Showing posts with label Invaders. Show all posts
Showing posts with label Invaders. Show all posts

Monday, June 22, 2020

Longbox Junk - First Issue Fun (Part 5)

Welcome back to Longbox Junk, the blog stuffed absolutely FULL of comic reviews that nobody ever asked for!

Here we are.  Month four of The Apocalypse.

Things are trying to get back to "normal", but we're not quite there yet.  There's new comics back on the shelves, but not many I subscribe to. . .which is good news for my local comic shop because I spend about three times as much money during deep dives into their back issue bins than I did on my subscription pulls.

Here at Longbox Junk, I've been taking a look at some first issues I've been buying lately. . .trying to find a new series or new character I can get into, with varying degrees of success.  But I noticed that my "First Issue Fun" has been pretty light on Marvel comics.  Only one out of nine reviews.

SO. . .

Let's remedy that shortage with a bit of Mighty Marvel style First Issue Fun, shall we?

We shall!

FIRST ISSUE FUN
(Part 5)

ALL-NEW GHOST RIDER #1
MARVEL (2014)

ENGINES OF VENGEANCE (Part One)
SCRIPT: Felipe Smith
PENCILS: Tradd Moore
COVER: Tradd Moore

THE COVER:
It's a pretty unusual art style here. There's a great sense of movement and some very nice, brilliant colors. The muscle car instead of a motorcycle is interesting, but Ghost Rider (Ghost Driver?) himself looks a little strange.  Overall a real eye catcher.

THE STORY:
Our tale begins in East Los Angeles, where young auto mechanic Robbie Reyes is struggling with trying to make enough money to move somewhere safer, where he can better take care of his physically and mentally handicapped little brother.

One fateful night, Robbie decides it's time to make it or break it.  He steals a car from his employer's shop and enters an illegal street race, hoping to win the $50,000 cash prize.  Robbie is a skilled driver and quickly finds himself in the lead. . .until the police show up.

Terrified by the thought of being arrested and sent to prison, leaving his little brother in state custody, Robbie runs from the police, leading them on a long chase through the streets of L.A. until he is finally cornered.

Robbie surrenders to the police, but instead of arresting him, he is gunned down!  As he lies dying, Robbie sees the SWAT team retrieving duffel bags full of drugs from the trunk of the stolen car before dowsing it with gasoline and setting it on fire.

As Robbie dies, engulfed in flames, a mysterious transformation changes him into an inhuman, skeletal creature.  The stolen car is also transformed into an unearthly flaming version of itself. Robbie Reyes is now the Ghost Rider! We last see him leaving a fiery trail behind as he speeds into the city on a mission of vengeance.

To be continued. . .

THE REVIEW:
Okay.  Not bad. . .not bad at all.  A good start to this Mighty Marvel-focused bit of First Issue Fun! There's really not too much to this first issue.  The story is pretty light and mainly directed toward introducing the reader to Robbie Reyes and his situation.  Ghost Rider (or should it be Ghost Driver?  He's in a car, not riding anything) only shows up on the last couple of pages.  We literally learn NOTHING about Ghost Rider. . .but you know what? It's okay.  It just makes me want to read more of this story.

There's TWO things I look for in a first issue.  The first is if it introduces characters and their situations in a new reader-friendly way.  Since this issue is almost entirely concerned with introducing Robbie Reyes to the comic world, it easily hits that first mark.

The second thing I look for in a first issue is if it makes me want to read more.  Yes! I want to know more about this crazy new version of Ghost Rider!  I'm already a big Ghost Rider fan, but until now I've passed on reading any comics with the "New Ghost Rider" because if the old Ghost Rider ain't broke, why fix him?  NOW I want to dig in and see what's going on.  This is just a great introduction for a new (to me) character.

Let's talk about the art.  It's certainly unique and it's going to be one of those "make or break" sort of things for anyone reading this series.  Compared to my usual Longbox Junk, this is a VERY heavily reviewed issue and opinions are definitely mixed on the art style.  I'm sort of half and half on it myself.

The sharp, angular, exaggerated art gives even mundane scenes of Robbie and his brother eating dinner a twisted, nightmarish feeling that distracts from the character-building moments.  On the other hand, during action scenes the unique style really shines with unusual panel layouts and a fantastic sense of movement.  It's pretty clear to see what the artist enjoys drawing more.  His action scenes are truly great and are the best part of the comic.  It's unfortunate that he couldn't have toned it down a bit for the quieter moments.


Overall, All-New Ghost Rider #1 is a great introduction to the Robbie Reyes version of Ghost Rider (Driver?).  It takes its time to introduce the main character through most of the issue and leaves Ghost Rider himself until the end, making me want to jump right into the next issue and find out more.  The art is a bit hit and miss for my taste. . .not really suited for character moments, but delivering in a big way on the action.  

This was a little pricey compared to my usual back issue bin finds (Paid ten bucks for my copy), but if you don't want to shell out the "collector" price for the individual first issue, it's also been collected in trade and you can get the first five issues for about fifteen bucks. Definitely give this one a chance if you like your comics with some supernatural flavor.

