Showing posts with label Indiana Jones. Show all posts
Showing posts with label Indiana Jones. Show all posts

Wednesday, August 9, 2023

Longbox Junk - The Further Adventures of Indiana Jones #6

Welcome to Longbox Junk, the place to find comic reviews you never even knew you wanted!

Those of you who have been reading Longbox Junk for a while know that I'm not really a fan of most superhero comics.  MY favorite heroes are the more pulp-style characters. . .Tarzan, Lone Ranger, Zorro, The Spirit, Green Hornet, The Shadow, James Bond, Rocketeer. . .so on and so forth.

If you haven't been reading long enough to know this, well now you do. . .and a hearty Longbox Junk welcome to you!

Not that there's anything wrong with a good superhero story.  Batman, Moon Knight, and Captain America are some of my favorite characters out there.  But in MY humble opinion, there's nothing better than some good old-fashioned pulp action.

Today's comic stars a hero that is a modern throwback to those classic pulp adventures, the one and only globetrotting archeologist and adventurer, Indiana Jones! 

I'm a big fan of Indy. The movies are great!  I even liked the much-maligned Kingdom of the Crystal Skull.  And even though the newest (and presumably last) Indy movie outing, Dial of Destiny, landed with a resounding thud, I still had fun watching it.  

Indy's comic adventures on the other hand. . .

They have a bit of a problem.  Despite the character being a homage to the pulps, Indiana Jones' adventures don't often translate well to the printed page.  I guess it's hard to reproduce the spectacle, action, and music of an Indiana Jones movie into silent words and pictures.

Not that they haven't tried! What we have here today is an issue of an early effort by Marvel to continue the adventures of Indiana Jones on the comic page.  The series lasted a respectable 34 issues from 1983 to 1986, and actually established its own continuity outside of the original Raiders of the Lost Ark. . .similar to what Marvel did with Star Wars.  

Marvel added character development and a supporting cast that assumed the first movie was going to be the ONLY movie.  The series even completely ignored Indiana Jones and the Temple of Doom when it hit the theatres in 1984. . .opting to just continue along as they were. 

 It's just sort interesting to me that Marvel created a whole divergent Indian Jones continuity that most of the movie fans probably aren't even aware exists.

So let's take a look at what Marvel was doing with Indiana Jones back in 1983, shall we?  We shall!

THE FURTHER ADVENTURES
OF INDIANA JONES #6
Marvel (1983)


COVER: Howard Chaykin


CLUB NIGHTMARE!

SCRIPT: Archie Goodwin & David Michelinie
PENCILS: Howard Chaykin
INKS: Terry Austin

THE COVER:

I like Howard Chaykin's art a lot.  He's actually the FIRST artist I ever really took particular notice of, because of his work on the first comic series I ever collected, Star Wars.  But this isn't Chaykin's best work.

I mean. . .it's okay.  It's not a BAD cover.  It's just not that great.  For some reason, even though there's plenty of action being depicted, this cover seems sort of bland.  Not really something I'd give a turn up on the office wall.  Like I said, I like Chaykin's work. . .but I guess they ALL can't be winners.  Let's get inside this thing!

THE STORY:

We begin our tale in New York City, sometime shortly before WWII.  It's the day of the grand opening of "The Raven's Nest", the hottest new nightclub in Manhattan, owned by Marion Ravenwood and her silent partner, Professor Indiana Jones.

But their big day gets off to a shaky start when Marion narrowly avoids being hit by a car outside the club.  Indy saves her in the nick of time.  He chalks it up to a nasty accident.  Marion isn't so sure.


It seems that notorious criminal Emil Marko had tried to get Marion to let him be a partner in the club, so as to use it as a front for an illegal gambling club.  When Marion turned down his offer, he was not pleased.  This revelation convinces Indy that Marko must have been behind the "accident" earlier and that Marion is in danger.


That night, at the gala grand opening of the Raven's Nest, all seems well.  The sold out crowd is enjoying the music and drinks. . .but a bit of a dark shadow falls on the proceedings as Emil Marko is spotted by Indy and Marion among the guests.  

But before they can do anything about the gangster, calamity befalls the party!  A pillar collapses, and it's only through the quick thinking and action of Indy that it doesn't land in the crowd!

Marion closes down the party, promising to re-open the Raven's Nest after repairs are completed.  The crowd leaves, except for Emil Marko and his bodyguards.  Indy and Marion confront him.


