Monday, December 25, 2023

MERRY CHRISTMAS FROM LONGBOX JUNK!

Merry Christmas one and all!





I'd like to take this opportunity to thank the readers of Longbox Junk! I appreciate each and every one of you who choose to come into this merry mess of reviews that nobody ever asked for on a regular basis. And for those of you who have somehow accidentally found your way into this little corner of the internet, thank you for coming as well!

There's lots of good stuff still to come, and I hope you'll enjoy taking a little break from whatever life throws at you to come along for the Longbox Junk ride through 2024!

I wish you all a Merry Christmas and a Happy New Year, and many more to come!

Wednesday, December 20, 2023

Longbox Junk isn't going anywhere!

 I've gotten some messages lately from readers a bit concerned about the timing and frequency of Longbox Junk posts lately.  Don't worry. . .Longbox Junk isn't going anywhere.

I've just been taking a bit of a casual break at the end of the year.  A sort of relax and recharge during the holidays.  I'm still writing Longbox Junk. And this isn't even really a break.  More of a relaxing slowdown that won't last forever.  I'm just about done with the rest of my Xenobrood review AND I have lots of stuff planned for the upcoming year!

Thank you for expressing your concern! It shows me that there are some great Longbox Junk readers out there waiting for me to get back up to speed.

Thursday, November 30, 2023

Longbox Junk - Xenobrood Part 1 - Issues 0 - 3

Soooo. . .

I've actually had this review finished for about two weeks.  I didn't realize I forgot to post it until I came back to start on the second part tonight and saw it was still in draft! I must be gettin' old!

Anyway.  Better late than never, I guess.  Enjoy!

Welcome to Longbox Junk! If you're looking for comic reviews nobody ever asked for, you're in the right place!

A while back, a buddy of mine who sells comics at the flea market and reads Longbox Junk told me that he had what he considered to be one of the worst comic series ever written RIGHT THERE, and that he would give me the whole run for FREE if I reviewed them one day.

Okay.  Challenge accepted.  He gave me a slim stack of 6 issues.  I commented that it was a pretty short series.  He told me I'd see why after I read them.  And so I took the comics home and promptly forgot about them. . .until this weekend when I was doing some bagging and boarding and came across them again.

SO. . .if you're reading this, Jared. . .this one's for you!  Sorry I took a little while getting to it.

ANYWAY. . .

When Image Comics came on the scene in the mid-90s, they caused a seismic shift in the comic world, to say the least.  They came right out of the gate targeting Marvel's readers. . .which is to be expected, since most of Image's founders were Marvel defectors.  Marvel fought back, and the two companies soon engaged in an extended Ouroboros of a battle that lasted until it basically imploded the comic industry in general.

BUT. . .

Just because Marvel was Image's MAIN target, that didn't mean it was their ONLY target.  

DC took some shots from Image as well.  The battle between DC and Image wasn't quite as epic as the one between Marvel and Image, but when titles like ShadowHawk and Glory took direct aim at DC's Batman and Wonder Woman readers (and there were a few more, but this introduction is already long enough for more than two examples), DC fought back. . .giving us things like Azrael Batman and Artemis Wonder Woman.

But then DC decided to throw something into the ring they never really touched before during their friendly rivalry with Marvel. . .Mutants.  DC (and Marvel?) seem to have decided at some point that Mutants were just going to be a Marvel thing.  

Think about it a moment.  Can you think of a DC hero that is a mutant and that they call a mutant?  I can't.  There might be some, but I can't think of one right now.  But in their 90s desperation to hold the line against Image, DC decided it was FINALLY time for some mutants (I'm thinking they might have smelled a little of Marvel's blood in the water as well).

And that's how we got Xenobrood!  Let's check it out. . .

XENOBROOD - PART ONE
ISSUES #0 - #3
DC (1994)

ISSUE ZERO

COVER: Tomm Coker

STRANGE BREW

SCRIPT: Doug Moench
PENCILS: Tomm Coker
INKS: Kieth Aiken

THE STORY:

Archaeologist Zecharia Leight makes an astounding discovery in the desert of Kuwait. . .a collection of ancient Sumerian tablets and a mysterious temple dating back to 4000 B.C.  It's a discovery that Leight hopes will shed some light on his research into the "missing link" of humanity's sudden and inexplicable rise to civilization.  But the most amazing discovery is a strange metal cylinder, a seemingly out of place artifact that would be impossible to manufacture given its great age.


After narrowly escaping an attack by mysterious ninjas, Leight is determined to solve the mystery of the cylinder.  Unfortunately, despite bringing it for study to several respected scientific institutions such as NASA and STAR Labs, he gets no answers beyond that the alloy could not have possibly come from 4th Century B.C. Sumeria.  