NEXT!

ALL-NEW INVADERS
MARVEL (2014)

GODS AND SOLDIERS (Part One)
SCRIPT: James Robinson
PENCILS: Steve Pugh
COVER: Mukesh Singh

THE COVER:
A pretty darn good team portrait!  There's a lot of interesting detail and I like the muted color scheme (maybe a bit TOO muted for the Torch). The smug look on Namor's face is just great.  Captain America, on the other hand. . . maybe he needs a bit of Metamucil? Just sayin'.  He IS 102 years old.  But even with Cap looking a little constipated, this one's a winner!

THE STORY:
Jim Hammond is the world's first synthetic human.  A person trapped between the world of humans and robots that fought in WWII as the original Human Torch alongside Captain America, Bucky Barnes, and Namor The Sub-Mariner in the team informally known as "The Invaders".

But that was a long time ago.  Hammond now seeks to move past his identity as a superhero and embrace humanity by living a normal life in a small, normal town as an auto mechanic.

But one day, Jim Hammond's peaceful life comes to an end.

When a Kree Warrior Assassin attacks and kills Hammond's employer and friend, Jim is forced to reveal his identity as the Human Torch in order to save the rest of the town.  During the battle, the assassin reveals that she's there for information locked and hidden in Hammond's android brain.  She shoots him with a strange weapon that seemingly throws him back in time to the war.

Hammond watches his own memory as an observer, seeing himself and the Invaders on a mission he doesn't remember involving Baron Strucker and a being named Hela that he seemingly had summoned.  To his surprise, Hammond senses that the other Invaders are also there observing the past with him.  After Hela kills an ally of the Invaders named Major Liberty, the vision fades and Hammond returns to the present day.

The Kree assassin reveals that she now has what she came for. . .the location of a part for a mysterious device that can summon and control Godlike beings that was hidden in three separate locations by The Invaders long before. . .information Hammond didn't even know he had.

Still not knowing the full story, but determined to stop the Kree from leaving with the information she had somehow gained from him, Hammond rejoins the battle, but is quickly overpowered.  As the assassin readies to strike the killing blow, Captain America and Winter Soldier show up just in time and ready to join the fight!

Epilogue:  We see Namor has somehow been taken captive and is being tortured on the Kree homeworld.

To be continued. . .


THE REVIEW:
Okay then. . .hmmm.  Not bad.  Not great, but not too bad.  Unlike Ghost Rider, this comic isn't presenting new characters, but established characters re-forming as a team.  I'm familiar with these characters (especially Captain America and Winter Soldier), so I sort of had to put myself in the shoes of a reader who might not be in determining if this hits the mark of introducing characters and their situations in a new reader-friendly way.

It sorta halfway succeeds.  As far as an introduction to Jim Hammond, the original Human Torch, goes, this comic does an outstanding job!  99% of this issue is focused on Hammond, with the rest of the Invaders barely appearing outside of a couple of flashback pages and two pages at the end with their modern versions.  In other words. . .the cover lies!

This is not so much a Invaders comic as it is a Original Human Torch comic.  That being said, for what it is, it does an excellent job of introducing a classic character to new readers who might not be aware that there even IS an Original Human Torch.  As a big Captain America fan, I was a little disappointed in what amounts to a cameo role, but I did enjoy learning more about Jim Hammond.

On to the next thing I look for in a good first issue. Does the story make me want to read more?  Welllllll. . .no, not really.  Not that it's a BAD story, but it follows the rutted and extremely well-traveled path of "Former (insert profession here) forced to return to action against his/her will".  As soon as I saw the thought boxes of Jim Hammond on the first couple of pages musing about how much he liked being just an ordinary guy with an ordinary job in an ordinary town, I KNEW where the story was going.

I've said it before, and I'll say it again.  I don't mind a good old "If it ain't broke, don't fix it" story framework holding up a first issue of my funny books, but then Marvel doubled down and made it crystal clear that upcoming issues would be headed down the well-worn road of "Gettin' The Team Back Together For A Location-Hopping MacGuffin Hunt".  One cliche story prop is okay. . .two in one issue is a deal-breaker.

On the art side of things, Steve Pugh delivers some solid superhero art.  Nothing spectacular, but very nicely done.  Since this issue deals mostly with the Human Torch, there's a LOT of fire involved, and Pugh does an outstanding job not making multiple pages of fiery scenes look alike.  He also does a great job with the initial quiet character-building dialogue heavy scenes which are basically people sitting/standing around talking in a garage and a diner.  Not the best comic art I've ever seen, but good and solid.


Overall, I have mixed feelings about All-New Invaders #1.  It introduces Jim Hammond, The Original Human Torch in an extremely new reader-friendly way.  Unfortunately, the rest of the Invaders play little more than cameo roles.  The story is well-written, especially in the earlier character-building scenes introducing Hammond, but on the other hand,  it's propped up by not one, but TWO overused story frameworks that really don't make me interested in reading more.

