Thursday, November 26, 2020

Longbox Junk - Marc Spector: Moon Knight, Part 3 (Issues 21 - 30)

Welcome back to Longbox Junk, the blog stuffed like a Thanksgiving turkey with comic reviews nobody asked me to write! Say a prayer and pass the gravy!

Before we begin, I want to wish a Happy and Safe Thanksgiving to all of my Longbox Junk readers, and to take the opportunity to say that I'm thankful for each and every one of you who takes a bit of time from their busy lives to read my unsolicited ramblings on comic books!

ANYWAY. . .

I've got a lot of Longbox Junk on my plate!  I decided to do something I haven't done in a while and review a whole series from issue one to issue done.  I spooned out a hefty helping of comics by choosing sixty issues' worth of Marc Spector: Moon Knight.  I'm not sure I'll have room for pie.  

Ah, who am I kidding. . .there's ALWAYS room for pie!

So far I'm a third of the way in at 20 issues down.  You can read the first two batches of reviews  HERE (Part 1) and HERE (Part 2), but I'll recap my thoughts a bit. . .

So far what we have is a stripped down version of Moon Knight, portrayed as a two-fisted urban crimefighter without any of the usual supernatural or psychological trappings associated with the character.

Some might think writer Chuck Dixon's take on Moon Knight is a bit basic, compared to other series runs or writers, but personally I find it sort of refreshing to see such a simple take on what is usually a pretty complex character.

But enough introduction!

Let's get into this next batch, which includes the final few Dixon issues, and see what happens next.

Ready?  LET'S DO THIS!

MARC SPECTOR: MOON KNIGHT
PART THREE (ISSUES 21 - 30)
MARVEL (1989 - 1994)

ISSUE TWENTY-ONE

NUMBER ONE WITH A BULLET
SCRIPT: Chuck Dixon
PENCILS: Sal Velluto
INKS: Tom Palmer
COVER: Denys Cowan

THE STORY:

Continuing from last issue. In the aftermath of their attack on the hidden Secret Empire compound, the Secret Empire leadership manage to escape Spider-Man, Punisher, and Moon Knight.  Punisher has his assistant, Microchip, search ownership records connected to the original base Punisher tracked Secret Empire to (in issue #19) and discovers a link to a midtown Manhattan construction project.

IN THE MEANTIME. . .we find Jeff Wilde (AKA Midnight) alive and waking up tied down to a bed in some sort of laboratory.  He's terribly burned and under the care of a nurse who claims she was kidnapped.  The remaining Secret Empire leadership watching him on monitors talk about turning their captive into some sort of living weapon.  

We also see that Secret Empire is planning on launching a low-orbit satellite called "Skyclaw" that is capable of grabbing other satellites from orbit.  Part of a plot to hold the world's communication network for ransom.  They decide that due to the interference of the heroes, they need to launch immediately.

BACK WITH THE HEROES. . .After a fight between Moon Knight and Punisher over whether or not Midnight is alive and worth saving if he even is, the three heroes move in on the Secret Empire construction project. . .with Spidey taking the high road and working his way down while Moon Knight and Punisher work their way up.  

It doesn't take long for Moonie and Punisher to raise the alarm, and against Moon Knight's better judgement, Punisher starts shooting his way through the building.  Up top, Spider-Man discovers the launch silo for the missile carrying the Skyclaw satellite and destroys the launch doors, making the missile unable to launch.

As the Secret Empire leader realizes his plans are done for, Moon Knight and Punisher confront him.  After a short fight, Moon Knight almost kills the Secret Empire commander, who insists that Midnight is dead.  Spider-Man stops Moon Knight from going too far, and S.H.I.E.L.D. is contacted to take over the remnants of the Secret Empire cell and the hidden launch facility.  The heroes part, with Moon Knight mourning the death of Midnight.

The story ends by taking the reader back to the laboratory where Midnight is held captive.  He's convinced that Moon Knight left him to die and vows vengeance if he ever sees him again.

The End.

THE REVIEW:

This last issue of the Spidey, Moon Knight, and Punisher team up is pretty much just an extended fight scene that ties up the Secret Empire threat.  It's a fairly standard comic book punch fest that gives each of the three main characters a few good action moments.  

But like the previous issue, it's not the fighting I enjoyed here, it's the play of the three characters off of each other.  We've got Spider-Man on the side of good old fashioned heroics and the classic "with great power comes great responsibility". Then there's Punisher on the side of black and white justice with no grey area between the guilty and innocent, a "They get what they deserve" simplicity. And Moon Knight caught in the middle between the two.  He eventually falls on the side of Spider-Man, but you can see how easily he might go the other way.  It's just some really good writing in between the fight scenes.

The scenes with Midnight seem to be a bit of a cop-out after I was impressed with Dixon's handling of the unwanted sidekick previously.  That said, it's interesting to see the "Sidekick who everyone thought was dead turned into a villain" story path that we saw started with Batman's Red Hood, and then polished with Captain America's Winter Soldier, show up years before either of those stories were published.  I wonder if either of them might have taken a bit of inspiration from this storyline.


Overall, despite some backpedaling on Midnight's "death" I really enjoyed this last issue of the Spidey, Moon Knight and Punisher team-up.  Not so much for the action-packed fight scenes, but for the moments of character interaction between the three heroes.  I don't normally like Spider-Man very much, but his role in reminding Moon Knight of what kind of hero he CAN be was really very nicely done here, so credit to Chuck Dixon for giving me a Spidey appearance in someone else's comic that I actually like, for once.

TEAM UP TIME OVER! MOVING ALONG. . .

ISSUE TWENTY-TWO

THE HATE FACTORY
SCRIPT: Chuck Dixon
PENCILS: Sal Velluto
INKS: Chris Ivy
COVER: Denys Cowan

THE STORY:

Moon Knight returns to the Secret Empire launch facility (from last issue) and evades the S.H.I.E.L.D. guards to hack into the mainframe, trying to get any information he can on Midnight.  Unfortunately, what little he does find only convinces him that Jeff Wilde is dead.  

In the process, Moon Knight discovers a name he recognizes. . .Bo Ollsen.  He was the other mercenary with Marc Spector the night he killed the Presidente of Bosquverde, and the only other person who might know the truth of what happened!  He is in the city and connected with a Secret Empire White Supremacy splinter group called "The Pretorians".

ELSWHERE. . .We see a terrified man being pursued through a maze and eventually murdered by a masked man on a motorcycle as a crowd chants the man's name. . .CHAINSAW!

IN THE MEANTIME. . .We see that Midnight is alive, but still near death as Secret Empire troops hustle him and his nurse to yet another hidden location.  The few remaining members of the Secret Empire leadership fight among themselves over who will take over as "Number One" and discuss their plans to make Midnight into one of their agents.

BACK WITH OUR HEROES. . .Frenchie manages to infiltrate the Pretorians, posing as a possible recruit for the white supremacist organization.  Marlene (keeping watch on the front of the building) is captured while Moon Knight sneaks in from the rooftop.  Moon Knight spots his target, Bo Ollsen, while "Chainsaw" delivers a hate-filled speech.  But the recon mission suddenly turns into a rescue mission when the captured Marlene is thrown into Chainsaw's maze.  Moon Knight jumps in for the attack!

To be continued. . .

THE REVIEW:

You can sort of tell that Chuck Dixon's run on this title is starting to wind down to its finish.  This issue (and, not to get ahead of myself, the next as well) feels like filler meant to begin wrapping up some dangling story threads. . .Midnight's fate, as well as the resolution to "The Trial of Marc Spector".  As a villain, "Chainsaw" is a pretty generic homicidal maniac that you just KNOW is going to be Moon Knight's punching bag next issue.  The new inker brings a scratchier, grittier tone to the art that I really like, but other than that, this issue is pretty forgettable.

Overall, this issue just feels like filler meant to start tying up loose story threads as Dixon coasts toward the finish line of his time on this run.  It's not BAD, just sort of generic.

