Tuesday, August 31, 2021

Longbox Junk Retro Review - The Lone Ranger #84 (1955)

Welcome to Longbox Junk, the blog that's just FULL of comic reviews nobody asked me to write!

To me, comic collecting is all about the hunt.  Finding unexpected comic book treasure in a forgotten back issue bin way down on the bottom shelf back in the corner. . .or sitting in a pile of unbagged comics with the pages flapping in the wind on a folding table at the flea market. . .or hiding in the middle of a pile of old Life Magazines in a milk crate at a little antique shop. 

Maybe it's just me, but I think the internet has sort of ruined comic collecting a little bit.  The easy access and ability to specifically pick and choose which comics you want to buy have brought a little bit too much focus on "Value" and "Grade" of comics and taken away some of the joy of discovery.

CASE IN POINT. . .

I'm a huge fan of The Lone Ranger.  Unfortunately, older Lone Ranger comics are a little hard to come by in "The Wild".  Yeah. . .I could just jump on the internet and buy whatever old Lone Ranger comic catches my eye, but where's the fun in that?  

So imagine my joy when I discovered not one, not two, but FIVE Golden Age Lone Ranger comics in decent condition sitting in a cardboard box mixed up with a bunch of battered Richie Rich and Archie comics at the local flea market about a month ago for a lousy TWO BUCKS each!

Now THAT'S the sort of find that keeps me excited for hunting comics in "The Wild" right there!

SO. . .

Since I've found these great old Lone Ranger comics, why not take a closer look at one?

Let's strap on a set of ridiculous steampunk goggles and crank up the Longbox Junk time machine for a trip back to 1955. . .when westerns were at the top of the pop culture pile and characters like The Lone Ranger cast a long shadow over the imagination of young Americans.  That's right, it's time for a Longbox Junk Retro Review!

Ready? Let's do this!

THE LONE RANGER #84
DELL (1955)


COVER: Sam Savitt

THE COVER:

Let's get this much straight. . .the cover of this comic is worth the admission no matter WHAT is inside.  I've said it before, and I'll say it again:  In my humble opinion, Dell/ Gold Key comics have some of the greatest covers in comic book history.  Unfortunately, the interior art rarely ever even comes close to matching what's on the cover.  This comic is no exception.

But that cover, though!  Now THIS is one awesome Golden Age comic rack eye-catcher!  I haven't owned this comic for long, but it's already among my top ten favorite covers in my collection.  Heck, I'd say top five.  

Just LOOK at this cover! Feast your eyes on the rich colors! This beautifully-painted piece of western art perfectly captures the motion, the spirit, the energy of The Lone Ranger and Silver.  It's just a wonderful moment of action captured in art!  I could go on, but let's get inside. . .

THE STORIES:

Never let it be said that a kid didn't get his money's worth from a Golden Age comic!  Under that awesome cover rests three full length comic stories, an illustrated text story, and a couple of one page non-fiction information pieces.  That's a nice amount of western fun for one thin dime!  Let's take a look at each story in turn. . .

THE GHOST RIDERS
SCRIPT: Paul S. Newman
PENCILS: Tom Gill

When the town of Weston is plagued by a series of robberies carried out by what seem to be glowing ghost men, the entire town is terrified except for the sheriff.  Tales of the ghostly gang reach The Lone Ranger and Tonto, who arrive in town to help the sheriff get to the bottom of the strange happenings.

During their investigation, while taking shelter from a rainstorm in a cave outside of town, the Ranger discovers the secret of the glowing robbers. . .a phosphorescent sludge that the criminals are soaking their clothing in to fool the townfolk into thinking they are spirits!

The Ranger and Tonto work with the sheriff to set up a trap, and manage to catch the bandits flat footed in the dark, where their glowing clothes make them easy targets.  Their work done, the Ranger and Tonto ride off to their next adventure.

The End.


Not a bad little story to start things off with.  Not bad at all.  I like that this short tale shows us the Lone Ranger as an investigator, solving a mystery.  It's a simple story, but it still reads well 66 years down the road, so there's something to be said for simplicity.  