Don't get me wrong.  There's nothing really BAD about this comic.  I don't have any other issues, so there might be some great moments for the other heroes coming up.  As an introduction to a character I don't have a lot of knowledge about, this was a great issue. . .so if you're interested in the Original Human Torch, I can heartily recommend this comic.  But for me, the double cliche framework this story is leaning on doesn't make me interested in picking up more issues of the series.

AND FINALLY. . .

STORM #1
MARVEL (2014)

STORM
SCRIPT: Greg Pak
PENCILS: Victor Ibanez
COVER: Victor Ibanez

THE COVER:
I really don't like the X-Men in general, but I bought this one just for the cover.  It's an outstanding character portrait with an unusual pose, combined with great colors and lightning effects that really give this one a feeling of motion and power.  Very nicely done, and definitely worthy of a turn on the rotating office "Wall O' Covers" at work.

THE STORY:

Our story begins on the tropical island of Santo Marco, where Storm. . .a powerful mutant able to control the weather. . .uses her abilities to save a small coastal village from a tsunami.  As the villagers celebrate, military vehicles arrive and Storm is told that mutants are not welcome on Santo Marco.

Not wishing to instigate an international incident, Storm reluctantly departs, but finds herself needed for another emergency. . .this time at the Jean Grey School For Higher Learning, the school where Storm teaches. . .a place where young mutants learn to control and use their powers.

A student named Marisol Guerra (AKA Flourish) has taken over the school cafeteria.  She has used her powers of plant growth to fill the room with mold and mildew.  She informs Storm that she has changed her mutant name to Creep because that's what the kids who have been bullying her call her.

As Storm tries to talk to Marisol, she learns that the girl sees the school not as a safe place to learn, but as a place where children are taken from their families and indoctrinated into the X-Men's particular ideology.  Marisol feels that she was taken away from the place where her powers could do some actual good instead of simply doing what she's ordered to do by Storm and the other teachers.

Storm loses her temper when her purpose is challenged by Marisol, and she flies into the night.  Daybreak finds Storm over Santo Marco again. . .where she gets an enthusiastic greeting from the villagers she saved the day before.  Storm uses her powers to help the villagers clean up the aftermath of the tsunami, but once again the military shows up.

This time, they have brought construction vehicles and tell the villagers that they have to move because a company has bought their land to build a resort on.  Storm intervenes and a one-sided battle ensues.  Storm's powers are more than a match for the military and her example leads other villages to rebel against the corrupt government as well.

Back at the school.  Storm reluctantly apologizes to Marisol, and they fly to Mexico to reunite the young mutant with her family.  Storm has come to realize that a path can be shown to someone, but they have to want to follow that path instead of being forced down it.

The End.




THE REVIEW:
As I said above. . .I'm not a fan of the X-Men and I basically bought this comic for the awesome cover.  That said, I REALLY liked this story a lot!  It's the first issue of a (sort of short) series, but it stands alone very nicely as a one-shot story about an extremely powerful hero that has played many roles in the past, but is now forced to re-learn an important lesson now that she's a teacher. . .that a person must be guided down a path instead of forced.

It's a great little story with a lot of heart.  I may not like X-Men much, but I liked THIS X-Men story. It sort of stuck with me after I read it.  Especially the part where Storm apologized to the student.  I know from personal experience that sometimes a simple "I'm Sorry" are some of the hardest words to spit out.  Nobody wants to be wrong.  It's hard to admit when you're wrong, especially when you're in a position of authority over the person who was right.  Credit due to the writer for absolutely nailing the difficulty of something so simple.

So let's take a moment for the two things I look for in a good first issue.

Does it introduce characters in a new reader-friendly way?  I give this one a big yes!  I'm not overly-familiar with Storm beyond knowing she's an X-Man who controls the weather.  The story here DOES introduce that aspect of her, but digs deeper into the character than that.  Based on this story I don't know EVERYTHING about Storm, but I liked discovering what I know now about the character.

The second thing I look for in a first issue is if it tells a story I want to read more of.  Well, this is basically a one-shot, so it seems that there's not much more to the story at hand.  That said, with such a good dig into the main character, I DO want to read more. . .especially if the writer can keep delivering such though-provoking material built around the main character of the series.  So that's a yes. . .two for two!  It's a winner!

Before I wrap this up, let's talk about the art a bit.  The story here is great, but the artist really does his half of the work selling it!  Yeah, there's a few action scenes and they're nicely done, but where Victor Ibanez really shines here is in the facial expressions of the characters!  Sometimes you get a comic where the art is the star of the show, sometimes it's the writing.  This one combines the two equally to give the reader the best of both worlds.


Overall, for someone who tends to avoid almost everything X-Related from Marvel, I was pleasantly surprised to find myself reading what might be my favorite comic story in quite a long time!