NEXT!

ISSUE TWENTY-THREE

THE MAZE
SCRIPT: Chuck Dixon
PENCILS: Sal Velluto
INKS: Chris Ivy
COVER: Denys Cowan

THE STORY:

Continuing from last issue, Moon Knight jumps into the maze to face Chainsaw and rescue Marlene while Frenchie fights his way through Pretorian thugs above to clear the way for a getaway.  Moon Knight gets the upper hand on Chainsaw and the killer attempts to escape, only to be gunned down by Moon Knight's original target, the mercenary Bo Ollsen!

Moon Knight pursues and captures Ollsen, taking him along as Frenchie and Marlene rendezvous with him for their escape from the Pretorians.  Moon Knight interrogates Ollsen and learns that he was infiltrating the Pretorians because he has a score to settle with Secret Empire after one of their schemes he was hired for went wrong and he spent 5 years in a Southeast Asian prison.

Moon Knight makes a deal with Ollsen, he'll tell him where to find what's left of the Secret Empire leadership in exchange for the truth of what happened 10 years ago in Bosqueverde.  Moon Knight learns that Presidente Dominguez and Raposa were actually working together, but Raposta double-crossed him and used Marc Spector to do his dirty work, with both Ollsen and Dominguez's wife in on the plot.  

Finally, Ollsen tells Moon Knight that Raposa is in Miami and running a cocaine cartel.  Moon Knight and Ollsen part ways after keeping his half of the bargain and telling Ollsen that "Number One" is being held on Ryker's Island awaiting trial.

ELSEWHERE. . .We see Jeff Wilde (AKA Midnight) waking up after an operation and discovering to his horror that his arms have both been amputated and replaced with robotic limbs, we leave him screaming in terror and denial as we return to see Moon Knight beating his way through the underground, looking for information on Raposa and his operation.

At the end of the issue, Moon Knight leaves for Miami alone.  Raposa is personal, and Moon Knight doesn't want to put Marlene or Frenchie in danger for a personal vendetta.

To be continued. . .

THE REVIEW:

Like last issue, you can sort of see Dixon coasting on this one as his time writing this series comes to a close with next issue.  Chainsaw was basically the most generic of throwaway villains and the rest of the comic is pretty much an exposition dump leading to Dixon's final issue on the run.  

It's not badly-written. . .Dixon keeps on his established straight and narrow here, showing Moon Knight as a two-fisted street hero punching his way "Batman-Style" through underground informants until he learns what he wants to know.  It's just that you can TELL that Dixon's about done with Moon Knight and there wasn't really much effort put into things.


 Overall, a pretty forgettable filler issue that serves as more of an information dump than anything else.  It's not BAD, but you can tell that Dixon is phoning it in at this point and ready to move on to writing The Punisher.

NEXT!


ISSUE TWENTY-FOUR

BLACK TIDE
Trial of Marc Spector Epilogue
SCRIPT: Chuck Dixon
PENCILS: Sal Velluto
INKS: Chris Ivy
COVER: Denys Cowan

THE STORY:

Continuing from last issue, we find Moon Knight in Miami, attacking drug shipments and working his way up from the bottom toward his target, former Bosqueverde Dictator Emmanuel Raposa.  Hearing that Moon Knight was also targeting his biggest competition, Rory Valdez, Raposa decides to also strike Valdez, making him fight two battles at once.

BACK IN NEW YORK. . .We see the mysterious leader of Secret Empire, "Number One", being held and awaiting trial on Ryker's Island, where he is killed by Bo Ollsen, who is disguised as a prison guard and acting on Moon Knight's information from last issue.

ELSEWHERE. . .We see Midnight, now more machine than man, brought out before the Secret Empire leadership for a demonstration of their new Cyber-Warrior.  Unfortunately, Midnight's human rage makes him go into a killing frenzy and Secret Empire are forced to shut him down until they can find a better way to to control him.  And that's the last we see of Midnight in this series. 

HEADING BACK TO MIAMI. . .Moon Knight has infiltrated the Valdez compound, seeking information on Raposa when Raposa pre-emptively attacks!  Moon Knight makes his escape as the gunmen of the two drug lords battle it out, and then tries to follow Raposa back to his hideout, but he's discovered and a battle in the air over the streets of Miami between Moon Knight in his stealth fighter and Raposa's thugs in a trio of gunship helicopters breaks out.  

Moon Knight defeats two of Raposa's copters and follows the survivor back to Raposa's hideout, where Bo Ollsen has also arrived, with plans to kill Raposa.  Moon Knight stops Ollsen from killing the former dictator, but Ollsen is badly wounded during the fight.  Ollsen reveals that he knows that it's Marc Spector wearing Moon Knight's costume, and that he was trying to make amends for setting him up all those years ago.  

Marc forgives Ollsen and the wounded mercenary holds off Raposa's gunmen while Moon Knight makes his escape with their leader.  The issue ends with Moon Knight bringing Raposa to a waiting ship, so that the former dictator can be returned to Bosqueverde for trial, fulfilling Marc Spector's promise to Presidente Silva to bring Raposa to justice.  

The End.

THE REVIEW:

And so we come to the end of Chuck Dixon's time writing Moon Knight.  Where the previous two issues in this final arc felt a bit loose and lazy, this one was tighter and seemed to have a lot more effort put into it.  Yes, it basically serves to tie up two big loose ends, but this was a slam-bang adventure that brings Dixon's run to an end in fine form.  

Midnight's ultimate fate isn't revealed until later in the pages of Amazing Spider-Man (and his death even later in Moon Knight vol. 5), so the resolution here is a bit unsatisfying, but the main story of Moon Knight finally bringing Raposa to justice is a very nice epilogue to "The Trial of Marc Spector" that I enjoyed quite a bit.

Overall, Dixon goes out in style with a two-fisted action-packed adventure tying up loose ends from his run and leaving a blank slate for incoming creative teams.  I have to say that I really enjoyed Dixon's stripped down, simplified take on Moon Knight, even though I might be in the minority on that opinion.  So let's see what the next team does with that blank slate Dixon left them with, shall we?

WE SHALL!

ISSUE TWENTY-FIVE

GHOSTS OF THE PAST
SCRIPT: Howard Mackie
PENCILS: Mark Bagley
INKS: Tom Palmer
COVER: Denys Cowan

THE STORY:

Our story begins with Moon Knight fighting terrorists attacking the Statue of Liberty.  Just another night out on patrol except that the thugs are wearing costumes very similar to his and keep shouting about how they are the "True Knight of the Moon" as Moon Knight punches them.

AND THEN. . .Ghost Rider shows up out of nowhere to finish mopping up the remaining terrorists.  He interrogates one of them and discovers that there is another attack planned on Grand Central Station.  That means it's TEAM UP TIME!

At Grand Central Station, there is a charity benefit party going on for the homeless, which is interrupted as more "Knights of The Moon", as well as other mercenaries attack and take the guests (including Moon Knight's lover, Marlene) hostage.  It is revealed that the mutant known as Plasma is the leader of the terrorists.  

By the time Moon Knight and Frenchie arrive on the scene, the hostage situation is in full swing and the police have blockaded the whole area.  Moon Knight decides to infiltrate using the train tunnels.  He discovers more Knights of The Moon fanatics placing explosives to destroy the terminal and takes them down.

IN THE MEANTIME. . .Plasma receives news that some of her men aren't reporting, and she assumes it's the police, which means it's time to start killing hostages.  Below, Moon Knight is fighting his way through her henchmen, encountering several mercenaries that he had once worked with.  He isn't able to make it up top fast enough to stop Plasma from blowing a hostage's head off with her powers.

BUT THEN. . .Ghost Rider finally makes it to the scene! As the Spirit of Vengeance wreaks havoc on the terrorists, Plasma joins the fight and seemingly vaporizes him with a blast of her power.  Plasma decides to leave before more superheroes show up and abandons the hostages as she gets on a train with her remaining men.

