevelt live on television at the White House!

Knowing they have to take action quickly in order to save the President, the heroes use the teleporting equipment at the warehouse to transport Roosevelt to them. . .but they also accidentally teleport a squad of Nazi soldiers that Trask was teleporting from Europe (in partnership with a Nazi General) to assassinate Roosevelt.

The heroes manage to get President Roosevelt to safety before the fighting begins by strapping The Rocketeer's jet pack on him and shooting him out of the warehouse. . .and then it's Nazi Punchin' Time!

As The Rocketeer and The Spirit take down the Nazi assassination squad, Trask's Nazi General ally destroys the teleport connection between Europe and kills Trask by transporting explosives through the television. . .erasing the evidence of the Nazi plot to assassinate Roosevelt.

Later, at the White House, President Roosevelt allows The Rocketeer to keep his jet pack (which IS officially stolen government property) in exchange for keeping the secret of The President's polio, which was discovered by The Rocketeer during the warehouse battle.  The Spirit and Rocketeer say their goodbyes before departing to their respective cities, having earned each others respect and becoming friends and allies during their adventure together.

The End.

THE REVIEW:
And everything wraps up very nicely in an action-packed final issue that takes time at the end to slow down and pay a lot of respect to two of my favorite heroes as the bow on top of the package.  I really couldn't ask for anything more.  The end of this issue just brings a smile to my face.  In these times, that's something that's sort of rare these days.  Mark Waid definitely hit it out of the park with this issue.  No. . .with this whole series!

J Bone stays on art for this final issue, and everything good about his chunky animation-style art from the third issue stays good here.  You can almost imagine seeing these panels in motion on a T.V. screen.  I think I'm going to keep my eye out for some more of his work now.

Overall, this was a great finish to a great series!  Everything wrapped up nicely and as a big fan of The Spirit and The Rocketeer, the ending made me happy and wanting to see more adventures with them teaming up.  The only complaint I have is that this is probably the only time I get to see these two great heroes in the same comic.  Other than that, I've got nothing bad to say about this.

CONCLUSION

I have to confess that I cheated a little on this one.  

Most of the time when I do a Longbox Junk review, it's either my first time reading a comic or the first time in so long that I don't really remember much about it.  This time out, I picked a series that I ALREADY knew was good and have enjoyed reading several times.

I just didn't have it in me to throw out anything too negative right at this moment.  I'll get back to gritting my teeth through some lousy comics soon enough, just not right now. Fair?

ANYWAY. . .

As you can tell from the reviews of the individual issues, I don't have much bad to say about this series:   The Rocketeer didn't get much background information compared to The Spirit, which doesn't matter to a fan such as myself, but might be an oversight when it comes to new readers who might not know these characters.  A couple of the covers are "So-So".  Some people might think the whole "Heroes fight until they realize they're on the same side" crossover setup is a golden oldie that needs to be retired (I thought it worked here better than it usually does).  Some people might think that Nazis being the ultimate villains is a bit tired (okay. . .maybe they're right).

BUT. . .

Those are small complaints when you take in the overall view of this series:  It has a pretty good story bringing together two great pulp heroes for the first and probably only time.  It showcases some great art.  Most of all. . .it's FUN!  Mark Waid  successfully brings the nonsense of the Golden Age into the Modern Age and it's just a plain old good time!

If you are a fan of pulp adventures or are just looking for some fun comics, then I heartily recommend this series. I bought this one off the rack when it was coming out, but I've seen the issues in back issue bins and it's been collected in both hard and soft cover.  It's also available on Comixology for you high-tech folks out there.

Up Next. . .

I'm not really sure.
I've been digging through my daughter's comics for some Marvel-Style fun.
Right now, I'm reading a pretty good Spider-Man/ Human Torch five-issue mini that might be just what Longbox Junk needs to stay on the light side of comics next time out.  Until then. . .

Be there or be square!