From a story that is simple, but full of heart, to some incredibly expressive comic art, Storm #1 is a Longbox Junk gold nugget in almost every way.  I heartily recommend this comic to anyone looking for a thoughtful superhero story that isn't afraid to give an extremely powerful character some vulnerability that is relatable to even those of us who can't control the weather.  Very nicely done!

CONCLUSION

I forgot to mention it in the introduction, but as you can probably see from the covers of these comics, the were all part of one of Marvel's multiple soft reboot efforts in recent years called "All-New Marvel Now!", which was sold and advertised as a jumping-on point for new readers.  

So based on this small sample, did they succeed?

I'd say yes.  All-New Ghost Rider presented an intriguing twist on the familiar supernatural anti-hero, while giving the reader a great introduction to a completely new character.  Storm presented an established character with a long history in a way that made even a Non-X fan like myself take notice and want to read more.

 All-New Invaders was the only disappointment in that it was more of an Original Human Torch comic than a Defenders comic, with the other characters on the team playing cameo roles only. Plus the story was propped up by two overused story crutches.

That said, even though Invaders was a bit disappointing compared to Ghost Rider and Storm, it wasn't a BAD comic.  I was just expecting a little more than what I got.

Overall, I'd recommend any of these three comics. . .with the warning that you're not going to get much Invaders in your All-New Invaders #1.  My favorite of the bunch was Storm #1, which completely took me off guard with how much I liked a character I never paid much attention to before.

Up Next. . .

I think that after five posts of First Issue Fun, it might have run its course for now.  So next time out something different.  I'm not sure exactly what that will be right now, but I invite you to join me on whatever trip I decide to take into the back issue bins.  So until next time. . .

Be there or be square!

Tuesday, July 16, 2019

Longbox Junk - Captain America One Shots Part 1

Welcome back to Longbox Junk, home of comic reviews nobody ever asked for!

I've admitted before that I'm not a very big fan of what many think of as traditional comic book superheroes. . .the "capes and tights" crowd, in other words.  I like my heroes to be a bit more "grounded", even if they ARE inhabiting a comic book world.  Lone Ranger, Zorro, Jonah Hex, Tarzan, Green Hornet, Rocketeer, The Spirit, Sgt. Rock, The Shadow. . .THOSE are the kind of heroes that I love.

BUT. . .

That's not to say I don't like more traditional comic superheroes at all.  A good story is a good story, as far as I'm concerned.  As a matter of fact, one of my all-time favorite comic characters in general happens to be of the "capes and tights" variety (well, tights anyway):  The one and only Star-Spangled Avenger. . .CAPTAIN AMERICA!

So. . .

This being July, why not wave the flag a bit here in Longbox Junk?  I have a pretty good handful of Captain America one-shots in my collection. . .let's take a look, shall we?  We shall!

BATMAN & CAPTAIN AMERICA
Marvel/DC (1996)

SCRIPTS: John Byrne
PENCILS: John Byrne
COVER: John Byrne

What we have here is not only a Captain America team-up, but an intercompany Marvel/DC crossover with my OTHER favorite "traditional" superhero. . .the one and only Dark Knight Detective, BATMAN!  It's an out-of-continuity "Elseworlds" tale set in 1945 during the superhero-filled comic book version of WWII.  Let's take a look!

First, the cover.  There's our heroes front and center, and you can tell from their smiling faces that (despite being put out in the 90's) this isn't going to be some grim-n-gritty affair. . .there's gonna be some Nazi punchin'!  I really like this cover a lot.  Captain America is especially nice.  Moving on!

The Story goes like this:

Batman and Captain America cross paths in Gotham when Cap is pulled from the war in Europe and sent stateside for a secret mission. . .to find out if Bruce Wayne is behind attempts to steal a powerful new weapon code named "The Gotham Project".  After discovering each other's secret identities, the two heroes team up and track down the actual culprits. . .Joker and Red Skull, who are also working together.

In an action-packed finale in the skies over the Atlantic Ocean, Batman and Captain America fight to prevent Red Skull from dropping the world's first atomic bomb on Washington D.C., and with the unexpected help of The Joker, barely manage to save the day.

The End.

I have to say that I REALLY enjoyed this comic!  Not only does it star two of my favorite superheroes, but it's written in such a fun and engaging way that I had a big smile on my face reading it.

This is not the grim and driven "Is he a hero or is he a psychopath?" Batman.  This is not the sad and introspective "Can I still be a symbol of THIS America?" Captain America. You can find THOSE gloomy guys in new comics on the stands every Wednesday.  No. . .THIS is The Caped Crusader and The Star Spangled Avenger!

 This is a rollicking Silver Age throwback adventure where Batman calls Robin "Chum" and Captain America can't help smiling as he punches Nazis.  This is an adventure where Joker switches sides when he discovers he's actually working with Red Skull because Joker may be a Criminal Lunatic, but he's an AMERICAN Criminal Lunatic!

John Byrne knocks it out of the park in a big way on this one, walking the tightrope of making it Silver Age fun without making it Silver Age silly.  It's just a great story and most of all, it's FUN.  It's like a breath of fresh air after reading the gloomy and sad adventures of Captain America and Batman currently on the stands.