Moon Knight arrives to find the police in charge of the hostage situation, hears what happened to Ghost Rider from Marlene, then rushes to pursue the mutant leader and her religious fanatics.  Ghost Rider returns and Moon Knight hitches a ride on his bike in order to chase the escaping train.  The two heroes board the train and proceed to pound the Khonshu out of anyone standing in their way until they get to Plasma.

Ghost Rider is blasted out of the fight again and Plasma shouts out her entire history and power set while Moon Knight mercilessly kicks her around the cabin of the train.  Her exposition distracts Plasma from the fact that the train is heading too fast into a curve.  Moon Knight jumps out onto Ghost Rider's bike just in time as the speeding train plows into the wall and explodes, taking Plasma along with it!

At the end, Ghost Rider and Moon Knight part, having served a mighty fine dose of both justice AND vengeance this night.  

The End.

THE REVIEW:

*Sigh* Not good.  Not good at all.

What we have here is a one-off filler issue coming between the departing creative team and the incoming one.  Unfortunately, despite the great talent involved in this double-sized issue, it's really not that good. I'd say it's just "okay". With the team up of Moon Knight and Ghost Rider fighting an X-Men villain, this actually reads sort of like a leftover script from the "Acts of Vengeance" crossover that got dusted off and used on short notice.  

It's pretty much a standard superhero punch-fest all the way through from page one to page done.  You can see that there's very little effort to actually make this issue good.  Instead, it looks like Marvel was hoping the Ghost Rider appearance would coast this one along until next month when the new regular team takes over.

What's especially disappointing is that usually I like Mark Bagley's art quite a bit.  He's one of the most solid artists Marvel had at that time, but here it looks like he hurried up and illustrated this issue in between better things he had to do.  


Overall, this issue was the first actual clunker of this series.  It's a shame because there's some good names working on it, but the whole thing obviously looks like a rushed filler issue padding a month between regular creative teams.  Nothing to see here, let's move along. . .

AND NOW FOR SOMETHING COMPLETELY DIFFERENT!

ISSUE TWENTY-SIX

SCARLET REDEMPTION PART ONE: SINNERS
SCRIPT: J. M. DeMatteis
PENCILS: Ron Garney
INKS: Tom Palmer
COVER: Bill Sienkiewicz 

THE STORY:

Our story begins as a mysterious woman cloaked in red attacks one of Moon Knight's informants, Mr. Crawley, badly wounding him with a crossbow bolt.  Crawley barely makes it to the diner his (and Moon Knight's) friend Gena owns.  The woman pursues him into the diner and blows it up using explosive crossbow bolts.  It is shown to the reader than she calls herself Scarlet and she attacked Moon Knight's friends to try and get his attention.

IN THE MEANTIME. . .Moon Knight is back on patrol and we see him fight a group of young thugs, but he shows them mercy, explaining to Frenchie and Marlene that since HE got a second chance at life, everyone deserves the same.  

THAT NIGHT. . .at the altar of her church hideout, Scarlet receives a fiery vision of Moon Knight replacing the crucifix.  At the same time, Marc Spector is awakened and receives a vision of Scarlet replacing the statue of Khonshu in his mansion.

Later, Moon Knight visits the hospital to check up on his wounded friend, Mr. Crawley.  He learns from Gena about the attack, and combined with his earlier vision, he realizes that Scarlet Fasinara (AKA Stained Glass Scarlet), is back in New York after being gone for many years.

He immediately heads to the grave of Scarlet's son. . .who she was forced to kill, making her mind snap and turning her into a murderous vigilante.  There, Moon Knight is attacked by three of Scarlet's disciples.  They fight until Scarlet herself appears, telling Moon Knight that she just wanted to be near him that night, but there would be another time for her to reveal her true purpose.  Moon Knight lets them all leave for some unknown reason.

We end the issue with Moon Knight receiving yet another fiery vision at the statue of Khonshu.

To be continued. . .

THE REVIEW:

Well, alrighty then.  Talk about a major switch in. . .well, pretty much everything!  
How do I begin to unpack this? Even the COVER is completely different.  Okay, here goes!

Chuck Dixon departed this title after two years of solid superhero action, with his stories nicely tied up and leaving a blank slate for the incoming creative team.  But instead of building on or refining what had been the status quo for Moon Knight for 25 issues, DeMatteis and Garney decided to take things in a completely different direction by making this issue a direct continuation of the 38 issue 1980 run of Moon Knight!

This issue features characters and story beats from issues almost ten years in the past!  In particular, Stained Glass Scarlet was featured in issues #14 and #24.  Gena and Mr. Crawley were frequent supporting characters of that run as well, even though they've never been mentioned until now in this one.

Frankly, it's a jarring disconnect from the series I had been reading.  These days, Marvel would have just ended the series at issue #25 and made #26 a brand new #1 reboot of the series, but the semi-predatory practice of rebooting a series every couple of years for that shiny and collectible #1 (with 27 variant covers, of course) is still a ways down the road for the comic industry.  So what we get instead is basically an entire change in a series between one month and the next.

I'm pretty sure that fans of Moon Knight pining for the earlier run. . .which, credit due, IS some fantastic work from (mainly) Doug Moench and Bill Sienkiewicz. . .were excited for a return to that series.  Unfortunately, it's a pretty abrupt departure for readers who might have jumped on Moon Knight from the first issue of THIS series.  Put kindly, this new creative team and direction pretty much abandons new Moon Knight fans of the time for established fans from almost a decade previously.

Okay, so the complete change in direction is jarring and somewhat unwelcome. . .what about the story itself?  Let's put it this way. . .J.M. DeMatteis is no Doug Moench and Ron Garney isn't anywhere close to being Bill Sienkiewicz.  Their attempt to recapture lightning in a bottle falls flat.

The most obvious problem is that Stained Glass Scarlet herself is written almost completely different than seen previously.  In the earlier Moon Knight issues this storyline attempts to continue, Scarlet is a former nun who left the church to marry into the mob.  After her husband is killed and she is forced to kill her own son, something snaps in Scarlet and she begins to hunt down and kill anyone in the mob connected with the tragedy her life became.  She ran afoul of Moon Knight, who sympathized with her, but didn't approve of her methods, and the two connected before she disappeared. 

 In other words, she was Marvel's version of DC's Helena Bertinelli (AKA The Huntress), right down to the religious aspect (that DC has since abandoned), mob connection, and crossbow as a favored weapon.  

But HERE, Scarlet is written as someone willing to kill innocents just to get Moon Knight's attention.  Also, she seems to have gained some sort of mental super powers as well.  She's able to manipulate Moon Knight's mind, drawing him to her and making him unable to act if she wants to (that's how she and her disciples escape the graveyard fight).  The original Scarlet was a street level vigilante on a specific mission.  This Scarlet is an indiscriminate killer with mind control powers.

As far as the rest goes, the running internal monologue of both Spector and Scarlet (that tells most of the story) is overwrought and pretentious almost to the point of comedy at times.  Ron Garney's art is wildly inconsistent. . .with some pages standing out as borderline great, while others look sketchy and incomplete.  The combination really makes me a bit discouraged from continuing on with the next issues in the story.



Overall, we have a jarring change in direction that completely abandons the established status quo (and new Moon Knight fans at the time) in favor of returning to a previous series.  The writing is pretentious and laughable where it's supposed to be dark and dramatic, and the artwork is uneven.  Chuck Dixon left a blank slate, and instead of going forward, this issue takes the series a step backward.

NEXT!

ISSUE TWENTY-SEVEN

SCARLET REDEMPTION PART TWO: SNARES
SCRIPT: J. M. DeMatteis
PENCILS: Ron Garney
INKS: Tom Palmer
COVER: Bill Sienkiewicz 

THE STORY:

Continuing from last issue, we find Frenchie and his new lover (Marc Spector's housekeeper, Chloe) enjoying some time together in one of Marc's penthouses that he rarely uses.  Scarlet and a group of her disciples attack, badly wounding Frenchie and taking him captive and sending Chloe to Marc with a message to meet Scarlet on the Brooklyn Bridge.