After accidentally managing to open the cylinder, Leight discovers four crystals inside.  He decides to take a chance and reconnect with his ex-girlfriend and colleague, Lorna. . .a brilliant genetic scientist.  After showing her the cylinder and the crystals, they agree to work together in her lab.  

After many weeks of unsuccessful experiments, they finally discover the solution!  A simple mix of saline water and sunlight.  The crystals grow into blobs of protoplasm, but soon begin to grow even larger and take on human-like shapes in their saline tanks.


As the growth of the crystals progresses, Leight receives news of the translation of the ancient tablets discovered in Kuwait.  They seem to tell an incredible story of an advanced civilization visiting Earth in the distant past. . .but the connection between the tablets and the strange crystals remains unclear.

As Leight and Lorna discuss the implications of the tablets and the crystals, the lab is attacked by the same sort of mysterious ninjas that attacked Leight earlier!  The two scientists are outnumbered and heavily outmatched, fearing for their lives, they try to run.

But as their escape is blocked, they are rescued by a most unlikely group of strangely-costumed people with amazing powers!  After the ninja are defeated by the mysterious group, they address Leight and tell the stunned scientist that they are his to command!

TO BE CONTINUED. . .

THE REVIEW:

Okay. . .not bad.  Unfortunately, not really that great, either.  This one rides a very shaky track right down the middle line of the road.  It's pretty clear that Moench was taking a lot of inspiration from the "ancient astronaut" theory, and specifically from the work of Zecharia Sitchin (who gives Doctor Leight his first name, and Sitchin is also mentioned in upcoming issues) and his theories about the extraterrestrial nature of the ancient Sumerian gods known as the Anunnaki.  I won't dive into that rabbit hole here with three more issues to review, but it IS an interesting twist on your standard "X" team origin story.

Unfortunately, the execution of the idea is a bit lacking.  Moench is a modern comic legend in his own right, but this is definitely NOT his best work.  This seems less like a good superhero origin story and more of a vehicle to present the Anunnaki/Alien theory as a basic sketch in comic book form aimed at readers unaware of the theory.  It's really not up to Moench's usual writing standard.

On the art side of things. . .well, you can definitely tell this comic was made in the 90s during the Image incursion into the comic industry.  The art isn't BAD, it's just very 90s.  It tells the story just fine, but you can tell that Coker would really rather be drawing sexy women than anything.  The females in this issue definitely have more attention paid to them by the artist than anything else.

So let's see what happens next!

ISSUE ONE


COVER: Tomm Coker

MAKING ASHES

SCRIPT: Doug Moench
PENCILS: Tomm Coker
INKS: Kieth Aiken & Dennis Cramer

THE STORY:

Picking up directly from the end of issue 0, Professor Leight and Lorna find themselves with four strange beings who insist that Leight is their "processor" and is therefore their master and commander.  

The first task at hand is naming his new "genies", as Leight calls them.  In doing so, we get a nice little bit of exposition demonstrating each of their powers as they are given a name to match. . .

Astra: A female being who is able to astrally travel into the bodies of others to control them.
Blip: Another female that is able to teleport (or "blip") objects that she can see.
Thrasher: A huge male with superhuman strength.
Zapatak: A male who is the group's (sort of) leader.  Able to project radiation in blasts or focused beams.


After giving the group what has to be some of the WORST goddamn names (Zapatak? Really? Come on, Doug Moench. . .you're better than this!) a bit of time passes.  Leight and Lorna decide that they need a bit more room for six people than her laboratory and so Leight buys a "fixer upper" in the worst part of town.

The building turns out to be less of a fixer upper and more of a literal crack house.  The two scientists and their new mutant "genies" are forced to fight a street gang and a bunch of addicts in order to be able to move in. . .not realizing that they are still being watched by the mysterious ninjas from the previous issue.

After throwing out the gang and addicts, the team. . .now called "The Xenobrood", due to Leight presuming they are aliens who have been bred for some specific purpose (but really because Xeno has an X in it. . .for that sweet, sweet "X-Book" money), fix up the building and the Xenobrood begin assimilating human knowledge and trying to figure out their purpose for existing.

Leight and Lorna take the Xenobrood out in public, trying to acclimate them, but when they return from a pizza party, their building is aflame!  A fire set by the enraged street gang engulfs their new home, and Leight realizes that there are still a few homeless living on the roof they hadn't cleared out yet.

He commands the Xenobrood to save their lives, and in doing so, they appear using their powers for the first time in public.

As the Xenobrood go into action, they are being watched by the mysterious ninjas.  As they report the team's activities, we are finally introduced to their previously-unknown master. . .a three-eyed being who proclaims that the Xenobrood belong to him, and with their powers, he will at long last be able to come out of hiding and rule the Earth! DUN-DUN-DUNNNNN!!