The art is as much a fun Silver Age throwback as the writing.  Byrne has truly outdone himself in perfectly merging art and story with comic full of bold and colorful action that's just as much fun to look at as it is to read.


A special mention goes to the fantastic, detailed full-pager of the 1940's Batcave!
Does it get any better than that?  In my humble opinion, I say no!


CONCLUSION

Bottom Line: If you are a fan of classic Captain America or Batman, you need to have this comic.  As I said above, it's like a breath of fresh air after reading the sad and gloomy adventures of Batman and Captain America currently on the stands.  It's FUN.  Sometimes you just want your comics to be fun.  John Byrne delivers on that in a big way. This comic is like a shining nugget of Longbox Junk gold and I highly recommend it.

BONUS: There's a Sgt. Rock and Easy Company/ Captain America crossover cameo in the first part of this comic before Cap is called to Gotham that's almost worth the price of admission alone!

A great start.  NEXT!

CAPTAIN AMERICA AND THE INVADERS
BAHAMAS TRIANGLE
Marvel (2019)

SCRIPTS: Roy Thomas
PENCILS: Jerry Ordway
COVER: Jerry Ordway

So what we have here is another Captain America WWII team-up. This time out with the Golden Age Human Torch and Namor. . .but it's before they became the Invaders, and the "Team-up" is really more like "Crossing paths without realizing it", so actually this is sort of a Invaders"Prequel". It's set very early in Cap's career before America entered the comic book version of WWII and he was still punching Nazi spies and saboteurs  stateside.  It's nice FRESH Longbox Junk that just came out this month and is still on the shelves.  Let's take a look!

First, the cover.  Hmmm. . .it's. . .okay.  I like the whole "America, Hell Yeah!" feel of it, but the execution seems off.  Cap looks a little strange, especially in the face and legs, and looks more like he's posing than running through fire carrying Old Glory.  I see now. . .THAT'S the problem.  It's an action scene that has no feeling of motion.  It's okay. . .not good, not bad. . .just okay.  Moving on!

The Story goes like this:

March, 1941.  With the world at war and America trying to stay out of the fighting, the newly-created Captain America is detailed to safeguard President Roosevelt during a fishing trip to the Bahamas as his first major assignment. 

Little does Cap or his superiors know, but a German U-Boat carrying Baron Zemo and a squad of Nazi Stormtroopers is ALSO headed to the Bahamas, intending to kidnap the abdicated King of England (Edward, now Duke of Windsor and Governor of The Bahamas) in order to force him to sit on the throne of a defeated England as Hitler's puppet king.

Luckily for both Roosevelt (the fishing trip is a cover for a clandestine meeting between the President and Duke of Windsor) and Edward, not only is a disguised Captain America on the scene, but also ANOTHER disguised U.S. "Special Agent", Jim Hammond. . .otherwise known as the Human Torch.  

Working together without realizing it, Cap and the Torch defeat Zemo and send the remaining Nazi Stormtroopers into a hasty retreat aboard their U-Boat, only for them to encounter yet a THIRD agent that destroys the fleeing sub. . .the mysterious Namor, The Sub-Mariner!

The End.

Hmmm. . .okay.  A pretty simple story about Captain America foiling a Nazi plan with the help of some allies he's not really aware of (he suspects there's something going on with "seaman" Jim Hammond, but is completely ignorant of Namor).  It's not a bad little story at all.  Nothing spectacular or even very memorable about it, but it's a decently-written tale of the sort that gets read once then goes into the longbox to be forgotten.

The problem here is the art.  Jerry Ordway is much better known for his DC work, and I've always found his style to be very workmanlike and somewhat plain.  Unfortunately, this comic is no exception, and is possibly even a bit worse than what I would usually expect from Ordway.  For such an action-packed story, the art is pretty stiff and utterly unremarkable.  Like the cover, the action seems more posed than dynamic. . .


That and Cap just looks strange through the whole comic from cover to end.  Really the only time the art hits the somewhat high bar of "Good" is during Namor's underwater scenes, and even those look stiff. . .


CONCLUSION
This is out on the shelves right now and, in my humble opinion, if you are anything less than a Captain America completionist you can safely save yourself five bucks by skipping this one.  It has a forgettable story and stiff, workmanlike art.  Unless you pick up one of the variants, even the cover isn't worth it. It's not a BAD comic. . .but it's not really what I'd call good, either. It's certainly not worth the five bucks Marvel is asking for it.  If you're curious, grab it from the bargain bin where the unsold copies will inevitably land. Don't pay cover price.

A bit of a disappointment.  NEXT!


CAPTAIN AMERICA AND NAMOR
(Captain America Vol. 1 #635.1)
Marvel (2012)

SCRIPTS: Cullen Bunn
PENCILS: Will Conrad
COVER:  Stuart Immonen

What we have here is our third WWII Captain America team-up story in a row!  This time out, teaming up with Namor against the threat of some of that special brand of creepy Nazi Magic/Science that deserves plenty of  superheroic punching!  