IN THE MEANTIME. . .Since encountering Scarlet, Marc has been plagued with constant thoughts and visions of her, as well as random hallucinations of Khonshu.  We see that Scarlet is also suffering from constant hallucinations of beings who want to punish her for her sins.  Moon Knight follows a lead to an abandoned church, but discovers that she's already gone.  

LATER THAT NIGHT. . .Chloe finally makes to to Spector's mansion to deliver Scarlet's message, Moon Knight goes to the Brooklyn Bridge and confronts Scarlet, who lets him know that Frenchie has already been released and that she wants Marc to save her soul.  They embrace and kiss, but Scarlet becomes overwhelmed with shame and stabs Moon Knight in the back, pushing him off the bridge and into the water after declaring that she doesn't deserve to be saved.

To be continued. . .

THE REVIEW:

The pretentious and overblown nature of the running internal dialogue in the previous issue was pretty bad, but DeMatteis says "You ain't seen nothin' yet" and steps it up a notch to the point that the story in this issue is practically unreadable. 

 Scarlet's new powers are also inconsistent with the previous issue.  Last issue, she was able to draw Spector to her with her psychic ability, in this issue, she has to take Frenchie hostage and send someone with a message for Spector to meet her.  So not only does the character barely represent the original material, the writer can't even keep her straight over the course of TWO issues. 

With this treatment of Stained Glass Scarlet, I can definitely see why creators (Like Tony Isabella with Black Lightning) get upset when others change characters they create completely from their original vision.  BUT I DIGRESS!

Thankfully, the uneven art seems to have been straightened out to the point that I can now call it "Pretty Good" as a whole and even saw a few panels that are downright great.  Plus there's a very nice cover by Sienkiewicz, so at least the comic is good on the eyes.


Overall we have a story that's practically unreadable without eye rolls at the constant cribbing of William Blake's poetry posing as deep and dark inner dialogue (That's right, DeMatteis, I see where you're pulling it from.  I don't just read comic books.) and featuring a character that is not only a hollow shell of the original, but inconsistent from issue to issue. 

 Three more issues of this PLUS an epilogue? All I can say is. . .

The flames of Hell that round me roll;
If she refuse, I still go on
Till the Heavens and Earth are gone
Because I ain't a quitter, son


(See, I can do it too 😉)

NEXT!

ISSUE TWENTY-EIGHT

SCARLET REDEMPTION PART THREE: COMING FORTH
SCRIPT: J. M. DeMatteis
PENCILS: Ron Garney
INKS: Tom Palmer
COVER: Bill Sienkiewicz 

THE STORY:

Continuing from last issue, Moon Knight has been stabbed by Scarlet and pushed off the Brooklyn Bridge.  As he sinks into the river, bleeding out, he has visions of Khonshu, his father, and his dead brother, Randall. . .all berating him for being worthless and weak.

While Marc struggles against his inner demons, Scarlet is wracked with guilt and prays to Jesus to help Marc, while at the same time, Marlene prays to Khonshu for the same thing.  Or at least I think that's what is going on.  At this point, the story is such a mess with three simultaneous running internal dialogues that I can barely stand reading it.  ANYWAY. . .both of the women are somehow physically touched by the statues they are praying to.

By the intervention of Khonshu, Jesus, or both (Or neither? Maybe? Who knows?), Marc struggles through the hellish visions of disappointment and failure and is guided by a beam of light to the surface, where he is rescued by Frenchie and Marlene in his copter.  Marc is skeptical when Marlene tells him the statue of Khonshu told her where to find him, ignoring the fact that he wears a weird costume and fights crime every night because that very same statue told him to.

AT THE END. . .We see that Scarlet has also been led (by Jesus?) to where Moon Knight was. . .Even though she should have already known because SHE was the one who pushed him off the bridge in the first place.  Just one of the many plot holes to be found. BUT I DIGRESS! 

When she realizes that she's arrived too late and he's already been rescued by Marlene, Scarlet gets mad that God seems to take delight in constantly punishing her.  She begins to summon fire (adding pyrokinesis to her new set of superpowers) and declares that now the world must burn!

To be (unfortunately) continued. . .

THE REVIEW:

This story just gets worse as it goes on.  Sort of like a drunken uncle at Thanksgiving who ropes you into a political discussion.  Yeah. . .that bad.  

There are there three separate running internal monologues that converge and overlap each other at times, making it hard to understand who's thinking what (Scarlet and Marlene's visuals and dialogue mirror each other through the whole issue, as you can see in the page scan below).  

There are gaping plot holes. . .For one example: This issue starts exactly where the last left off, but Scarlet has been able to return to her hideout, change clothes, pray to Jesus, AND return to try and rescue Marc in the time it takes him to fall and sink to the bottom of the river.  Just one of several holes in the plot where it's obvious that the writer was more concerned with the FEEL of what he's trying to say than with telling a cohesive story.

Adding to the confusion, Scarlet now seems to be able to summon fire. . .which begs the question of why she had to burn down Gena's diner with explosive crossbow bolts in the first issue of this arc.

Look, I understand.  DeMatteis is trying to tell a dreamlike (nightmarish?) story that takes place mostly in the heads of the characters.  Unfortunately, the execution falls flat.  The artist does a decent job in trying to keep up, but as it stands, this story is a meandering mess.


Overall, we have a story that's just getting worse as it goes on.  DeMatteis is trying hard to say SOMETHING, but it's hard to tell exactly what that is because he keeps adding new elements to an already muddled narrative.  That's not good when you just want to read a decent superhero story.

NEXT!

ISSUE TWENTY-NINE

SCARLET REDEMPTION PART FOUR: THE CLOUD
SCRIPT: J. M. DeMatteis
PENCILS: Ron Garney
INKS: Tom Palmer
COVER: Bill Sienkiewicz 

THE STORY:

Continuing from last issue, we find Scarlet in her hideout, still wracked with guilt and conflicting emotion.  She begins to have nightmarish hallucinations and memories of killing her abusive father, her failed bid at salvation by becoming a nun, her failure to change the ways of her abusive mob husband, her being forced to kill her own son.  She blames God, but begs for His forgiveness at the same time.  She implores Satan to take her soul to hell. . .ANYTHING to atone for her past.  But no answer comes from either Heaven or Hell.

IN THE MEANTIME. . .we see that Scarlet's mental torment is affecting Moon Knight as he recovers from his injuries.  As Scarlet's rage with being ignored by both Heaven and Hell grows, she sets fire to her hideout, sending her disciples fleeing into the night.  Feeling himself drawn to Scarlet against his will, Moon Knight suits up despite the protests of Marlene and heads into the night for a final confrontation.

To be continued. . .

THE REVIEW:

As you can see from the abbreviated summary above, this issue leading up to the big finish is a bit light on story and heavy on hammering the reader with the inner torment of Scarlet. . .basically a very pretentious and overwrought exposition dump of her origin story, but without any explanation of what she's been up to for the past ten years or where her shiny new mental superpowers came from. . .which is sort of what I was wanting to know.  

I mean, she leaves New York as a somewhat successful street vigilante with a vendetta against the mob and then returns a decade later as a murderous psychic powerhouse?  Where's THAT story?

On the good side of things, Garney's art has been improving with each issue, so as the story gets worse, the visuals get better.  He does a lot of interesting things with panel layout in this issue as he tries to fit four pages of story into a thirty page comic book.  I gotta give credit where credit is due.  He does a fair job of it.


Overall, what we have here is too little story for too much comic.  Thankfully, Ron Garney is up to the task of making it work.  Unfortunately, there's not much some decent art can do to improve this half-baked origin story that doesn't even really tell the story it needs to tell.  All I can say is thank God it's almost over.

