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Continuing on with my look at all 13 issues of one of the most unloved series to come out of Marvel's New Universe, Mark Hazzard: Merc. Part Two will cover issues five through nine of the run.
Part One FOUND HERE was a bit of a surprise. It was an interesting and pretty well done dive into a main character who was a broken man, addicted to violence and trying to reconnect with his family and the "real" world. Not the BEST comic story I've ever read, but pretty good.
In MY humble opinion, if the series would have stopped with the first four issues, it would have made a nice little mini-series. . .but there's nine more issues to go, right? Peter David is gone as the writer of the series, so what happens now? Will the new writer (Doug Murray for all of the issues at hand) continue David's solid character-driven work?
LET'S FIND OUT!
MARK HAZZARD: MERC
PART 2: ISSUES 5-9
MARVEL - NEW UNIVERSE (1986)
ISSUE FIVE
That's What Friends Are For!
COVER: Gray Morrow
THE COVER:
It's. . .okay. Not bad, not great. Just riding right down the middle of the road. Overall, it's pretty well done, but one thing that REALLY bugs me about this cover is the "blast" effect from Hazzard's weapon. It looks like it's supposed to be a Stryker shotgun, but the way the "blast" is illustrated, it looks like a flamethrower for some reason. Instead of blasting straight out, it's got a weird little downward angle at the end that I just CANNOT unsee! Other than that, it's an okay cover.
Let's get inside!
THE STORY:
SCRIPT: Doug MurrayPENCILS: Mark Beachum
INKS: Jack Fury (?)
One of Mark Hazzard's mercenary partners and longtime friend from Mark's time in Vietnam named Mal approaches Mark with a problem. His sister, Phoenix, has been kidnapped by a biker gang and he needs Hazzard's help to rescue her. Mark immediately agrees, and the two of them enlist another friend of Mark's, a martial arts instructor called "Priestess".
Priestess will be the distraction while Mark and Mal infiltrate the biker gang's hideout and rescue Mal's sister.
THE REVIEW:
Okay then. Absolutely no mention of Hazzard's legal troubles. No mention of his son. Pretty much NO connection with the prior four issues beyond the characters of Mal and Hazzard themselves. It's almost like the story that Peter David had written doesn't exist now.
I was wondering where the series would go after David's departure and this is where it went.
The story itself is okay. A commando raid on a biker gang hideout to rescue a prisoner, only to discover that she was there because she wanted to be. It's a fairly simple and well-worn story path, but it's not a bad framework to hang some action on.
The problem here for me is that there was ALREADY a story in progress and this seems like a soft reboot of the series coming out of nowhere. It's a bit jarring and feels unnecessary.
I have a bad feeling about this. Let's see what happens next.
ISSUE SIX
Clients
COVER: Mike Zeck
THE COVER:
Now HERE'S some good stuff! Probably my favorite cover of the series so far, courtesy of the great Mike Zeck. I'm a sucker for character portrait covers and this is a good one. Zeck's use of a solid black background gives this cover a great look. Very nice!
Moving along!
THE STORY:
SCRIPT: Doug Murray
PENCILS: Vince Giarrano
INKS: Manny Hands (Get it? GET IT?)
TRIGGER WARNING: This issue deals with an extreme right-wing politician who uses law enforcement to intimidate or remove citizens who oppose him. If the previous sentence triggers you in ANY way, then skip this one and meet me back down in issue seven. Everyone in that's staying in? Let's do it!
In an unnamed, vaguely Germanic country in "Middle Europe", Mark Hazzard and his mercenary teammates, explosives expert Mal (who is apparently completely forgiven for lying to Mark and almost getting him killed last issue) and Treetop (The crew's helicopter pilot and a friend of Mark's from Vietnam) are on a job to protect a controversial hard right-wing politician seeking election named Kurtz.
Protesters begin to get out of hand and Kurtz's personal bodyguards (wearing on-the-nose brown shirts, of course) brutally beat a woman in front of Hazzard. He gives the bodyguard a deserved beating of his own. . .upsetting both Kurtz and Treetop, who was the organizer of this particular job.
ISSUE SEVEN
Incentives
THE COVER:
Another one by Mike Zeck, but compared to the great portrait cover on the previous issue, this one is disappointing. Hazzard's proportions just look off and weird, especially his head. The plane is cool, but much too close and large. It's not a terrible cover, but Zeck can do better.
MOVING ALONG!
THE STORY:
SCRIPT: Doug MurrayPENCILS: Val Mayerik
INKS: Val Mayerik
We begin somewhere in Central America at some time in the recent past before Issue #1. Mark Hazzard and "Sergeant Major" Peel have finished training a band of rebels and wish them luck in taking over their country.
We then shift to the present, where Mark and his son are enjoying a day together at the museum. Mark gets a call from one of his Central American contacts begging him to come help free the rebel leader (known simply as "The Commander") from a state prison before he is executed. Mark agrees to take the job, even though they aren't able to pay him anything. He considers The Commander to be a friend.
Mark cuts his family day short and leaves to gather a team.
Another one and done story, with Murray introducing more of his own characters to replace the original mercenary crew. At least this issue gave us a bit of a nod to Mark's family drama. . .a page and a half total in three issues, but at least it's still sort of there.