This issue is actually part of the ongoing Captain America series at the time (Vol. 5), but came in at a time when there were TWO Captain Americas and Marvel was trying to decide what to do, so they split up the regular series into smaller, separately-titled arcs (Captain America and Bucky, Captain America and Hawkeye, Captain America and Black Widow, and so on) that were team-ups with other characters.  So this is a separate story (as are all the Captain America And [insert name here] stories of the time), even though it's got an issue number.  Got all that? Okay. . .let's do this!

First, the cover.  It's a great cover! I've always been skeptical about how overpowered Namor is, and especially cringe at his seemingly random ability to fly (Why the $%&@ should an underwater character be able to fly? WHY?), but this cover is so nicely done that I don't really mind it showcasing everything I dislike about Namor at all.  The colors, the composition, the details on that tank. . .all outstanding. Stuart Immonen does a great job on this one.  Moving along!

The story goes like this:

France, 1942.  Captain America encounters Namor after a botched parachute jump that lands Cap miles away from his own unit.  He joins forces with the Sub-Mariner against a unit of Hitler's Occult Specialists, The Thule Society. . .who are attempting to harness the destructive power of an ancient Lemurian artifact.

In flashbacks during the battle, we see that Namor was given the information about the Thule's plans by a mysterious organization calling itself "The Covenant".  He accepts their information, but declines their offer to join them.

After a brutal battle, Captain America and Namor emerge victorious.  Namor destroys the artifact that the Thule Society were using. . .letting Captain America know that it holds the power to win the war easily, but at the expense of the Atlantean people (their souls are used to power the artifact).

At the end, it is shown later that The Covenant has recovered the artifact and pieced it back together, and that they have imprisoned Atlantians that they intend to use to unlock its terrible power, as well as one of the Nazi Thule scientists Namor thought he had killed. . .

The End.

Not a bad story at all.  Not great, mind you. . .it's mostly an extended battle scene broken up with flashbacks. . .but it's well-written and moves along at a snappy pace.  

It's actually more of a Namor story than a Captain America story, but that's fine.  Namor is one of those characters that has the kind of overbearing attitude that can shine in the hands of a good writer. . .sort of like Doctor Doom.  This writer handles Namor well, having him throw dry-witted verbal burns on pretty much everyone who speaks to him.  Namor's dialogue is probably the best thing about this comic, and is really what elevates this one-shot beyond a simple "Nazi Punchin' Team-Up"

I really liked the art on this one as well.  Unlike the stiff and posed-looking Ordway art on the previous one-shot, the art here is dynamic and fluid, shown from interesting perspectives, and generally just making every page great to look at.  I like the more realistic and grounded modern comic interpretations of WWII Captain America we've gotten since the first Captain America movie, and this artist hits that perfect balance between super-hero and ground soldier that I like. . .


CONCLUSION

I mentioned in the intro to this comic that I'm not a huge fan of Namor in general because his power set just seems sort of random. . .especially his ability to fly.  That said, between the great dialogue from the writer and the detailed, powerful art, this one shot delivers a version of Namor that I liked a lot. Don't get me wrong. . . I'm still not a fan, but this story is definitely a winner.  And not for nothin' but Captain America in this issue hits all the great "WWII Nazi Bustin' Cap" points that I could want from a good wartime Captain America story too.  

Definitely pick this one up if you should spot it in the bargain bin.  

And last but (hopefully) not least. . .

CAPTAIN AMERICA/ NICK FURY
THE OTHERWORLD WAR
Marvel (2001)


SCRIPTS: Peter Hogan
PENCILS: Leonardo Manco
COVER: Leonardo Manco

And here we have ANOTHER WWII Captain America team-up (I didn't plan it that way.  Just sort of happened), making this first one shot batch 4 for 4!  I don't mind, though.  I love seeing Cap back in his prime wartime Nazi-Punchin' days.  This time out, he's teaming up with Sgt. Fury and His Howling Commandos for a magic-filled adventure in the otherworldly realm of the Dread Dormammu!  Let's do it!

First, the cover.  Leonardo Manco is one of my favorite comic artists and he doesn't disappoint here!  I really like Cap's heroic face and stance compared to Fury's no-nonsense look.  Manco's Red Skull is about one of the nastiest (in a good way) versions I've seen.  The one thing I don't like is Cap's strange gloves (which are the same through the whole comic).  I like how Manco puts his own flavor onto familiar characters, but those gloves are pretty bad.  Moving along! 

The story goes like this:

Sgt. Nick Fury and his Howling Commandos accidentally cross paths with Captain America and Bucky when they both gain information that a secret flight with a deadly new weapon is due to depart from a hidden airfield.  The stakes are raised when the Red Skull's involvement is revealed. 

Bucky and Cap disappear into a strange portal of light while chasing Red Skull and trying to capture the weapon, which is a mystic amulet stolen from Tibet. . .the Eye of Agamotto (of Dr. Strange fame a few decades in the future).  The Nazi's were also holding a priest, who is revealed to be The Ancient One.  He sends Fury and his team into the portal after Cap and Bucky.