AND FINALLY. . .

ISSUE THIRTY

SCARLET REDEMPTION PART FIVE: THIRST
SCRIPT: J. M. DeMatteis
PENCILS: Ron Garney
INKS: Tom Palmer
COVER: Bill Sienkiewicz 

THE STORY:

Continuing from last issue, we find New York City is plagued by a spree of firebombs.  Scarlet has written a letter to the Daily Bugle claiming that she is purifying the city with fire in the name of God.  Which, of course, begs the question of why firebombs when in the previous two issues she was able to summon fire?  And where are all the other NYC superheroes?  Spidey WORKS at the Daily Bugle, right? BUT I DIGRESS!

We see that Scarlet is plagued by a vision of a man and a woman dancing around a campfire, with lots of extremely pretentious and wordy mental monologuing about the ecstasy of burning and ancient priestesses which makes no sense at all, but at this point, I'm just sort of rolling with things.  All I know is that if I were actually subscribing to this series in 1991, I probably would have cancelled it around #28.  BUT THERE I GO AGAIN!

Moon Knight is busy saving people from burning buildings on his own because I guess he's the only superhero noticing dozens of buildings blowing up in New York City.  He encounters a group of Scarlet's disciples setting a bomb. . .because I guess she's lost her magical fire powers since last issue. . .he fights them, but the group of four young girls beat the superhero martial arts master unconscious. Probably not Moon Knight's finest moment.

When he wakes up from his beating at the hands of teenage girls, Moon Knight starts having visions of the same thing that's been tormenting Scarlet. . .but thankfully minus about half of the cribbed William Blake internal anguish she was having.  This somehow tells him exactly where Scarlet is, because, well, just because?

We switch scenes to the hospital where Moon Knight's friend Mr. Crawley has been recovering from Scarlet's attack in the first issue of this merry mess.  Scarlet is standing over the bed with a lit match (Her fire powers once again mysteriously absent in the exact issue where she would have been using them the most) and muttering to herself about God.  

SURPRISE, CRAZY LADY! Moon Knight jumps up out of the bed, where he'd been hiding, and grabs her.  He demands to know just what the hell is going on with her. . .exactly the same thing I demand!  She tells him that it's too late for love and. . .blasts him with her friggin' fire powers that have been absent until now!  The whole hospital goes up in flame due to her plot-specific moment of  fire rage.

Scarlet makes her escape while Moon Knight saves people from the hospital.  She waits for him to get done and find her by dancing in the rain and lightning on top of the Brooklyn Bridge while having visions of an ancient priestess dancing around a campfire. . .visions that Moon Knight is also having back at the hospital.  Once again, they somehow tell Moon Knight were to go.

Moon Knight confronts Scarlet on the bridge again (hopefully this time standing away from the edge) and they start talking about past lives, reincarnation, and how there's no salvation for her.  Scarlet begs Moon Knight to kill her because she doesn't deserve to live, any more than this comic deserves a decent review.  

Moon Knight calms her down a bit, but then she pulls the old surprise knife again!  Moonie ain't falling for that game a second time, seeing as he's still got stitches from the last time she pulled a sticker on him.  He grabs her hand and tells her to stop acting crazy. . .he's just a man and he can't save her soul, and he sure isn't going to let her stab him again.

Scarlet sees a vision of flames in the water below and decides it's time to finally end this rotten story by jumping off the bridge.  Moon Knight dives in after her, but comes up empty.  He looks for her all night, before saying a prayer for her soul and giving up.

The End 

THE REVIEW:

Thank God it's over.  I've read reviews of this series that bag on Chuck Dixon as the worst writer of the whole run.  I heartily disagree.  Dixon may have been a bit basic, but at least he was consistent and his stories were actually readable.  In the course of Longbox Junkin' you can believe I've read some pretty bad stories.  This was one of the worst that I've read in quite a while.   

The writer was so far in his own headspace that he forgot he was writing for other people.  There might have been a point to this story DeMatteis was trying to make, but I can't see it.  Hopefully, this is a low point for this series, because I've still got a LOT of issues to go.


Overall, the finish to this story was all over the place.  Scarlet's flame powers come and go as needed by the story.  Moon Knight gets the Khonshu pounded out of him by teenage girls.  Buildings are exploding in New York City and Moon Knight is the only superhero on the job.  DeMatteis doubles down on the pretentious William Blake-infused inner monologue with each issue.  Summed up: This was a hard story to get through.   I feel like I've accomplished something by actually reading every word of it.

CONCLUSION

Talk about contrast.  This batch of Marc Spector: Moon Knight issues is a study in contrast.  Two good issues, three "okay" issues, and a solid FIVE bad issues.  We go from straightforward two-fisted superhero action to overwrought internal drama.

Look. . .I've read good stuff by J.M. DeMatteis.  Captain America, The Defenders, Weird War Tales, even Scooby: Apocalypse (No, really. . .it's pretty good. Check it out).  This is not good.  I'm not sure where his head was when he was writing this, but the decisions made here and the inconsistency of the whole story where DeMatteis is normally a lot tighter make me wonder if he was going through something that was distracting him from his work.  This is so bad that I don't know what to make of it.

Whatever was going on with DeMatteis when he wrote the stinker of a story that makes up half of this batch of Marc Spector: Moon Knight, it made getting through the back half of these issues a hard row to hoe.  

The first half was pretty good.  Yeah, Dixon was coasting along toward his finish line, but at least his last issues were decent, with the Spidey/Moon Knight/Punisher teamup showing some really good writing.  

The filler issue between Dixon and DeMatteis was a bit of a clunker, but I highly suspect that it was actually a leftover unused "Acts of Vengeance" story that was dusted off and thrown in on short notice.

SO. . .here we are, halfway through.  Thirty more issues to go.  What happens next?  Let's find out!

Up Next. . .

More Marc Spector: Moon Knight!  
Issues 31-40, heading down the back half of the series.
Will it get any better?  I sure hope so!

Be there or be square.

Monday, November 16, 2020

Longbox Junk - Marc Spector: Moon Knight Part 2 (Issues 11 - 20)

Welcome to Longbox Junk, the place to find all the comic reviews you never asked for!

I've decided to return to one of the things that makes Longbox Junk special by reading and reviewing an entire series from issue one to issue done. .. something I haven't done in a while.  I chose a pretty epic chunk of comics with SIXTY issues of Marc Spector: Moon Knight.

To recap the first ten issues (or you can just go HERE ), so far writer Chuck Dixon has given us a very straightforward and simple interpretation of Moon Knight, dispensing with most of the supernatural elements and not even touching on the mental health issues that usually define a Moon Knight story.  

It's snappy two-fisted street-level superheroics that are fun to read, but also REALLY show the reader how Moon Knight got the sorta bad reputation as "Marvel's Batman".

But THAT was the first ten issues.  Let's cut the introduction short and see what happens next!

MARC SPECTOR: MOON KNIGHT
PART TWO (ISSUES 11 - 20)
MARVEL (1989 - 1994)

ISSUE ELEVEN

DISTANT THUNDER
SCRIPT: Chuck Dixon
PENCILS: Sal Velluto
INKS: Tom Palmer
COVER: Sal Velluto

THE STORY:

Continuing from last issue, Frenchie is rushed to emergency surgery following the crash of the Moon Copter, but manages to pull through despite severe damage to his legs.   In the meantime, we see Bushman in Burunda deciding to turn his country's agriculture toward drug crops.

Moon Knight and Midnight break into a police impound lot to retrieve the damaged Moon Copter so it can't be traced back to Marc Spector.  The two vigilantes are ambushed by a heavily-armed man calling himself Arsenal. . .yet another name borrowed from someone Moon Knight believed dead.

A battle ensues between Moon Knight, Midnight, Arsenal, and his armed thugs.  Midnight is captured and Moon Knight is drugged by Arsenal.  Midnight is released and Moon Knight is taken.  Arsenal informs Midnight that he doesn't want Moon Knight dead because he has a job for him.