The art is also surprisingly nice for a Dell comic.  I usually have a pretty low bar when if comes to Dell/Gold Key comic interior art, but the art here is actually very nicely done, with rich dark inks, plenty of detail, and with none of the sloppy coloring issues that often turn up in Golden Age comics.  It doesn't hold a candle to the fantastic painted cover, of course, but the art is quite a bit better than I expected.

Overall, a fun little western tale showing off the Lone Ranger as a detective, with unexpectedly good art.  This comic has gotten off to a fine start. Let's see what else is in here. 

NEXT!

THE IMPOSTER
SCRIPT: Paul S. Newman
PENCILS: Tom Gill

After the Lone Ranger and Tonto rescue an unconscious man laying on train tracks from certain death, they discover that he's a recently-discharged soldier who was attacked by another man, who stole his discharge papers and clothing and left him for dead after changing clothes with him.

Searching the man's clothing, they find an envelope addressed to a wanted killer named Mac James that the Ranger and Tonto have been tracking.  They realize that James has stolen the soldier's identity in order to try and escape their pursuit.  They head to the nearest town, Trail City, to try and catch the killer.

In Trail City, Mac James' disguise quickly falls apart when the Sheriff recognizes him.  James shoots the sheriff and escapes by jumping onto a moving train, but Tonto sees him circling back around to Trail City and heading into a hotel that is a suspected safe house for criminals on the run.

Thinking that the soldier is dead, James decides to finish off the sheriff so that he can safely use his new identity.  The Lone Ranger learns of this plan from the crooked innkeeper and rushes to the doctor's to save the sheriff.  The Ranger arrives just in time to shoot the gun from James' hand.  After taking the killer into custody, the sheriff deputizes The Lone Ranger and he leaves to arrest the innkeeper.  And with that, all is well in the town of Trail City.

The End.


There's a little more meat on the bone of this story, compared to the simplicity of the first. . .with this tale of identity theft and murder requiring just a bit more of the reader's attention.  Once again, this story shows the Lone Ranger as more of an investigator than a gunfighter.  As a matter of fact, reading back over the story, the Ranger fires a total of ONE shot (to knock the gun out of the killer's hand) through the entire narrative.  

I find it interesting that both of the Lone Ranger stories in this issue focus more on the investigative side of the famous masked vigilante.  And when I say I find it interesting, I mean I like it a lot.  It seems an unusual path to follow in a 1950's western comic, where one would normally expect a lot of rootin' tootin' pistol shootin' action.

The art in this story is a little weaker than in the first, even though both are done by the same artist.  I chalk it up to the first story mostly being set at night, allowing a lot of deep inks and silhouettes, where this story is set mostly in broad daylight.  That's not to say the art is bad.  It's still surprisingly good for a 1950's Dell comic.

Overall, an interesting story about identity theft and a killer desperately trying to elude the Lone Ranger, showing the Ranger as more of an investigator and less of a gunfighter, backed up by some more unexpectedly good art.  It's a decent little western story that still holds up well, even after 66 years.

And that's it for the Lone Ranger in this Lone Ranger comic.  Let's see what else we've got here.

NEXT!

MAVERICK KING 
SCRIPT: ??
ILLUSTRATIONS: Tom Gill (?)

Next up, we have a two page text story with some very nice spot illustrations.

It's about a man and his son hunting for a stolen herd of cattle and talking about an old maverick bull that's never been captured.  When they finally find the herd, they are amazed to find that the maverick has already driven off the rustlers by himself.  You can read the whole thing below.



Usually, unless I'm reviewing a comic, I just skip by the text stories.  But this one was actually pretty interesting in that about half of it is told from the point of view of the maverick bull.  An unusual storytelling choice. The illustrations are also very nicely done.  Overall, I expected filler.  What I got was a pretty good little read.

NEXT!

YOUNG HAWK - THE GIANT TURTLE
SCRIPT: Gaylord Du Bois
PENCILS: Rex Maxon

Young Hawk and his brothers, Little Buck and Strong Eagle make camp beside a river.  Their rest is interrupted by a bear and a wolverine fighting over the meat the brothers have left hanging. 

After driving off the bear and killing the wolverine, the brothers continue their journey down the river. . .noticing the strange lack of young ducks, even though it's the season for them.