On the other side of the portal is a strange, magical world unlike anything Cap or Fury has ever seen.  Captain America manages to grab the amulet from Red Skull, but during their escape, Bucky is wounded during a battle with gigantic creatures and Cap leaves him in a cave while he gets help.

Elsewhere, Fury and the Howlers make their way toward the sound of fighting, gaining directions and information from a village of strange, alien beings.  In the meantime, the ruler of the realm. . .none other than the Dread Dormammu. . .has struck an uneasy alliance with Red Skull in exchange for his assistance in gaining back the Amulet.

Red Skull takes Bucky captive and offers his life in exchange for the Amulet.  With the help of The Ancient One's magical trickery and some good bluffing on the part of Fury and Captain America, the heroes manage to escape Dormammu's realm with both Bucky and the Amulet.  Back on Earth, The Ancient One erases everyone's memories of the whole incident. . .leaving it as a forgotten chapter of WWII.

The End.

Well. . .Allrighty, then.  Captain America and Nick Fury in another dimension going up against the Dread Dormammu?  It actually reads better than it looks like it would.  As a matter of fact, I really liked this story!  Like the Captain America/ Namor one shot above, this is actually more of a Sgt. Fury story than a Captain America story. . .with just a dash of Dr. Strange thrown in for good measure.  

That said, like the Cap/Namor issue, I don't really mind Captain America being a secondary character here.  I'm not a big fan of Fury and The Howling Commandos in general.  When it comes to war comics, I've always been drawn more toward DC because of their more Anti-War stance.  Fury and The Howlers always seemed to glorify war in a very "Comic Booky" way.  But HERE (even though this is a jaunt through a very "comic booky" situation), the writer makes Fury and Company gritty and readable, without making them TOO dark.  I like this version of the characters a lot more than I normally would.

Captain America is pretty much there to heroically punch things and Bucky serves his usual Golden Age role of getting injured or captured (in this case, both).  So their roles are definitely second fiddle and not quite as well-written as Fury's.  That's not to say they're written badly.  They're just supporting characters in their own story.

Overall, this whole thing moves along at a very quick, very readable pace.  It's not the greatest comic story I've ever read by a long shot, but it's also a long way away from the worst.  It sort of sits in the middle of the scale as something that's not a particularly memorable story, but it IS a pretty fun story. . .so that gains it a few extra points in my book. 

BUT. . .

What REALLY takes this story up a notch is 63 glorious pages of fantastic Leonardo Manco artwork!  I mentioned above that Manco is one of my favorite artists and every single panel of every single page of this comic is feast for the eyes for a fan such as myself.  If you're NOT a fan of Manco's dark and gritty, sorta spiky art style, then you probably won't get as much out of this as I did, but to ME, the art alone is pretty much worth picking this one up.


I really like Manco's unusual panel layouts, and he thrives when given mystical or otherworldy subjects to work with.  After seeing this comic, I REALLY wish he could have done a Doctor Strange ongoing series.  I mean. . .just look at THIS!


CONCLUSION

Like I said above in my review of the Batman/Captain America crossover. . .sometimes you just want your comic books to be FUN.  Well, this is a fun comic book!  It's basically a fast-paced, unusual story that sold pretty well when it came out, but is now pretty much forgotten.  It's never been reprinted and there's barely any reviews. . .in other words, Longbox Junk.  That said, it's FUN Longbox Junk backed up by some stunning artwork.   In other words, it's a good read that's nice to look at that can be found pretty easily in the bargain bin. . .so definitely pick it up if you spot it!  

So there you have it.  A decent handful of Captain America One Shots.  Overall, not a bad bunch.  Bahama's Triangle was a bit disappointing, but even so it's not COMPLETELY bad. . .just. . .not great.  The other three are all good bargain bin picks, with Batman/ Captain America being the best of the bunch and definitely worth hunting down.

Up Next. . .

MORE Captain America One Shots!  
*waves flag* Awwwwwwwwww. . .YEAH!

Be there or be square!

Monday, March 5, 2018

Longbox Junk - Invaders Now!

Let's take a look at the 5 issue mini that answers a question I never asked:  What if Marvel superheroes were combined with Cthulu?  But it's okay, because nobody ever asked for this review either.  Let's do this!


The Invaders confused me a bit.  I thought that they were an actual Golden Age team, but I was a bit surprised to find out that they were actually created in the 60's and retconned into the WWII era.  I wonder if this might be one of the earliest examples of this being done.


I'm also not sure why this mini was noted as a crossover between Dynamite and Marvel, maybe some licensing issues with some of the Golden Age characters?  From the little information I can find, it looks like Alex Ross had a lot to do with it as some sort of pet project to bring The Invaders back into the public eye.


I don't think he really succeeded because there was just this, another Avengers/Invader crossover mini and a (original WWII) Human Torch mini before The Invaders sort of vanished again.