To be continued. . .

THE REVIEW:

Okay. . .now I'm beginning to see why my buddy Jared considers this a bad series.  Starting right off with the cover (which I have to admit IS nicely done) and moving along to the awful names. . .Astra, Blip, Thrasher and *sigh* Zapatak. . .and the unimaginative powers. . .energy beams? Super strength?  This could be EASILY mistaken for any Image team comic of the time, which, to be fair, seems like DC's purpose here anyway.  But coming out of the gate as a blatant copycat is NOT a good look. . .especially with the benefit of hindsight.

The one thing that sort of gave Issue 0 an interesting twist. . .the ancient astronaut/Annunaki angle, is almost completely missing here.  This gives the issue even MORE of a cheap copycat feel and it's just weird to me that Doug Moench was the writer here.  His work is usually darker and more introspective.  Moench may not be my favorite comic writer, but credit where it's due, he at least puts his own unique stamp on things.  Here, that unique feel of Moench's writing that he brought to characters like Moon Knight and Batman is just not there.  The story feels generic.  Doug Moench is usually anything BUT generic.

On the art side of things, it's still 90s-Tastic to the Xtreme, but I DO see an improvement over the 0 issue.  The females definitely still get most of the attention, but there are actually a few other standout moments, to the point that the art in this issue stands slightly above Moench's uninspired storytelling.  But when I say "above", I mean maybe a single notch.  The art may have improved a bit, but it's still firmly rooted in the prevalent art style that makes most 90s comics instantly recognizable as products of that decade.

NEXT!

ISSUE TWO


COVER:  Tomm Coker


MASKS OF MYTH

SCRIPT: Doug Moench
PENCILS: Tomm Coker
INKS: Kieth Aiken & Dennis Cramer

THE STORY:

After the destruction of their new base, Doctor Leight, Lorna, and the Xenobrood are hounded by the press.  They head back to Lorna's laboratory and try to hide from the unwanted attention while they plan their next move.  

While the rest of them discuss plans for the future, Blip visits a gang member she teleported who is in the hospital.  Learning that her powers have caused unnecessary suffering to him, she decides not to use her teleport powers on living beings.




IN THE MEANTIME. . .

Deep under the ocean, in a hidden base, we learn that the mysterious three-eyed man at the end of last issue is called Lord Vimana.  He is disappointed in the abilities of his ninja warriors and decides to unleash ancient creatures long held in reserve to bring the Xenobrood to him. . .the true faces behind the legends of Minotaur, Khali, Gargoyle, and Medusa.


BACK WITH THE XENOBROOD. . .

Blip returns to the group and they continue their discussion of what to do next.  Doctor Leight is determined that they should use their powers for good, to try and help with some of society's ignored problems.  Their discussion is interrupted by a helicopter carrying ANOTHER group of mysterious black-clad attackers. . .different from the ninjas. 

The Xenobrood manage to defeat these new, unknown enemies (who claim to be Federal Agents) and escape, using Astra's ability to take over living beings to steal first the helicopter, and then a jumbo jet.

The Xenobrood have decided that before they can do the world any good, they have to investigate their mysterious origin, and are therefore headed to Kuwait, where Dr. Leight discovered the metallic cylinder that held the crystals they grew from.


In Kuwait, Leight, Lorna, and the Xenobrood are met by Doctor Jameson, a colleague of Dr. Leight who has taken over the dig site where the Xenobrood crystals were discovered.  He has astounding news for Leight. . .they have continued to translate the ancient Sumerian writings and have discovered tales of otherworldly beings engaging in massive battles with flying machines.  But more than that, they have ALSO discovered the entrance to the hidden structure below where the strange metal cylinder was found!

While Leight and Jameson discuss the implications of the Xenobrood being able to prove that what was previously thought to be myth as reality, the dig site is suddenly attacked!  The four creatures sent by Lord Vimana have tracked the Xenobrood. 

 They demand the Xenobrood return with them to their rightful master.  The Xenobrood refuse, acknowledging only Doctor Leight as their "Processor".  An epic battle ensues! As Vimana's creatures and the Xenobrood fight, Leight, Lorna, and Jameson flee.




The humans fall through the dig site and into an undiscovered portion of the ancient temple. . .finding themselves surrounded by mysterious high-tech devices that shouldn't have existed so long ago!


To Be Continued. . .

THE REVIEW:

One would THINK that in a comic based in the mainstream DC Universe (Superman even guest stars in the next two issues) that new superheroes, and even aliens wouldn't be such a big deal.  But I guess Moench wanted to dig into that old X-Men persecution.  It just feels a little forced as a motivation to get the Xenobrood on the run.  