As their pet dog, Tumbleweed, swims through the river, he is suddenly pulled under water! Young Hawk dives in to save him and is astounded to see a gigantic snapping turtle.  He kills the turtle by cutting off its head, saving Tumbleweed.  The monstrous turtle will no longer trouble the animals or travelers along that part of the river again.

The End.




This story just didn't do it for me.  I have to admit that I'm not a fan of Gaylord Du Bois' writing in the first place, so I'm a little biased going in.  That said, I can give anything a fair chance, and given a fair chance, this one still falls flat.  

To be fair, the simplistic narrative, with its "This happened. Then this happened. Then this happened. The End" story path IS well-suited for the younger audience this comic was written for, and is characteristic of Du Bois' style in ANY comic he's written that I've ever read.  But where the simplicity of the opening Lone Ranger story gave it a snappy character, the simplicity here just makes the story feel like it's being written down to the lowest level of reader.

The art doesn't help.  After the surprisingly well done art in the first two stories, the art here feels like a big step backward and more into the territory I would expect in the interior of a Dell comic.  Compare the page above with the pages I scanned for the first two stories and you'll see what I'm talking about.  The art here isn't BAD. . .it's just a little disappointing.

Overall, this one was the weak point of this comic.  An overly-simple story backed up by some disappointing art just makes it feel like this effort was aimed squarely at a juvenile audience.  To be fair, on that front it succeeds. . .but it doesn't read very well to a modern reader because of it.

AND FINALLY. . .

To finish things off, we've got a couple of short page space fillers.  

The first is about Native American gourd lamps. . .


The most interesting thing about this little half-pager is that it was written by an actual Native American tribal Chief. . . Red Thunder Cloud of the Catawba Nation, who was a pretty interesting (and sort of controversial) character, according to his Wikipedia page.  So I liked this one not so much for the gourd lamp information (which was okay), but for the direction it took me reading about Chief Red Thunder Cloud.

The second page space filler is a little synopsis of the tragic history of the Black Hills.  It basically reads like an encyclopedia entry (For my younger readers, they were big sets of books we used to look things up before Google existed. . .God, I feel old).  Interesting, but ultimately there just to take up some unused space.  The "Dell Pledge" below it was actually more interesting to me.  It basically gives the justification as to why Dell comics never sported the CCA seal.


CONCLUSION

And there you have it, Lone Ranger #84 from 1955.  

Overall, I found this to be a quite enjoyable read.  The first two stories showcase the Lone Ranger as more of an investigator than as a gunfighter, and I really liked that a lot.  The third story wasn't to my liking, but taking a step back and trying to put myself in the shoes of a kid in 1955 paying a dime for this comic, it's not really that bad.  Heck, it's got a bear fight, a giant turtle, and Indians! What more could a kid ask for?

A lot of Golden Age comics don't age very well.  This one still reads pretty good even 66 years down the line, with the exception of the Young Hawk story. But even that wasn't enough to keep the grin off my face as I transported myself back to 1955, when westerns were at the top of the pop culture pile and The Lone Ranger stood strong and tall as one of the great American heroes.

If you are a Lone Ranger fan, you will love this comic!  Heck, the cover alone should be enough to make you love this comic.  But this comic will also appeal to fans of Golden Age western comics in general.  This was a lucky find for me, and it's a little more "valuable" than my usual Longbox Junk fare, so finding a copy in decent shape might be a bit difficult.  That said, keep your eye out!  I found this in "the wild" so there might be more of them out there just waiting to be found.

Up Next. . .

I'm thinking I'll spotlight another one of my recent great flea market finds.

But which one?  Stick around and find out. . .

Be there or be square!

Thursday, August 26, 2021

Longbox Junk - Captain America/ Black Panther: Flags of Our Fathers

Welcome to Longbox Junk, the place to find all the comic reviews you never asked for!

As usual, during the summer things get a little crazy in my corner of the world.  I do these Longbox Junk reviews in my spare time at work, and since that work is managing a hotel, that spare time is kind of sparse during the height of the tourist travel season.  What I'm trying to say is that I apologize for the random delays this blog experiences during summer.

ANYWAY. . .

Since I was delayed even more than usual during July and only managed to get out one Captain America review, I thought "Why not just spotlight some Cap in August?" and here we are!