ANYWAY. . .




INVADERS NOW!

Marvel/Dynamite (2010 - 2011)
SCRIPTS: Christos Gage & Alex Ross
PENCILS: Caio Reiss
COVERS: Alex Ross


ISSUE 1

This first issue was mostly a "Let's get the band back together" affair, with the Golden Age Vision bringing together the original members of the Invaders (plus the modern Union Jack) after becoming aware of a magical disturbance related to one of the team's more disastrous missions during WWII.


All in all, a nice introduction. The art is clean and sharp, but a bit dodgy in places, especially in faces (which all sort of look alike) and body proportions here and there.


ISSUE 2

This issue is mostly a flashback to WWII and a battle between the Invaders and Hitler's Uberkommando Super-Axis (Nazi Invaders) trying to stop Arnim Zola (who is "killed" during the battle on his last day as a human) from releasing a deadly plague on Europe.


Afterwards, the Invaders have to make the decision to stop the plague by completely wiping out a town of infected innocents. In the present, the reformed Invaders travel back to the destroyed town and are greeted by the ALSO reformed Super-Axis.


The story here was pretty good, even though this is the second straight issue of setup. The art remains hit and miss. . .generally good with some moments of being great, but also borderline bad in spots. I wish Alex Ross would have been on interiors instead of just providing script assistance and covers.  That alone probably would have elevated this series in a big way.


ISSUE 3

So now we're (mostly) out of exposition mode and the action heats up. Most of the issue is a battle between the Invaders and Super-Axis, but Union Jack and Spitfire break off and confront the heart of the matter as the destroyed village rebuilds itself.


In the church is a man who survived the destruction of the village in WWII who has summoned a  Cthulu-like space God (Shuma-Gorath) that has enabled him to draw the Invaders back so he can have his revenge.


Once the battle with Super-Axis is done with, Super Soldier (Steve Rogers during one of his "I'm not Captain America now" phases) makes a deal with the old man: Give the Invaders a chance to cure the plague and undo what was done long ago and they will sacrifice themselves willingly if they fail.


So. . .a pretty busy issue. The writer manages to keep things interesting, but the art drops the ball a bit, taking an obvious downward dip, especially in faces. What SHOULD be a couple of epic moments aren't nearly as good as they should be because of weird facial expressions.


ISSUE 4


Things get a little confusing in the lead-up to the final issue.


The old man summoning Cthulu . . .er. . .Shuma-Gorath gives the Invaders 24 hours to cure the plague Zola created back in WWII. They succeed by combining science and magical artifacts (along with some nice Marvel cameos) Yay! Day saved!


But THEN the old man has a vision of his family telling him he's doing the wrong thing and he decides to reverse the spell, only for Zola to step in with Super-Axis (now nice and refreshed after getting their asses handed to them by the Invaders shortly before) to kill the old man. DOUBLE PAGE SPLASH! Shuma-Gorath arrives on Earth!


This issue was 50/50 like/not like for me. There seemed to be quite a bit of ex machina going on, but the search for the cure was pretty interesting. The art was better than last issue, but the final double page scene of Shuma-Gorath bursting into our dimension looked sketchy and unfinished when it should have been awesome.  Where's Alex Ross when you need him?


ISSUE 5

First off. . .fantastic Alex Ross cover!
They were all good, but this one is the best of the bunch. Definitely poster-worthy.


And so we come to the big finish. . .The Invaders vs. Arnim Zola, the Super Axis Uberkommando, and MOTHER FU**ING CHTULHU! Er. . .Shuma-Gorath, that is.


As you might guess, the story is pretty much done with and this issue is a straight up fight from page 1 almost to the end. There's a quiet scene to finish things off, where the heroes agree that if anyone needs them, they'll always come back together no matter what else they have going on. But other than THAT. . .it's all punching, all the time.


The heroes eventually prevail against the extremely uneven odds, thanks to the timely ex machina assistance of an entire village of ghosts. Because. . .comic books, okay?


It was basically "Solve The Problem By Punching it", but it was still fun and brought the story to a close in a satisfying way.


CONCLUSION

This mini was enjoyable in a "Read it and forget it" sort of way.


I liked that it was set in a sort of strange time for Captain America, where Steve Rogers was Super Soldier and Bucky Barnes was Captain America.  I think (from the few bits of info that I've found) that this was one of Steve Rogers' first post-return from "death" appearances in the Captain America uniform.


But that aside, this was a very quick read with a decent story (even if it mostly served as an excuse to get the Invaders back together).  The art swerved back and forth unpredictably between very good, almost great, to pretty bad. . .but generally was pretty good.


Overall, I found this mini to be good. . .not great, and not particularly memorable, but good. The writing was decent and the art was here and there, but also decent. It was all just good Silver Age-Style throwback comic book fun. What more could you ask for?


Up next. . .


It's another one of those mini's that's actually a collection of one shots.
Dynamite's 4 issue Lone Ranger and Tonto.  Be there or be square!