On the other hand, there's a bit of a return to about the only thing that sets this series apart, the Ancient Astronauts/Annunaki angle.  To be fair, there's not much of it . . .the issue is more of a series of running battles to escape press attention, the Federal Government, and Lord Vimana. . .but the little taste we do get is a nice bit of flavor.

But even with that, this is clearly not Doug Moench's best work.  Three issues in and it's painfully obvious that Moench isn't really suited for writing a mainstream Image-style team knockoff. 

On the art side of things, Tomm Coker's art has shown slight, but steady improvement over the course of the three issues at hand.  It's sort of a shame that this is his last issue on this series.  I'm not sure why he departed Xenobrood, but it would have been interesting to see how much more he could have improved along the way.  That's not to say the art is GREAT. . .it's definitely a product of the 90s in every good AND bad way that implies.  But I did like to see the steady progression in style going on.

NEXT!

ISSUE THREE


COVER:  Chris Hunter

THE VIMANIAN BESTIARY

SCRIPT: Doug Moench
PENCILS: Chris Hunter
INKS: John Lowe

THE STORY:

After a brief recap of the previous issues, we join the Xenobrood as they battle Lord Vimana's monstrous servants amidst the ruins of an ancient Sumerian temple.  Below the ruins, in a previously undiscovered chamber, are the humans the Xenobrood are protecting. . .Dr. Leight, Lorna, and another scientist named Jameson.


After Vimana's creatures are driven off, the Xenobrood join the humans as they investigate the strange, technologically advanced ruins beneath the temple.  They discover twisted alien form inside shattered glass tubes, as well as a cache of dozens of crystals exactly like the ones the Xenobrood were grown from!



The group returns to the surface and Jameson continues to tell them what he's translated from the ancient texts discovered along with the temple. . .fantastic tales of beings engaging in battle from flying machines, beings that came to Earth to plunder the resources to be found. . .beings that brought their slave labor with them in the form of crystals!  

The Xenobrood quickly realize that they weren't the advanced beings, as they HAD thought previously, but their slaves. . .with their powers enabling them to carry out various duties involved with mining and processing ores.  Worse, Jameson's translations ALSO reveal that the slave DNA was mixed with primitive humans in order to jump their evolution process forward several million years, in order to make them better slaves to their alien overlords!


As the group ponders the history-changing implications that every human on Earth may be the product of genetic tampering by an ancient alien race, they don't realize that some of Vimana's ninja servants have remained behind and have been searching the ruins.  They find the crystals and retrieve them, bringing them to their master, who is pleased that he no longer needs to try and capture the Xenobrood.

The dig site once again comes under attack!  This time by the Iraqi military.  The scientists and Xenobrood scramble for cover under the heavy bombardment.  They rush back into the hidden ruins.

The Iraqi artillery begins to collapse the ruins on the group as they seek shelter within them.  A blast separates the humans and the Xenobrood.  As they try to dig the humans back out, the Xenobrood are attacked again. . .this time by a strange being dressed in blue and shooting heat beams from his eyes!

As the Xenobrood battle the new threat, Dr. Leight manages to dig his way free. . .and is startled to see the Xenobrood are fighting SUPERMAN! 


To be continued. . .

THE REVIEW:

And it's. . .CROSSOVER TIME!  It's never a great sign for a comic series when they have to pull out a fan favorite character to make an appearance this early in the run to prop up sales.  It's an even worse sign when they start making creative team changes this soon, which is exactly what happens with a new artist and inker swapping in starting with this issue.  

You can definitely see the writing on the wall for Xenobrood as an ongoing series.  Doug Moench scrambles as he tries to swerve the story back to the ancient aliens/ Annunaki twist that was really the only thing making this series stand out in the first place, so we get a hefty dose of it here. . .but he ALSO needs to cram in a sales-bumping Superman appearance as well.  The two things don't really mix well. 

Pounding another nail in the coffin is the new art team.  Tomm Coker might not have been the BEST 90s artist I've seen, but at least his art had some personality and quirkiness to it, and it was also showing an interesting (if slow) progression through his three issues. 

Chris Hunter's art is much more straightforward. . .with a lack of backgrounds and fine detail, and heavily inked by John Lowe to the point that it gives the issue an almost cartoonish feel.  Don't get me wrong. . .the art isn't BAD.  It just looks like something more like you'd expect in a filler issue. . .which is what Chris Hunter went on to do after this series, a few filler issues before getting out of comics entirely to  start his own studio doing storyboards for movies and graphic design.  And you can sort of tell his heart wasn't really in it here.


CONCLUSION

There is VERY little information to be found on this series.  It's not even mentioned on Tomm Coker's Wiki page. A couple of sketchy reviews of the 0 issue.  A bit of nuts and bolts description and creator credits on comic archive sites, but that's it.  The characters were never seen or mentioned again.