The story itself is a pretty bare bones framework. Basically an introduction to Doc, Ritter, and Sergeant Major as three new mercenaries and not much more than that. A bit of explosive prison break action and an ambush at the rendezvous point, and it's done.
It's not a BAD little story. It reads quick and isn't very memorable, but it's pretty good for what it is.
NEXT!
ISSUE EIGHT
Cestus Dei
THE COVER:
You'd THINK the guy Hazzard is sneaking up on would smell the cigarette smoke. Other than that, Mike Zeck delivers a pretty solid cover with some nice detail. There's not much more I can say about this one. Let's get into the story!
THE STORY:
SCRIPT: Doug MurrayPENCILS: Gray Morrow
INKS: Vince Colletta
THE REVIEW:
Not a bad little one and done story here. It has an interesting premise with shades of "The DaVinci Code" in secret sects of the Catholic Church with forbidden knowledge, along with a hidden military branch. This comic came out 16 years before The DaVinci Code, so it was pretty interesting seeing some of the same themes at play. It doesn't dig TOO deep into those themes. . .really more of a framework for the action, but still probably the best story in these five issues so far.
We've got Gray Morrow back on art in this one. This time backed up Vince Colletta on inks. Say what you will about Colletta. . .and there IS some controversy hanging over the prolific comic veteran, but his dark lines definitely improve Morrow's pencils here. At least in MY humble opinion they do.
Overall, not bad. Not great, but a pretty good read.
AND FINALLY. . .
ISSUE NINE
Decoy
THE COVER:
Mike Zeck gives us another solid cover here. It's not a masterpiece, but Zeck's covers have been a nice improvement since the first handful of issues. I like Hazzard's defiant glare. It says that somehow, some way, some terrorist hind is about to get kicked. It's a nice little detail that tells a story without a word.
Let's get inside!
THE STORY:
SCRIPT: Doug MurrayPENCILS: Andy Kubert
INKS: Adam Kubert
A former associate of Mark Hazzard, a mercenary by the name of Lincoln "Stryker" Griffin, hears about Mark's problems finding work and decides to let him in on a big job he's got cooking. Along with Mal (who Hazzard is friends with again? Okay) and Hazzard's new pilot, Ritter, the four mercenaries head to the Middle East.
THE REVIEW:
So what we have here is the first part of a continuing story that will go on for the remaining issues of Mark Hazzard: Merc. It's actually a pretty good little tale of misdirection and misfortune that introduces us to yet ANOTHER new character, Lincoln Griffon. . .who, as we will see, will become a major character in the remaining issues, and it could be argued the new MAIN character of what's left of this series. But more on that coming up in the last part of this series review.
The story itself moves at a nice pace and features plenty of action. It seems Murray is getting more of a feel for the series as he goes. Too bad this is the first chapter in what is the closing story arc. It's getting better just when it's getting ready to end. It's a bit disappointing.
So the story is pretty good. Let's talk about the art.
We get a surprise appearance by one of my favorite artists, Andy Kubert! In MY humble opinion, Kubert is a modern comics legend who is STILL going strong to this very day! And to add to the goodness, he's got his brother, Adam on inks! I wonder if the Kubert brothers lost some sort of bet to end up on this unloved series doing a fill-in job.
Anyway, what can I say about Kubert's art? It's gritty, realistic, and perfect for this kind of story. This issue shows what Mark Hazzard: Merc COULD have been. Unfortunately, it's only for one issue. Gray Morrow does the art for most of the remaining issues, which isn't BAD, but once you get spoiled with some Kubert art, it's hard to go back.
CONCLUSION
The second batch of issues from Mark Hazzard: Merc take a complete swerve from what Peter David was working on in the first four issues. Mostly one and done stories except for the last issue, with writer Doug Murray giving us a soft reboot of the series and establishing his own cast of side characters, with stories leaning away from inner conflict and toward the military action advertised on the covers.
Issue Five is basically Issue One, with the actual issues One through Four telling a standalone story that is all but ignored for the rest of the series. Was this a good thing or a bad thing? Was the shift what caused the swift cancellation of the series, or was the writing already on the wall and Murray just marking time? I don't know the answer to these questions, but sort of wish I did. Information on Mark Hazzard: Merc is a bit sparse, to say the least. This series review is the only real in-depth look, as far as I can tell.
In MY humble opinion, I like the change. Don't get me wrong, I liked Peter David's four issues for what they were, but this is more like how I imagined the series would be when I started reading it. It sort of reminds me of old DC war comics like Star Spangled War Stories once Unknown Soldier became the focus. One and done stories easy for new readers to get into, with recurring characters and themes for returning readers.
Overall, Issues Five through Nine of Mark Hazzard: Merc are a pretty good read. Not great, but not bad. Very heavily reminiscent of Bronze Age war comics.
Up Next. . .
Let's wrap it up! What happens next with Mark Hazzard? Well. . .maybe not what you might expect.
Oh, and BONUS! I'm also going to throw in an appearance by Mark Hazzard TWENTY YEARS after this series was cancelled. What was Mark Hazzard doing in a comic book from 2006? You're gonna find out!
Be there or be square.






