I've had the first issue of the series at hand for several years (bought for that great cover), but have never been able to completely read the story until recently when I came across the rest of the issues in a box of comics at the flea market.

So we've got a story about Captain America meeting Black Panther for the first time during WWII, with Nick Fury and His Howling Commandos in the mix.  Sounds like a good time, right?  Let's find out!

CAPTAIN AMERICA/ BLACK PANTHER:
FLAGS OF OUR FATHERS
MARVEL KNIGHTS (2010)

ISSUE ONE

SCRIPT: Reginald Hudlin
PENCILS: Denys Cowan
INKS: Klaus Jansen
COLORS: Pete Pantazis
COVER: Denys Cowan & Klaus Jansen

THE COVER:

I like this one a lot!  I'm not normally a fan of Denys Cowan's sketchy art style, but there's a dynamic feel to this cover that can't be denied. It showcases the two main characters in a couple of great hero poses and has an explosive background that really makes the whole cover pop.  This one's a winner!

THE STORY:

As World War II rages, the elite commando unit known as "The Howlers", led by the tough as nails Sgt. Nick Fury, encounters the Allies' new secret weapon for the first time. . .the brightly clad super-soldier called Captain America!

In Berlin.  Adolf Hitler's scientists have discovered what they believe is the solution to creating an intercontinental guided missile capable of hitting the United States from Europe. . .a rare metal known as Vibranium that is only known to come from one place, the mysterious African nation of Wakanda.  Hitler places Baron Von Strucker in command of the important mission to retrieve the Vibranium from Africa.

Meanwhile, the Howlers are assigned to back up Captain America on a secret mission to (You guessed it) find out what Von Strucker and his men are searching for in Africa.  Shortly after arriving, Cap discovers the grisly remains of a squad of Germans who have been slaughtered.  He finds himself surrounded by Wakandan warriors and confronting their masked leader. . .the Black Panther. . .and being told to go home.  

Captain America demands answers from Black Panther.  He is told the Germans are there to steal the Vibranium from Wakanda for their missiles.  Panther will not allow them OR the Americans to have the metal for their weapons.  Outraged by the Wakandan leader's blunt refusal to share the secret of Vibranium with the allies, Captain America and Black Panther fight while the captive Howlers look on.

In the meantime, at Von Strucker's nearby hidden base, he is informed of the death of his advance scouts.  As he considers how to proceed, he is surprised to learn that Hitler has sent another special agent to Africa to ensure the vital mission does not fail. . .The Red Skull!

To be continued. . .

THE REVIEW:

Okay, not a bad start.  It's mostly setup to get Sgt. Fury and the Howlers together with Captain America and in Africa, but I DO love a good wartime Captain America story, and having the Howlers as supporting cast (The story is actually told from one of their perspectives. . .Gabe, the Howlers' African American musician) is definitely a great addition!

Black Panther doesn't really come into the story until the issue is almost done. . .and then just for a bit of obligatory "Heroes Fight Until They Realize They Need To Work Together".  It's a well-worn comic book team-up path, but it works here.  It's wartime and Wakanda knows they have something that will be used to kill millions, whether in the hands of the Axis OR Allies.  Therefore, the Black Panther seen so far is blunt and ready to fight. . .not the heroic and thoughtful warrior/diplomat he is usually presented as. 

On the art side of things, I mentioned in my look at the cover that I don't really enjoy Denys Cowan's sketchy art style.  He's one of those artists with a unique style that has evolved over the years.  In my humble opinion, it hasn't evolved for the better.  He made a name for himself on The Question and I really liked his work there, but over time, his art has become sketchy and more impressionistic.  I don't think he was the best choice of artists for this fairly straightforward war story. His comic-noir style is much more suited for stories as vague and rough around the edges as his art.

The colors are also a bit of a problem, as far as the art goes.  The whole comic is presented in a very washed-out and muted way, with bright splashes of color here and there to set things off a bit.  It all comes off as somewhat dull and is pretty muddy in places. . .especially scenes where Captain America isn't there to lend a little burst of red and blue.  It's not really a great choice for a Captain America comic, in my humble opinion.