But I can see that there was some fairly high concept thought put into this by Doug Moench, and there was some decent work put into it by original artist Tomm Coker.  What little information I CAN find on Xenobrood seems to indicate that it was supposed to be an ongoing series that was shortened down to a mini-series when it landed with a resounding sales thud.

Doug Moench isn't my FAVORITE comic writer, but he's definitely got some industry swagger gained from working on characters like Moon Knight and Batman.  One would THINK that if anyone could pull off a superhero team book wrapped in ancient alien astronaut theory, it would be Moench.

So WHY is this series a practically-forgotten footnote?

Like I said, there's not much information to be found, so I can only speculate.  I'm thinking that the failure of this series lies in the purpose for which it was created. . .to try and compete with 90s Image.  An uphill battle for ANY series at the time. . .even worse of a battle for DC, which was sort of on the edge of the epic fight for sales going on between Marvel and Image.  

DC brought in a solid writer with some good fan credit under his belt, but it wasn't enough.  90s Image was a powerhouse!  From the looks of it, this series was swatted out of the collective comic fanbase so hard and fast that it's been pretty much forgotten that it ever even existed!  DC had a little better success giving their established characters like Guy Gardner, Wonder Woman, and Batman the "Xtreme" treatment, but their very short-lived attempt at an "X" team book?  Nope. 

So where does that leave the series itself.  Sure it's a failed and forgotten experiment, but is it any good?

Wellll. . .it's okay, I guess.  It DOES have an interesting story hook in the ancient astronaut theory, and it's definitely worth a look as a sort of 90s time capsule and example of how hard DC and Marvel were scrambling to keep up with Image at the time.  But other than that?  It's a pretty typical "X" team book, and not even close to the best example of such.

I'm not sure it's one of the worst comic series ever, like my friend pitched it to me as. . .but it surely ain't something to brag about, either.  It's just sort of okay.  Not really good, not really bad.  Just okay.

But maybe it will get better?
There's still three more issues left, and I ain't a quitter, son!

UP NEXT. . .

Let's finish this thing!  Xenobrood Part 2: Issues 4-6. 

Be there or be square!

Tuesday, October 31, 2023

Longbox Junk Halloween 2023 Part 15 - Vault of Horror #36 (1954)

Welcome to Longbox Junk, where you can get all the comic reviews you want for FREE, and that comes with a 100% money back guarantee!

We're up to PART FIFTEEN of our 2023 Longbox Junk Halloween Horror Marathon and it's time to wrap things up!  Unfortunately, I got pushed off my great pace this year due to some work stuff, so I didn't get quite as many entries in as I planned on, but it was still a mighty fine party if I do say so myself. . .and I DO.

This time out, I have a bit of a special treat for you.  I've taken a little dig into the definitely NOT junk part of my collection for some GOLDEN Age comic horror.  And not just ANY old Golden Age comic horror, but a comic from the Big Daddy of Golden Age horror comics, EC!  That's right. . .the company that unwillingly helped usher in the Comics Code.

Pre-Code  horror comics are highly sought after books in just about ANY collection.   I got this comic as part of an auction lot about 3 years ago.  No, not an online auction.  THAT'S weak comic hunting.  I'm talking about sitting in a room with a bunch of people bidding on stuff.  Now that's some Longbox Junkin'!  It was in a box of comics I paid the princely sum of $125 for.

Truthfully, I'm a little excited to get into this one, because as far as I can tell, this will be the FIRST review ever done of this particular issue.  

My bet is that it will probably also be the ONLY review ever done, because most SANE comic collectors will slab this one up and NOT carry it just bagged and boarded in a manilla envelope to work to scan pages out of it.  I mean, I GUESS I could have just used my Vault of Horror hardcover set (which has a reprint of this issue), but then you don't get to see the STANK of almost 70 years on those old yellow pages. It just ain't the same.

Enough introduction! Let's set the dial on the Longbox Junk time machine for 1954 and take a look inside, shall we?  Ready? Let's GOOOOOOOOOOO!

VAULT OF HORROR #36
EC (1954)


COVER:  Johnny Craig

THE COVER:

There are more famous and controversial EC horror comic covers, but I really like this one! Golden Age master artist Johnny Craig tells a story I want to know more about in one single image!  The bright fire and bold title against the stark black background REALLY catches the eye, especially with the larger Golden Age cover size.  It's not a particularly great HALLOWEEN cover, but the simplicity of it just grabs me.  Like I said, not the most famous EC horror comic cover, but I find it very compelling.  Let's get inside!

THE STORIES:

FOUR comic stories and a text piece in 36 pages!  Damn, but they had it good in the Golden Age when it came to comics.  I have a fair handful of Golden Age goodies and they're ALL absolutely stuffed full of content from end to end.  So this review may get a little long. Fair warning.  LET'S GO!