Marko insists he had nothing to do with any of the "accidents" and leaves.  In the closed-down club, Indy, Marion, and their friend Jamal (an antiquities dealer) discuss what will happen next.  Repairs will be made. The club WILL re-open.


A FEW DAYS LATER. . .

While the club is readied to open again, Marion and Indy enjoy lunch together and a carriage ride through Central Park.  As they discuss what to do about Emil Marko, a shadowy figure emerges from the trees and shoots a blowgun dart, hitting the horse pulling their carriage!  

Indy manages to save himself and Marion with his whip, leaping from the runaway carriage before it plunges into the icy waters of the lake!  After this third "accident" they are now definitely convinced that Marko is trying to kill Marion.  Indy resolves to get some proof to take to the law.



LATER THAT NIGHT. . .

Indy and Marion have hatched a plan to infiltrate Emil Marko's mansion.  Marion will provide a distraction by meeting with Marko, pretending to want to smooth over their differences.  In the meantime, Indy will come to the back of the mansion by boat and try to find some evidence in Marko's office. 

Both parts of the plan initially go off without a hitch, but Indy runs into trouble when a guard unexpectedly catches him in the act of going through Marko's files!  


Now that the jig is up, Indy and Marion are forced to flee under gunfire as Marko's guards pursue them from the mansion.  They make it to Indy's boat and make a run for it down the river.  Unfortunately for them, a waiting boat opens fire and gives chase!

Indy jumps to the second boat in order to subdue the man chasing them.  A gunfight turns into a knife fight, and then a fist fight as the person in the boat turns out to be a bigger challenge than Indy thought.  But just as our hero gains the upper hand, he hears Marion shouting for help from the other boat!


The gunfire has disabled the boat's controls and Marion is headed for some rocks! The gunman jumps from the boat as Indy takes the wheel and dashes to Marion's rescue.  He manages to save her just before her boat slams into the rocks and explodes!


The danger now past, Marion and Indy discuss what they both discovered while in Marko's mansion.  Surprisingly, Indy has come to the conclusion that Marko wasn't behind ANY of it. . .but he thinks he knows who was. 

And so the pair head straightaway to their friend Jamal's shop.  Indy is convinced that ordinary thugs wouldn't use blowguns or the strange wavy knife the man in the boat had.  Jamal's shop is closed, but Indy and Marion break in. . .and find explosive blasting caps!


Having found proof that Jamal is up to no good, Marion and Indy rush to the Raven's Nest, where they catch Jamal red-handed as he plants dynamite around the club!  Confronting Jamal at gunpoint, he confesses that he's been behind all the "accidents".  

Jamal had made a lucrative deal to smuggle illegal artifacts into the United States.  He had hidden them in the decorations he provided for the Raven's Nest.  He tried to make it look like Marko was trying to kill Marion in order to reclaim the artifacts and then blow up the club to hide the evidence.

As he confesses, Jamal catches Indy off guard and attacks!  As the two fight their way through the club, a fire ignites and the building begins to burn down around them, the flames coming closer to the crates of dynamite!


Seeing that the club is about to come down around them, Marion and Indy make their escape.  Indy tries to rescue Jamal, but their former friend tries to save some of the artifacts and Indy is forced to abandon him as explosions rock the club!


Marion and Indy barely escape the exploding club.  In the aftermath, as firefighters try to douse the burning Raven's Nest, Marion tells Indy that it's a complete loss.  In her haste to open the Raven's Nest, she didn't get any insurance for the club.

Indy reveals that he knew she'd forget and got a policy without her knowing about it.  All's well that ends well.



The End.

THE REVIEW:

Okay. . .there it is.  Hmmmm.  Interesting.  

The first thing I like about this issue is that it's a single self-contained story.  A one-shot.  I DO like a good one-shot story!  I wouldn't call this a GREAT one-shot, but it's a good one.  Looking at the other issues of this series I own (six of them I got at a yard sale a few weeks ago), and a peek at GCD tells me that this whole series is in nice little bite-sized pieces.  One shots, two-fers and just a couple of four parters later on.  I like that in a series.  It makes a comic series easy to collect and read in single issues.