Overall, the story here is good.  It's a simple and straightforward setup to get all the characters in Africa for a wartime adventure featuring Captain America, Black Panther, Nick Fury (and His Howling Commandos), Baron Strucker, and Red Skull.  There's plenty of action and adventure to be found, as well as an ending introducing Red Skull to the scenario that makes me want to jump right into the next issue.  In other words, a solid comic book team-up story so far.

Unfortunately, the art is distracting and sketchy, made worse by an extremely muted coloring style, so the story as a whole suffers a bit. . .but not enough for me to call it bad.  Another artist could have bumped this up a notch or two from where it sits right now at "pretty good".

NEXT!

ISSUE TWO

SCRIPT: Reginald Hudlin
PENCILS: Denys Cowan
INKS: Klaus Jansen
COLORS: Pete Pantazis
COVER: Denys Cowan & Klaus Jansen

THE COVER:

I like the dirty white background on this one a lot, and it's pretty dynamic, but it lacks the force and power of the first issue's cover.  Cap's face is also a little strange.  It's not a BAD cover, it's just not a GREAT cover.  

THE STORY:

After Black Panther and Captain America finish fighting, the Americans are invited into Wakanda, where Cap and Panther talk terms for a cooperative effort against the invading Germans.  Nick Fury isn't so sure that Panther can be trusted, so he puts one of his men (Gabe) onto the mission of trying to learn more.  Fury assures Gabe that he's got the job because he's the best man for it.  Gabe knows that it's really because he's the only black man in the Howlers.

In the meantime, Baron Strucker plans an attack on the Wakandan capital using all the forces at his disposal. . .five full regiments.  But the Red Skull demands that no more than one regiment be used, causing Strucker to doubt the sanity of his new commander.

Later, as the Germans attack, the Howlers are kept prisoner for their own safety as Captain America and Black Panther rush to the defense of the city.  The German tanks are disabled by strange Wakandan devices called "Panther's Teeth", forcing the Germans into a brutal hand to hand battle at the city gates, where they are easily driven back by Captain America, Black Panther, and the Dora Milaje (Wakanda's all-female royal bodyguards).

After the German retreat, we learn that the underpowered attack force was merely a test of Wakanda's defenses, and that the Red Skull has not arrived alone.  With him are some of Germany's own superpowered "heroes". . .Master Man, Warrior Woman, and Armless Tiger Man.  Now armed with the knowledge he wanted about Wakanda's high-tech defense systems, Red Skull plots a devastating attack with the German superhumans in the lead. 

To be continued. . .

THE REVIEW:

Most of this issue was action, focusing on the battle between the Wakandans and Germans at the city gate, but there were a few interesting moments in between.

Nick Fury tapping Gabe to try and spy on the Wakandans because he's black, as well as conversation between Black Panther and Captain America about how America fights for the rights of people overseas while oppressing their own citizens at home, lends a bit of depth to what is otherwise a pretty straightforward military action story sprinkled with a bit of superhero seasoning.

Another interesting little bit to the story in this issue informed me about something I'd been wondering about in the first issue, which was how Black Panther met up with Captain America in WWII in the first place.  I chalked it up to this being a "Marvel Knights" series, most of which had a sort of strange relationship with established Marvel continuity. . .not quite "What If?" stories, but not quite standard "Marvel Universe" either.  

It's revealed (by showing his sons with their mother during the German attack) that the Black Panther in THIS story is actually T'Challa's (the "current" Black Panther) grandfather.  Which explains why this version of Black Panther is more direct and brutal than the one I'm used to reading.

Unfortunately, Denys Cowan's art remains the weak point of this otherwise solid wartime superhero story.  His sketchy style and the muted color palette just aren't a great fit for this series at all.  


Overall, this issue is pretty solid when it comes to the story.  Lots of action backed up by some interesting commentary on race that doesn't come off as preachy or forced.  I just wish they had tapped another artist for this project.  Cowan's art is perfectly fine in the right setting, but this isn't that setting.

NEXT!

ISSUE THREE

SCRIPT: Reginald Hudlin
PENCILS: Denys Cowan
INKS: Tom Palmer
COLORS: Pete Pantazis
COVER: Denys Cowan & Sandu Florea

THE COVER:

This one's a bit of a mess.  It's cluttered and the coloring is pretty muddy. It's okay, I guess, but this isn't really the kind of cover that makes me want to buy a comic book. Let's get inside. . .