To be continued.

THE REVIEW:

Moving past the "Acts of Vengeance" crossover, we get a sort of epilogue that also sets up the next story.  It's not bad, but it's also not that good, either.  It looks like Bushman is coming back into the picture. . .hardly surprising, since he's the "Joker" to Moon Knight's "Batman".  I'm pretty sure we'll be seeing him off and on through the whole series.  The villain Arsenal is a walking 1990's comic trope. . .pouches, straps, multiple guns, sunglasses at night. . .the whole thing.  He's probably the weakest part of the issue.
A weak villain and a story that's caught between being an epilogue and a prologue make this issue not quite a dud, but not one of the better issues so far either. . .and in a series that's been fun, but JUST above average, that's getting pretty close to the edge.

NEXT!

ISSUE TWELVE

A TIME FOR JACKALS
SCRIPT: Chuck Dixon
PENCILS: Sal Velluto
INKS: Tom Palmer
COVER: Sal Velluto

THE STORY:

Continuing from last issue, Moon Knight wakes up in an airplane headed for France.  Arsenal explains that he works for the CIA and that they know he is Marc Spector.  They want Moon Knight to help take down Bushman's drug operation in Burunda as part of a revolution they've set up.  In exchange, they can make the tax problems Spector Enterprises has been having go away.

Marc reluctantly agrees once he hears the job involves Bushman.  In France, Marc is introduced to a team of mercenaries he will be working with.  He knows a few of them from his past, and isn't impressed.  He secretly contacts Frenchie and discovers that the CIA doesn't have any operations in Burunda.

Marc confronts the mercenaries as Moon Knight and takes them down.  Arsenal puts up a better fight than the rest, but Moon Knight beats him as well. During the fight, Arsenal admits that he's actually working for a drug cartel who want Bushman out of the picture.  Moon Knight leaves the whole group for the French police to arrest and continues for Africa himself, determined to take down Bushman's drug operation on his own without any mercenary baggage.

To be continued. . .

THE REVIEW:

I liked that this issue leaned heavily into Marc Spector's past as a mercenary.  As soon as he meets his team, he's like "I know that guy, he sucks.  I know him too, and he sucks." and immediately knows that the CIA could have hired better.  Other than that, there's not much to this issue.  It's basically more setup for an upcoming confrontation with Bushman.  Once again, Arsenal is a pretty weak villain in that he's a walking 90's comic trope of the over-armed gunman, complete with plenty of pouches and straps.


Overall, despite a few interesting moments here and there, this issue (and indeed this story arc so far) is teetering toward the bad side of average.  Arsenal just isn't a good villain and the whole setup leading Marc back to Africa seems a bit forced.  It's not BAD, it's just pretty plain to see a bit of a creative slump going on.

NEXT!

ISSUE THIRTEEN

BRUSH FIRE
SCRIPT: Chuck Dixon
PENCILS: Sal Velluto
INKS: Tom Palmer
COVER: Sal Velluto

THE STORY:

Continuing from last issue, Arsenal manages to escape French police custody and begins making his way to Africa, vowing revenge on Moon Knight.  In the meantime, Moon Knight has already arrived in Burunda, and after taking down some poachers, he meets with the rebels and their leader, B'Kosa.

The rebels aren't very well armed, but they do have a helicopter and an American pilot named Montana.  Moon Knight rigs some incendiary bombs and begins burning Bushman's poppy fields, also leaving a message behind letting Bushman know that Spector is there for him.

Arsenal finally makes it to Burunda and begins hunting Spector.  At the rebel camp, Marc and B'Kosa are creating a strategy to attack the capital city when suddenly lights appear in the sky. . .planes attacking the rebel camp, with Bushman leading the strike!

To be continued. . .

THE REVIEW:

Some comic characters just don't work very well outside of their regular setting.  Batman is best when he's lurking in the shadows of Gotham City, for example.  This is the problem here.  After being established as a two-fisted urban crimefighter, suddenly he's in Africa wearing full costume while leading a sketchy band of rebels and just not really fitting in with the story at hand.  

Okay. . .I know Spector has a background as a mercenary, and the last issue leaned into that a little bit, but Dixon probably should have let him leave the costume at home and wear some more appropriate rebel incursion gear. . .but then again, I guess without his costume, Moon Knight just becomes a somewhat less lethal version of The Punisher.

The story itself isn't BAD, it's actually as well written and snappy as anything that's come before it in this series, it's just a nagging feeling that the main character isn't fitting well into his own story and I want this storyline to end just to see Moon Knight back in the city.

Overall, although this isn't a BAD issue, it's part of a story that I just want to see the end of so we can move on to something (hopefully) better.  Without the costume, this could have been a gritty military tale of revolution and revenge, but a fully-costumed Moon Knight in Africa is as out of place as Batman running around Scotland.  Wait. . .what? That was a thing that happened?  Okay, then.

NEXT!
ISSUE FOURTEEN

LONG DAY DYING
SCRIPT: Chuck Dixon
PENCILS: Sal Velluto
INKS: Tom Palmer
COVER: Sal Velluto

THE STORY:

Continuing from last issue, Bushman's surprise attack on the rebel base is a success, scattering the rebels and killing their leader, B'Kosa.  Moon Knight and Montana make their escape in the helicopter, but are shot down over the jungle.

As Bushman and most of his troops search for Moon Knight through the jungle, Arsenal arrives in the capital city of Burunda and takes command of the rebels waiting for the signal to attack.  They quickly take over the lightly-defended capital, and Arsenal wastes no time appointing a new puppet President for his drug cartel employers.

Moon Knight and Montana are found by Bushman as they make their way toward the Wakandan border.  Bushman and Moon Knight engage in a brutal battle, but once again, Moon Knight proves to be the superior fighter.  Spector leaves the beaten and humiliated Bushman in the hands of his former soldiers, who take him prisoner.

Moon Knight and the wounded Montana make it to the Wakandan border and are able to cross using Moon Knight's West Coast Avenger ID card.  The battered hero returns home to find his lover Marlene waiting for him at the airport, ready to try and make things between them work again.

The End.

THE REVIEW:

Although the individual issues of this story (including this one) weren't BAD, they form a story arc that just seems forced and too long.  I was liking the shorter two issue stories Dixon was writing earlier in the run.  They seemed to have more punch where this four issue arc had some pretty severe sag and padding (like everything having to do with Arsenal) in the middle.

Also, like I mentioned in the review of the previous issue, a fully-costumed Moon Knight in the middle of a story about mercenaries fighting a drug-financed revolution against a brutal dictator just doesn't work that well at all.  It's unfortunate because the idea was a pretty good one, even though the execution didn't quite work.  The "final" battle between Moon Knight and Bushman just seemed like it was thrown in because it sort of had to happen.

Overall, this issue wasn't bad, but it suffers from being part of a story that ran an issue too long, had a hero that was out of place, and a "final" (because we know that's not the last we'll see of Bushman, right?) confrontation that lacked any real spark and felt like it was there because it sort of had to be there.  I'm just glad that the obligatory "Moon Knight HAS to fight Bushman every now and then" story is over (for now) and we can move along to something else.

Hmmmmm. . ."The Trial of Marc Spector"?  Sounds promising.

Let's check it out!

ISSUE FIFTEEN

THE TRIAL OF MARC SPECTOR, PART ONE: 
COMES THE NIGHT
SCRIPT: Chuck Dixon
PENCILS: Sal Velluto
INKS: Tom Palmer
COVER: Sal Velluto

THE STORY:

Marc Spector is back in New York, back together with his lover Marlene and taking down street crime.  Frenchie is recovering from his injuries and all seems to be going well.  But this is Moon Knight, and you KNOW that's not gonna last long, right?