TWIN BILL!

SCRIPT: Johnny Craig
PENCILS:  Johnny Craig
INKS:  Johnny Craig

THE STORY:

We meet Larry Bannister as he hides in a dark room, nervously clutching a pistol, waiting on someone. But who is this man? Why is he here?  We flash back two weeks to find out.

Larry Bannister is a man with an unfaithful wife.  He follows her to an isolated lodge and catches her in the act with her lover.  At gunpoint, Larry forces the two of them into the woods, gives them shovels, and demands they start digging!


When the hole is deep enough, Larry tells his unfaithful wife and her lover that it's their grave.  First, they try to talk their way out of it.  Then, they try to fight. But Larry has the upper hand.  Once he subdues them, he begins filling in the hole. . .burying them alive! 



But when Larry returns to the lodge, he discovers his car battery is dead.  Unable to use the battery from his wife's car, he leaves his car at the lodge and returns to the city, planning to return as soon as he can.

Over the next two weeks, Larry remains calm.  He reports his wife's disappearance, answers all the questions from the police, and seems to have committed the perfect crime and gotten away with it.  There's only the loose end of his car remaining.  

And so, he returns to the isolated lodge with a new battery, and is relieved to find everything exactly as he left it.


After Larry meticulously cleans his wife's car of his fingerprints, he suddenly realizes that, even though he brought the new battery, he's forgotten the keys to HIS car!  Desperate, Larry knows that he can't just leave his car at the lodge.  But then he remembers that his wife had a spare set of keys to his car that she carried in her purse.

There was only one solution. . .he had to dig up the grave and get those keys!

But after making his way back to where he'd buried his wife and her lover, he sees that the grave has been disturbed.  Digging in, he finds it empty!  Luckily for him, he finds his wife's purse and the spare keys.


Terrified by the  implications of the empty grave, Larry comes to the conclusion that his wife and her lover somehow lived through his burying them alive, and that they have been hiding out at the lodge, waiting for him to return!

He runs through the rainy woods back to the lodge, convinced that he is being followed in the dark.  He decides to turn the tables on them and ambush them in the lodge when they come for him.  

And that's where we came in. . .with Larry hiding in the dark lodge, nervously clutching a pistol and waiting for his wife and her lover so he can finish the job once and for all.


After a while, Larry hears their footsteps.  Thumping, shuffling footsteps!  He snaps on his flashlight and points his gun to confront his wife and her lover for the last time!  Unfortunately for the horrified Larry, he quickly discovers that the pair did NOT survive their burial!

Fused together in a tangle of rotted limbs, the shuffling corpse-monster that was once his wife and her lover moves quickly toward Larry!  He fires, but the shots have no effect! He screams hysterically as the two people he had buried alive get their revenge. . .from beyond the grave! DUN-DUN-DUNNN!


The End.


THE REVIEW:

A great start for this Golden Age goodie!  A tight, tense story that's more of a crime tale than a horror story until that last page when Larry gets what's coming to him.  Johnny Craig weaves dialogue just dripping with paranoia and fear!  

Craig also pulls art duty on this one, and, for those reading who haven't had much exposure to Golden Age comics, let me tell you that if you see Johnny Craig's name credited as artist, just know it's gonna be good. . .maybe even great.  In MY humble opinion, Johnny Craig was one of the greatest artists of the Golden Age. He does NOT disappoint here. The scans above should speak for themselves.  

Overall, a fantastic opener from one of my favorite Golden Age creators!

NEXT!

WITCH WITCH'S WITCH!

SCRIPT:  Johnny Craig
PENCILS: Jack Davis
INKS: Jack Davis

THE STORY:

Scandal rocks the small European village of Blumstadt when young Eric Holbien returns from a week in the city on business with news that he has married!  Eric's betrothed, Alicia, who has been promised as his wife since she was a young girl, is devastated.

Eric and Helena (his new wife) are confronted by Alicia, her mother, and Eric's own mother.  It is not a pleasant conversation, to say the least, with Eric's disappointed mother being the most harsh.  Finally, Alicia takes the high road and wishes Eric and Helena the best.  

But out of earshot of Eric, Alicia tells Helena that she hates her and will have her revenge!


Only a week later, Eric's mother suddenly dies with no explanation.  Helena doesn't attend the funeral and rumors begin to swirl that she had something to do with the death.  The rumors only become stronger when a delegation from the local church tells Helena that she's not welcome at services, only for the leader of the group to fall dead just a few days later!


Soon, the rumors begin to turn to accusations of witchcraft!  Alicia's mother is the strongest supporter of the belief that a witch is among the people of Blumstadt.  And then, one day when Alicia's mother passes Helena on the street, the woman falls dead on the spot in full view of all passerby!