THE STORY:

In the aftermath of the failed German attack (last issue), we find Nick Fury changing Gabe's secret mission from just spying on the Wakandans to discovering the location of Wakanda's Vibranium, with the intention of denying it to the Germans and delivering it to the Allies.  Gabe is conflicted, but assures Fury that he'll do his job.

Meanwhile, in the German camp, we learn that in addition to the three German superhumans, Red Skull has also allied himself with the brutal leader of a tribe that has long been rivals of  neighboring Wakanda, The White Gorilla.  His team now complete, Red Skull plots the destruction of Wakanda.

Back in Wakanda, Gabe manages to bluff his way into the Vibranium mine, but as he gathers information for Fury, Wakanda comes under surprise attack by Master Man and Warrior Woman, attacking from the air and easily breaking through Wakanda's defenses!

At the Royal Palace, Captain America confronts Warrior Woman and White Gorilla while Gabe faces the powerful Master Man at the Vibranium mine.  Black Panther crashes an airplane into Master Man as the German superhuman tears through the mine's defenders.

Elsewhere, Nick Fury and the rest of the Howlers are searching for the hidden German base.  They discover it, but are confronted by Red Skull piloting a gigantic combat robot!

Meanwhile, back at the Palace, Captain America battles White Gorilla while Black Panther's sons try to escape, only for one of them to be captured by Armless Tiger Man, who demands Captain America surrender or he will kill the young Prince.

To be concluded. . .

THE REVIEW:

Another pretty solid issue that leans more into action than story, but with a few small diversions here and there.  I like the side story of Gabe being conflicted over following Fury's orders as he learns more about Wakanda and sees a thriving kingdom of free blacks and knowing he's been given the mission just because he's a black man.  

It's an interesting commentary on race that is presented naturally as part of the story and doesn't feel forced. . .of COURSE Fury is going to give his only black guy the mission to infiltrate Wakanda.  He doesn't even think twice.  Gabe knows he's being used just because he's black, but he's loyal to the commander who gave him a chance to prove himself that not many other black men in the 1940's were given.  It doesn't take up much page space, but I like this story sort of simmering in the background.

The rest of the issue is okay.  I can see it sort of sliding down into comic book cliche action territory, especially when Red Skull jumps into action driving a giant Nazi robot.  Giant Robot Punching is probably my LEAST favorite comic book trope, and I'm a bit disappointed to see it telegraphed that there's going to be plenty of Giant Robot Punching in what's sure to be a slam-bang finale.  

I know I keep going on about the art on this series, but it's really the worst part of the whole thing.  The sketchy art style of Denys Cowan just isn't a good fit, and that's especially clear in this issue.  The closer we get to the end, the more sketchy the art gets.  It looks like maybe Cowan was being rushed a bit.  The muted and washed out color scheme just adds to the sort of messy look of this comic.



Overall, even though the story is obviously starting to slide down into what surely will be a pretty standard comic book superhero punch-fest finale (including a dose of good old-fashioned Giant Robot Punching), there are some surprisingly interesting character moments hidden in the background story of a soldier conflicted by being used for his race.

The artwork remains consistently disappointing, and maybe even a little worse as the story heads into the final issue.  A different artist could have definitely taken this tale up a few notches.

AND FINALLY. . .

ISSUE FOUR

SCRIPT: Reginald Hudlin
PENCILS: Denys Cowan
INKS: Tom Palmer & Sandu Florea
COLORS: Pete Pantazis
COVER: Denys Cowan &Sandu Florea

THE COVER:

We come full circle back to a great cover to finish things off after two "okay" covers in the middle of the set.  It's dynamic, it showcases the two title heroes very nicely, and the explosive background highlights everything in a great way.  It's just a well done superhero comic cover all around.

THE STORY:

Continuing from last issue, as Gabe tries to survive the attack on the Vibranium mine, he manages to steal a piece of the rare metal.  In the meantime, Nick Fury and the Howlers fight for their lives against Red Skull and his giant robot.