While Moon Knight goes about his superhero business, Silver Sable International (a group of super-powered mercenaries specializing in hunting down war criminals) has Marc Spector under surveillance.  They have been contracted to take him alive to stand trial in the Central American nation of Bosqueverde for war crimes connected with his part in a bloody coup that took place ten years before, when Marc was still a mercenary.

Silver Sable's "Wild Pack" of agents pick their moment to strike when Marc is at Spector Enterprises alone, trying to get some non-Moon Knight work done.  A running battle through the building ensues, with Marc having narrow escapes from The Sandman and Paladin.  He manages to finally escape into the subway, but just as they've given up the chase, Marc returns and surrenders to them!

To be continued. . .

THE REVIEW:

Marc Spector's background as a ruthless international mercenary is one of the things that sets him apart from just being "Marvel's Batman", so I'm glad to see Dixon diving deep into his sordid past for this storyline.  The issue itself is mostly a running battle scene between Marc and The Wild Pack and truthfully is just pretty average.  A decent enough setup for the coming issues, but nothing special.  

The art on this issue is also noticeably worse than previous issues. . .looking rushed and sketchy in many places.  It looks like maybe the inker was tasked with carrying more of the load than usual and it definitely shows.  The colors are also a bit sloppy and garish, even though the same color artist that's been on board since issue #11 is credited and I haven't seen these problems until now.


Overall, an average "Chase Fight" story path and a strange downturn in art quality make this a pretty forgettable issue.  I like that it seems Dixon will be exploring Marc Spector's past as a mercenary, but this setup issue gets the story off on some shaky footing.

NEXT!

ISSUE SIXTEEN

THE TRIAL OF MARC SPECTOR, PART TWO:
SPOILS
SCRIPT: Chuck Dixon
PENCILS: Sal Velluto
INKS: Tom Palmer
COVER: Sal Velluto

THE STORY:

Continuing from last issue, Marc Spector arrives in Bosqueverde and is imprisoned.  In a series of flashbacks, we see Spector killing Presidente Ricardo Dominguez in front of his wife during a tense standoff where the Presidente may or may not have been reaching for a weapon.  It is this uncertainty that later led to Marc being "killed" by Bushman and resurrected by Khonshu as Moon Knight.

Back in the United States, Marlene and Frenchie are preparing for a rescue mission to Bosqueverde.  Midnight shows up and wants to help, but they turn him away.  Between this and being sent away from Moon Knight's team-up with the Punisher, something snaps in Midnight, making him decide that if nobody will let him be a hero, he'll return to a life of crime.

In Bosqueverde, things are looking grim as Spector and other accused war criminals from the coup are paraded through a stadium filled with spectators cheering for blood and death during the first day of a flimsy excuse for a trial.  Spector realizes he's probably not going to get the chance to clear his name he thought he would when he surrendered.  In prison, he learns of an escape plan and debates over whether or not he wants any part of it.

In the jungle outside of the capital city of Bosqueverde, Marlene and Frenchie's plans to meet up with old mercenary friends of Frenchie's goes sideways when they learn his contact is dead and his former friends attack!

To be continued. . .

THE REVIEW:

I like that Dixon is giving us a look at Spector's former life as a mercenary, and showing some of the consequences of his past actions.  One of the places where Moon Knight and Batman differ is that Marc Spector can be just as interesting a character as Moon Knight himself.  This story is leaning hard into that aspect of the character and I'm back to wanting to see what happens next instead of wanting the story to just end, like I did with the previous arc.

Unfortunately, the same distinct downward turn on the art from last issue continues here.  The art looks sketchy and rushed. . .even unfinished in places.  The colors are sloppy and sometimes garish.  There is an obvious difference in art quality between this issue and earlier issues.  


That guard must be sick.  He's a little green in the face.

Overall, an interesting story direction focusing more on Marc Spector and less on Moon Knight has renewed my interest in seeing what the next issue holds.  Unfortunately, there are also some pretty bad art issues beginning to show up.

NEXT!

ISSUE SEVENTEEN

THE TRIAL OF MARC SPECTOR, PART THREE:
THE TRIAL
SCRIPT: Chuck Dixon
PENCILS: Sal Velluto
INKS: Tom Palmer & Chris Ivy
COVER: John Romita & Sal Velluto

THE STORY:

Continuing from last issue, as Marc Spector is called forth to answer for his war crimes in his Central American show trial, Frenchie and Marlene make a narrow escape from bandits who have taken the place of Frenchie's (now dead) contact.  Now that their original plan to rescue Marc has gone sideways, they decide to go with Plan B: Find a place to hole up and wait for a chance to act.  In other words, no plan.

MEANWHILE. . .Back in New York, Midnight has broken into Spector's mansion and stolen some of his costumes and gear.  He's decided not only to return to a life of crime, but to hang suspicion on Moon Knight while he's at it.  He accidentally stumbles onto a meeting of the Secret Empire (an offshoot group of HYDRA that engages in various criminal conspiracies, mostly involving high-level extortion) and barely escapes their gunmen.

Back in Bosquverde, Marlene and Frenchie have found a hotel to make their base of operations during the final day of Marc's trial.  As his lawyer questions the wife of Presidente Dominguez, who was present when Marc killed him, Marc notices she hesitates when answering some questions, which makes him suspect that she might have had something do do with his death ten years ago.

Marc is predictably found guilty and sentenced to hang in three days.  Back in prison, Marc informs the other prisoners that he'll be joining their escape attempt.  

To be continued. . .

THE REVIEW:

Once again, I like that this story focuses on Marc Spector more than Moon Knight.  I also like the way that Midnight decided to break bad and return to a life of crime. . .from the little bit of information I was able to find on the subject, it seems that Moon Knight having a sidekick was an extremely unpopular idea at the time, so Dixon did a pretty admirable job of listening to the fans and walking it back instead of trying to force it to work.  

The art problems I've seen popping up in the past few issues smooth out a bit here with the addition of a second inker and the return of the original color artist, going back to the grittier look it had before.

Overall, this final sprint toward the finish line of the story arc is a good read, with Dixon nicely setting up the departure of Moon Knight's ill-advised orphan teenage crime fighting sidekick while at the same time trying to set this series apart from being "Marvel's Batman" by showing that stories about Marc Spector can be just as good as stories about Moon Knight.

NEXT!

ISSUE EIGHTEEN

THE TRIAL OF MARC SPECTOR, PART FOUR:
PROMISES
SCRIPT: Chuck Dixon
PENCILS: Sal Velluto
INKS: Tom Palmer
COVER: Sal Velluto

THE STORY:

Continuing from last issue, as Marc Spector makes his escape along with the other political prisoners, he tries to keep the ringleader, Bajete, from killing the guards.  For this, Spector is beaten and left for dead after learning that Bajete and the rest aren't just escaping, they intend to kill Presidente Silva that night so that ousted dictator Presidente Raposta can return from exile.

Marlene and Frenchie discover Marc, and the three of them make a desperate high speed escape through the streets of the capital city, pursued by the military.  But once they are away, Marc informs them that he can't leave yet, the conspirators need to be stopped from killing Presidente Silva.

MEANWHILE. . .Back in New York, Midnight continues to commit crime wearing the mantle of Moon Knight, not realizing that the Secret Empire has identified him and are planning to take him down.

Marc, now as Moon Knight, infiltrates the Presidential compound, fighting his way through the conspiracy's gunmen and finally rescuing Presidente Silva from Bajete with some help from Frenchie on a sniper rifle.  Moon Knight tells the terrified Presidente that he asks only that Marc Spector be spared.  In exchange, he reveals his identity to Silva and promises that he will bring former Presidente Raposta back to Bosqueverde to stand trial.

Against the wishes of his friends, Marc slips back into prison and, on the day of his execution, Presidente Silva spares him, holding Moon Knight to his promise of delivering Raposta to justice.

The End.