At her mother's hasty funeral, Alicia is suddenly stricken by pain and visions of Helena trying to kill her!  Among the other deaths, the villagers have had enough!  Accusations fly and a mob forms to seize and burn the witch!


As the frenzied mob of villagers break into Eric's house to seize his wife, Helena begs for mercy, trying to tell the villagers that it is Alicia getting revenge on her that's been responsible for the town's misfortunes!

The mob isn't having any of it and they take Helena!  Eric tries to defend his wife, but is shot dead by the enraged villagers as they drag Helena to the fire!

But SURPRISE!  As the villagers throw the protesting Helena onto the fire, she gives up the pretense and shouts words of dark magic, transforming the villagers into rats as her true appearance is revealed. . .from a dark-haired beauty to a withered crone, Helena WAS a witch after all!


The End.

THE REVIEW:

Another really good little story!  I like that the writer makes it look like an innocent woman is being plagued by a witch for revenge, but then flips the script and. . .yeah, the villagers were right.  A clever twist!  Like the first story, this one is also written by Johnny Craig and has the same tight, tense feel to it.  I know Craig more for his art, but I'm discovering he's also a pretty fine writer!

On the art side of things, right up there next to Johnny Craig on my Golden Age art favorites list sits the great Jack Davis!  He's got a more exaggerated and less precise style than Craig, but his looser pencils open up a nice feeling of movement that made Davis one of the Golden Age greats and carried him through a long and successful career even after the Golden Age was past.

Overall, another really enjoyable little story.  This one with a twist that took me by surprise, and when you've read as many of these old horror/suspense comics as I have, that's a sort of hard thing to do.

NEXT!

COOLER - 3/4 page text story with illustration

SCRIPT: (?)
ILLUSTRATION: (?)

THE STORY:

We follow a man as he escapes from Cragmore prison.  He's chose winter, believing it's his best chance to cross the lake surrounding the island prison when it's frozen over.  As he crosses the ice, he hears pursuit and ducks into a hole, down into the freezing water, breathing the air in the small space between the ice and water.

But soon, the terrified prisoner realizes that he's lost the hole.  As he frantically searches for a means to escape his predicament, he freezes to death.  A free man, but still in an icy prison.


THE REVIEW:

This is a VERY short little tale.  Just three-quarters of a page (and I have to say, the amount of fine print on the other quarter page is pretty amazing, compared to the little indicas we have now).  But for its extremely short length, its a very nice and atmospheric read!  For a filler, this is some pretty quality writing!

Overall. . .surprisingly good.  I scanned the whole thing above for you.

NEXT!

PIPE DREAM

SCRIPT:  Johnny Craig
PENCILS:  Bernie Krigstein
INKS: Bernie Krigstein

THE STORY:

We meet an old Asian man named Chen Chu Yang, where he lays in an opium den.  He's a man with a strange story to tell. And so we go back about twelve years before, when it all began. . .

Chen has a good wife, who is the light of his life.  One day, he goes to the opium den to relax and has a dream that his wife has died.  When he returns, he learns that his wife is gone.  Grief-stricken, Chen takes on the responsibility of caring for his son and daughter.


Unfortunately, Chen is a bit old and frail, and his son has to step up to take care of the family.  He does so until war comes to Asia and he gets a draft notice.  Understandably upset by his son leaving, Chen decides to drown his sorrow in opium smoke.  While at the opium den, Chen has a horrific dream of his son's death.

And sure enough, when he returns, he learns that his son has met a tragic end.


And so, Chen is left with only his beloved daughter.  When she decides to marry, Chen tries his best to convince his daughter that her husband-to-be is not a good man.  But she's in love and doesn't listen to her father.

As time passes, it turns out that Chen was right.  His daughter's husband is cruel and unfeeling, but now she is married to him, she is honor-bound to remain until his death.  Chen decides that he might be able to help her after all. . .and so he goes to the opium den.


Sure enough, while at the opium den, Chen has a horrific dream of his son-in-law's death.  When he returns, Chen learns that his daughter's husband has been murdered!  Chen takes great joy in the cruel man's death. . .but then he learns that his daughter is accused of the murder!  

Unable to prove her innocence, Chen's beloved daughter is executed for murder.  Now left with nothing to live for, and with the knowledge that his trying to use the strange power he had discovered for evil caused the death of his innocent daughter, Chen now spends all his days at the opium den. . .lost in his dreams.


The End.

THE REVIEW:

Another great little story from Johnny Craig!  Where the first was a paranoid crime thriller with a supernatural twist, and the second was a steady build to witch mob frenzy, this one drifts in a dreamlike manner, like the smoke from the unfortunate Chen's pipe.  Very nicely done to have three stories by the same writer told in such different ways!