As far as the story itself, it's not really what I was expecting from an Indiana Jones story.  No exotic locations (unless you count Central Park as exotic), no death traps, so on and so forth.  It's a bit of a departure.  Definitely a scaled-back Indiana Jones story.  Does that mean it's a BAD story? Not at all.  It's hard to find a bad story from the late comic veteran Archie Goodwin.  Is it a masterpiece? No.  It's just a fun little romp through pre-war New York with Indiana Jones, and that's fine with me.

Once again, looking at the other issues I have (and GCD) I see that Marvel sort of did the opposite of what they did with Star Wars.  Instead of going crazy and expanding the original source material WAY beyond the original movie (as with Star Wars), Marvel scaled things DOWN.  They certainly went around the world with Indy, but many stories are set in and around New York City and the University Indy teaches at.  I kind of like this scaled down approach.  It gives us unusual little Indiana Jones stories like the one in this issue (and in some of the others I have).

So, getting back to the story itself, it's a nice little read.  It has a clear beginning and end.  It reminds me of what an episode of a Indiana Jones television show might be like.  Sort of like the show they had on for a while about young Indiana Jones that I really enjoyed.  I could easily see a T.V. show about an older Indy with stories like this one.

On the art side of things. . .

Like I said in my look at the cover, I'm a fan of Chaykin's early work.  He was the first artist I ever paid attention to, thanks to his work on Star Wars.  I'm not such a fan of his later, much more angular and exaggerated style, but thankfully this is before that time.  

Like the cover, this is certainly not Chaykin's best work, but it's not bad at all. Chaykin has one of those unique and recognizable "love it or hate it" kind of styles, where there's not much opinion in between.  I'm on the "love it" side when it comes to his earlier stuff like this.

One thing I DON'T like about the art is how Chaykin utterly fails to capture the likeness of Harrison Ford as Indiana Jones.  But to be fair, I think I read a while back while writing another review that I had the same gripe about (I think it was when I did my review of Topps' X-Files series) that often with licensed properties, the company will get the rights to the characters, but not the likeness of the actors. 
 
CONCLUSION

This was a strange little scaled back Indiana Jones story, but I liked it a lot!  Archie Goodwin gave this one-shot a cinematic feel that made me think of what an Indiana Jones T.V. series might be like.  

If you're a fan of Indiana Jones and want to see a different take on the character than what we get in the movies (or the Dark Horse comics that came later), then give this early Marvel series a look.  You'll get bite-sized chunks of story that have unique continuity, character development and supporting cast.  

This story isn't a masterpiece, and honestly it's a bit forgettable.  One of those stories you read and then forget about pretty quickly.  That said, it's fast-paced and fun.  And like I say pretty often, comics don't ALWAYS have to be deep commentary. . .comics can sometimes just be fun.  This is one of those comics.

This story (and the whole series) has been reprinted in a HEFTY omnibus by Dark Horse, but the individual issues have to be found in the back issue bins.  I've read the other five issues I have and can say that I enjoyed each of them, so this is definitely a series worth taking a look at.  All in all, The Further Adventures of Indiana Jones is a nice little chunk of Longbox Junk. 

Up Next. . .

I'm feeling a little random!  I think I'll just reach into one of my boxes and pull out an issue. Yeah. . .I like the sound of that.  Will it be a Golden or Silver Age oldie? 80s? 90s? Brand new? I DON'T KNOW!

Be there or be square.

Wednesday, February 17, 2021

Longbox Junk - One Shots (Part 2)

 Welcome to Longbox Junk, where the comics are cheap and nobody asked me to review them!

 After spending several months grinding through all sixty issues of Marc Spector: Moon Knight, I've decided to cleanse my palate a bit by returning to my favorite kind of comic. . .One shots!  Tight little packages of comic book goodness where the creative team is tasked with giving the reader a complete story in one and only one issue.   

With a single issue to work with, the creative team has nowhere to hide.  It's easy to fail, but when the team is up to the task, the results can be some of the best stories to be found in comics.  

In PART ONE , I was pleasantly surprised to find a handful of decent little stories, without a single stinker among them and a couple of them even being real nuggets of Longbox Junk gold.  How will this batch fare?  Let's find out!