THE REVIEW:

We finish off this Marc Spector-centered story arc with a fast-paced and action-packed story that only stops to take a breath for a couple of moments here and there.  The story hits the ground running from page one and keeps going to page done.  After a few of some of the more introspective issues of his run on this title, Dixon returns to delivering the two-fisted adventure he started things off with. . .a very nice payoff for the three issues of setup that came before, and a great end for the story arc.

The art problems I noticed in the front half of this arc are almost entirely gone here, with Moon Knight looking his menacing best as he fights his way through the compound to save Presidente Silva.


Overall, a very welcome return to form in both writing and art.  I liked the ending of this storyline a lot and am interested in seeing where the dangling story threads (Midnight and the Secret Empire, Moon Knight's promise to Silva) will lead.

NEXT!

ISSUE NINETEEN

BROADWAY KNIGHTS
SCRIPT: Chuck Dixon
PENCILS: Sal Velluto
INKS: Tom Palmer
COVER: Rob Liefeld

THE STORY:

The Secret Empire have identified Moon Knight and have decided that it should be a priority to take the hero down before he becomes a problem for the criminal organization.  The reader sees that, unknown to Secret Empire, The Punisher is following a trail leading to them.

At Marc Spector's mansion, after a few days of rest, Marc discovers the theft of his costumes and equipment and immediately knows that Jeff (AKA Midnight) is the culprit.  He wastes no time in suiting up and taking Frenchie on a hunt for his wayward sidekick.

IN THE MEANTIME. . .Midnight (still posing as Moon Knight) runs into Spider-Man while robbing a building.  Spider-Man senses it's not the real Moon Knight and the two begin to fight.  As they fight across the rooftops, The Secret Empire attacks!

As Spider-Man and Midnight try to fight off the attacking Secret Empire henchmen on their flying gun platforms, the real Moon Knight and Frenchie jump into the battle.  Desperate for one last chance to prove himself worthy to Moon Knight, Midnight attacks the leader, but is blasted in the chest with a strange weapon and seemingly killed!

In the confusion, the Secret Empire gunners quickly retreat, with Spider-Man and Moon Knight unable to pursue.  As the two heroes try and decide what to do next, The Punisher shows up and offers his help.

To be continued. . .

THE REVIEW:

And it's TEAM UP TIME again!  For a Mainstream Marvel comic, it's actually been a pretty long time since Moon Knight teamed up with another hero (Punisher, back in issue #9), so I guess it IS sort of overdue. . .and Dixon did a great job with the Moon Knight/ Punisher combo before, so even though he's ALSO throwing Spidey into the mix, I'm fully on board.

Midnight's "death" actually came as a bit of a surprise because I remember him being a villain in the 2006 Moon Knight series (with that SWEET David Finch interior art!), so obviously Dixon's deadly "Sidekick Solution" didn't end up being permanent.  Still, a pretty bold move to just kill off Midnight instead of shuffling him off into custody or something.


Overall, despite a "Sidekick Solution" that has an ever-so-faint smell of Batman's "A Death In The Family" wafting off of it, I enjoyed this issue and am looking forward to another team-up between Moon Knight and The Punisher.  Usually, I don't like Spider-Man very much, but so far he's been a pretty fun part of this story and I actually don't mind him showing up uninvited in another comic I'm reading for once.

AND FINALLY. . .

ISSUE TWENTY

BY THE NUMBERS
SCRIPT: Chuck Dixon
PENCILS: Sal Velluto
INKS: Tom Palmer
COVER: Jackson Guice

THE STORY:

Picking up from last issue, Punisher coldly treating Midnight as a casualty that should never have been in the fight causes a fight between him and Moon Knight.  Spider-Man intervenes and they all reluctantly team up to track down the Secret Empire after Punisher fills them in on exactly who they are up against.

IN THE MEANTIME. . .at the hidden Secret Empire base, we see that Midnight is not actually dead, and the Secret Empire has some sort of plan for him which requires he be transferred to another location.

Back with the heroes, Spidey, Punisher, and Moon Knight use a tracker in Moon Knight's stolen costume to follow the Secret Empire to a junkyard.  The trail seems to go cold until Secret Empire gunmen begin popping out of secret hatches everywhere!  As the heroes fight their way inside the hidden base, Frenchie strafes them from above in an attack helicopter, but he is shot down. . .again.

Inside the base, the Secret Empire leadership realizes that they've bitten off more than they can chew and retreat, taking the unconscious Midnight with them and leaving the one who brought the trouble down on them by going after "Moon Knight" in the first place behind to cover their escape.

Moon Knight catches the Secret Empire commander left behind and comes close to killing him as he tries to get information on what happened to Midnight, but Punisher steps in at the last minute, gaining the needed information and then killing the Secret Empire commander despite promising not to, and showing Moon Knight and Spider-Man just how different he is from them.

To be continued. . .

THE REVIEW:

Despite most of this issue being a pretty typical and honestly forgettable comic book running fight scene as the heroes punch and shoot their way into the hidden Secret Empire base, I enjoyed it quite a bit. . .but not for the fighting.  There's actually quite a bit of meat on the bone when it comes to dialogue and interaction between the three characters.

Dixon does a great job with the Punisher here. . .once again stealing the show even though he's a guest in someone else's comic.  His jabs at Spider-Man and Moon Knight wearing masks and trying to be the hero are great, and his bluntly telling Spider-Man that they aren't a team OR friends was probably the best part of the comic!  You can definitely tell why Dixon was tapped out of Moon Knight in just a few more issues by Marvel to take on writing the Punisher.


Overall, this is a pretty typical and forgettable comic book punch-fest, but under that surface layer of "meh", there's a lot to like here in the dialogue between the three characters. . .especially if you're a Punisher fan like myself.  There's also some great character moments with Moon Knight as well, especially when he almost kills the Secret Empire commander at the end and he questions what he might have done if Punisher hadn't stepped in to do the hard thing.  Is he REALLY the hero he wants to be?

Dixon does a great job digging into these characters in what's honestly a pretty small space between fight scenes.  I really like the way he plays Moon Knight, Spider-Man, and Punisher off of each other and am looking forward to see how this ends.

CONCLUSION

And there you have it. . .issues #11 - #20 of Marc Spector: Moon Knight. 

Overall, writer Chuck Dixon continues straight down the character path he established in the very first issue. . .fast-paced, two-fisted adventure without the psychological or supernatural trappings normally found in Moon Knight stories.  It might be a little basic for readers coming into Moon Knight from other series runs, but for MY money I say that this would be a great introduction for readers coming in cold on the character for the first time.  Start with the basics and move on to the deeper stuff.

I've read reviews of the collected editions of this series (there are basically NO reviews of the individual issues beyond the first few to be found, so Longbox Junk notches that one again) and Dixon is sort of bagged on for his writing here. He is generally regarded as one of the worst Moon Knight writers on this series. . .but in MY extremely humble opinion, that's just sour grapes from fans wanting their deep, dark Moon Knight.  This stripped-down version is actually sort of refreshing, and yes, I AM a big fan of those deeper stories too.  

Of this particular batch of issues, it's interesting to see that most of them (8 out of the 10) actually focus more on Marc Spector than on Moon Knight, which I can see as Dixon trying to set Moon Knight apart from being "Marvel's Batman" by showing that Marc Spector is just as interesting a character as Moon Knight.  I don't think the execution of the idea came off as great as it COULD have, but I can appreciate the effort.

All in all, despite some sag in the middle coming from storylines being extended to four issues instead of the snappy two or three issue stories the series started off with, as well as some art problems that (to be fair) got corrected pretty quickly, this was another batch of good, solid superhero action.  

Up Next. . .

We're one third of the way through the series!
Wait. . .ONE THIRD?  That's it?  Jeez, I DID bite off a chunk this time.

BUT I AIN'T A QUITTER, SON!

Marc Spector: Moon Knight, Part three!  Issues 21 - 30!
Chuck Dixon leaves Moonie for Punisher after #24. . .what happens then?

Be there or be square!