The art likewise has a sketchy, dreamlike feel to it.  Not as precise or defined as the previous stories. As if the panels are barely-recalled memories. . .hazy and vague.  It's not my favorite art in this issue, but it does fit this story perfectly.

Overall, a very interesting change of pace from the tightly-focused stories that came before it.

AND FINALLY. . .

TWO-TIMED!

SCRIPT:  Jack Oleck (?)
PENCILS: Graham Ingels
INKS: Graham Ingels

THE STORY:

1911.  A young boy named Tommy hears shouting in the woods outside his home.  Sneaking out to investigate, he comes upon a man and a woman arguing.  The man begins to beat the woman, but then realizes he's being watched and grabs the boy!


Almost dead, the man stops choking Dickie for some reason.  Before Dickie passes out, he hears a gunshot.  When he wakes, his parents and the local constable are there.  They find no sign of the man or woman, and a strange burned area.  Other than that, the whole event is a mystery, and remains unsolved.



Flash forward about twenty years.  Tommy is now a grown man.  A man with a problem.  He's got an unfaithful wife.  One night, Tommy overhears his wife and lover discussing killing him.  Infuriated, Tommy decides to turn the tables and kill her instead.  He makes his plan, gathers what he needs and hides it in the woods, and then waits for his moment. . .


Later that night, Tommy confronts his cheating wife.  She protests, but Tommy drags her into the woods.  He begins savagely beating her with a lead pipe when she tries to fight back and escape.  Suddenly, Tommy realizes they are being watched by a young boy!


As Tommy chokes the life out of the young witness, he suddenly realizes that this has all happened before!  HE'S the boy!  Dropping the boy to the ground, Tommy gleefully pours kerosene on his wife's body and sets it alight. . .now convinced he's committed the perfect crime, knowing that the mystery from when he was a child was never solved!

But then a shot rings out.


As Tommy falls onto his wife's burning body, the old constable tries to save him, but fails.  All those many years ago, the only clue was a piece of half-burned paper.  A piece of paper with that day's date on it!  And so the constable solved the mystery. . .twenty years late.



THE REVIEW:

And there's four for four (Five for five, if you count the little text piece)!  This final story drives it home for the grand slam!  It's the only story in here without Johnny Craig's name on it, but it's still a very nice little crime suspense story with a supernatural/ time travel twist.  

On the art side of things, one of EC's premier horror artists pushes the pencils on this one and really brings it to life!  "Ghastly" Graham Ingles was MUCH better known as a horror artist, but he does a fine job with this cool little crime story. . .and nary a gory scene to be had!

Overall, a strong finish to a great issue!

CONCLUSION

EC comics are some of the most highly-sought after Golden Age comics. . .especially EC horror comics.  This issue is a perfect example of WHY.  It's not the most "valuable" EC horror comic out there.  It's a random issue from the tail end of one of EC's second tier horror titles.  But this comic book simply DRIPS with quality!

The stories are great reads, even almost 70 years down the road.  The art is some of the best you can find in a Golden Age comic.  It might not be the best HALLOWEEN comic, but don't get me wrong, this is a winner from end to end.

One of the things I like best about doing reviews of older comics like this is that mine will often be the first and probably ONLY cover to cover review of a comic that people will usually just see behind the plastic of a slab. . .just the cover posted online.   

 It's a great feeling, knowing that I'm contributing just a LITTLE bit to the overall comic knowledge out there.  I mean, think about it.  Where else are you going to get a description of a 3/4 page text filler piece by an unknown writer in a random Vault of Horror issue?  Right here at Longbox Junk, THAT'S where.  But enough of THAT.

This issue is a solid read all the way through.  I highly recommend it to anyone wanting a good example of Golden Age non-superhero comic books.  You're not gonna find it in a back issue bin. Even though this isn't the most "valuable" or sought-after EC horror comic, EVERY EC horror comic comes at a premium.  Even in the "okay" condition mine's in, I see it's "worth" close to a thousand bucks.  So Longbox Junk this definitely is NOT.

Fortunately, just about all the EC horror comics (including the whole Vault of Horror series) has been reprinted several times and in several formats.  There are some great EC omnibus editions out there, but if you REALLY want to get into them (and I highly recommend you do), then there's a five book hardcover edition in a nice slipcover like the one I have that would make a FINE Christmas present for yourself!  You can find them easily online and it's worth every penny!


So that's it for the  2023 Longbox Junk Halloween Horror Marathon.  I was zipping along nicely for a while there.  Thought I might break my October record until I hit a bit of a work wall and fell off my pace.  But still. . .fifteen spooky reviews ain't bad at all in MY book!

I hope you had a good time at the party, and we'll do it again next year.
Until then, it's back to Longbox Junk business as usual. . .or unusual.  

Be there or be square!