Gabe manages to escape the mine by a secret passage leading to the Wakandan Royal Palace, where he saves Prince T'Chaka by shooting Armless Tiger Man in the head.  Captain America arrives on the scene just a little too late.  He and Gabe decide to team up to find out where the Red Skull is.  In the Vibranium mine, Black Panther easily defeats both Master Man AND Warrior Woman, using some sort of poison on his gauntlets.  

Back in the jungle, The Howlers realize their weapons are useless against Red Skull, and they retreat into the German camp, accidentally running into Baron Strucker's tent.  A tense standoff between Fury and Strucker is interrupted by Red Skull bursting back onto the scene.

As Gabe, Captain America, and Black Panther fly a plane toward the German camp to assist the Howlers, Gabe is shocked when Black Panther offers him Wakandan citizenship in gratitude for saving his son and conducting himself with honor while a guest of Wakanda.  Gabe tells him he needs to think on it.

Arriving at the German base, Cap and Panther find the Howlers in desperate need of aid.  They jump into battle and GIANT ROBOT PUNCHIN' COMMENCES!!  


Gotta have some robot punchin'


After defeating Red Skull, Strucker surrenders.  Black Panther lets him and his defeated men go, but with a warning that if another German is even seen near Wakanda, they will join the Allies and Black Panther will personally go to Berlin and kill his way to the top of the command chain.

At the end of it all, Gabe declines Panther's offer of citizenship. . .telling him that there's still fighting left to be done in Europe.  On the other hand, he also lies to Nick Fury. . .telling him that he wasn't able to find any information on the Vibranium.  

In a short epilogue, we see Nick Fury at a mission debriefing being asked his opinion of Captain America.  Nick was impressed by Cap's fighting ability, but not so much by his unwillingness to help find Wakanda's vibranium.  He suggests that the army train a partner for Cap who is willing to get his hands dirty if the mission calls for it.

The End.


THE REVIEW:

Yep. . .Giant Robot Punching.  Easily one of the most abused tropes in comic books.  One of the main reasons I don't read many mainstream superhero titles.  There's ALWAYS going to be a robot (giant or otherwise) being punched in at least one issue of ANY mainstream superhero comic.  Don't try to prove me wrong.  You can't.

Giant Robot Punching aside, this was a slam-bang all action (well, until the end) finale to this story.  I liked that even through all the fight scenes, the writer still managed to slip in bits of the underlying story of Gabe's personal conflict. . .ending with him deciding to just let things stay the way they are.  A cop-out?  It can be seen that way. But I prefer to think of it being a simple man keeping things simple.  If that means maintaining a crappy status quo, then that's what it means.  

I have to give credit to the writer for being able to provide a thought-provoking commentary on race inside a story about superheroes punching Nazis in Africa.  It was unexpected and nicely done.

The art actually seemed to improve a bit in this issue.  I chalk it up to the addition of a new inker.  Whatever was the cause, it's unfortunate that it came in the final issue.  A definite case of "Too little, too late" in my humble opinion.  But at least they managed to tame Cowan's sketchy and vague pencils enough to be a noticeable improvement over previous issues.  The muted color palette remains a real weak point, though.  Not much an inker can do about that.


Overall, a solid piece of almost non-stop superhero action that takes a little bit of time to reflect on a conflicted soldier caught up in it all.  It's a good finish to the story.  Too bad the art remains disappointing, despite showing a bit of improvement.

CONCLUSION

There you have it.  Captain America and Black Panther meeting for the first time in the middle of WWII.  For Captain America fans, you get a Cap that's still a little "green", proving himself in battle.  For Black Panther fans, you get a look at a brutal wartime Panther in T'Challa's grandfather.  And then you've got Nick Fury and his Howling Commandos doing what they do best.  Mix them together in an unusual WWII African setting and you have a pretty darn good little superhero war story.

The artist wasn't the best choice, and there's a trip down the extremely well-worn comic path of giant robot punching, but that's not enough to keep this story down.  It's enough to knock it down a notch or two, but all in all, I can recommend Flags of Our Fathers to any fan of Captain America, Black Panther, or WWII comics in general.  Give it a try.  It's a pretty good read.  

Up Next. . .

It's still EXTREMELY busy at work, so I think I'll hit a few one-shots until things settle down a bit. I've picked up some fantastic Flea Market bargains this past month, so maybe some tasty Retro-Reviews.

Be there or be square!