ONE SHOTS (Part 2)

INDIANA JONES AND
THE SHRINE OF THE SEA DEVIL
Dark Horse (1994)
Cover: Gary Gianni

Shrine of the Sea Devil
Reprinted from Dark Horse Comics (1992), Issues 3-6

SCRIPT: Gary Gianni
PENCILS: Gary Gianni

THE COVER:

Indiana Jones is all about action and adventure, and this wonderful painted cover delivers exactly that! Indy clinging to wreckage with a sinking ship in the background and being menaced by a giant tentacle? THIS is the kind of cover that makes me want to get right inside and see what it's about, so let's do it!

THE STORY:

1935. . .The South Pacific. Indiana Jones recovers a map leading to the legendary "Shrine of The Sea Devil".  Unaware that the crew of the ship he has hired is plotting mutiny based on rumors of a rich treasure to be found, Jones and his colleague, Professor Casper, steam toward the undersea location marked on the map.

Anchoring off the coast of an active volcanic island, Indiana Jones suits up to dive into the shark-infested waters.  While Jones explores the mysterious underwater ruins, the crew make their move!  A fight breaks out as they take over the ship.  

Unknown to either Jones or the mutinous crew above, Jones' exploration has awakened a gigantic squid.  It nearly kills Indiana Jones before turning its attention to the ship above.  Frantic crewmen desperately fight the creature's huge tentacles before the ringleader of the mutineers uses explosives in the ship's hold to drive off the giant monster. . .but in the process, he also sinks the ship!

Indiana Jones survives both the squid's attack and the sinking of the ship.  At the end, he is rescued by a passing plane piloted by none other than Amelia Earhart.

The End.

THE REVIEW:

I'm a huge fan of the Indiana Jones movies.  I'll even take a beating trying to defend Indiana Jones and The Crystal Skull!  But I'm not very familiar with the comic adventures of Indy.  This is actually the first comic beyond Marvel's straightforward adaptation of Temple of Doom featuring Indiana Jones that I've read.

Unfortunately, my first impression of comic book Indy isn't as high as I'd like it to be.

It's not that the story is BAD.  It's not bad.  It's okay.  But I expect more than okay from a story featuring a character that literally personifies action and adventure.  This story really just wasn't very exciting at all.  I'd say that it was more interesting than anything.  Once again, not bad, but I wanted more.

As far as the art goes, I'm a fan of Gary Gianni and his gritty, sketchy, realistic style.  I REALLY like his painted cover. . .I think this might be the first time I've seen any of his painted work.  The interior art is a touch sketchier than I'm used to from Gianni, though.  It's nicely done, but looks just a little rushed in places.


Overall, this wasn't a BAD story, it's just that I was expecting a little more than what I got.  It's too bad that the first comic I've read featuring one of my favorite characters' adventures outside the movies was just "okay".

NEXT!

KID COLT 
Marvel (2009)
COVER: Luke Ross

Kill The Kid!
Physical collection of Kid Colt (vol. 2 - 2009) digital comic Issues 1 - 5

SCRIPT: Tom DeFalco
PENCILS: Rick Burchett

THE COVER:

A very nice action shot of the title character!  I love the sense of motion and the feeling of a moment frozen in time the artist gives us here.  What more can I say? It's simply a great western comic cover!

THE STORY:

After helping a man during an unfairly-matched gunfight, Everett Hawkmore discovers that he's accidentally fallen in with the wanted criminal known as Kid Colt.  Hawkmore rides with Colt as he tries to clear his name by finding a witness to the gun battle where Kid Colt killed six men in self defense, but was labeled a murderer.

The vengeful Sheriff McGreeley, brother of one of the men killed by Colt, hires a notorious bounty hunter named Sherman Wilks to bring Colt in for a hanging.  During a confrontation with Colt and the Bounty hunter, a gang of brutal scavengers attack, forcing Kid Colt and Wilks to join forces to fight them off.

After the dust has cleared, Kid Colt gives Wilks his side of the story (re-telling the origin of Kid Colt), but Wilks is a man of his word and is still determined to bring Kid Colt in despite him saving his life.  It comes down to a quick-draw gunfight, with Kid Colt being the one to walk away alive.  

In the end, Hawkmore disguises himself as Wilks and uses Wilk's body to collect the bounty on Kid Colt, then rides out with Colt to accompany him as he continues to try and clear his name.

The End.

THE REVIEW:

Okay. . .not a bad little story!  It's got action, adventure, likeable characters, and a couple of twists and turns along the way.  Not much more that I could ask for in a good western tale.  It's not a deep story.  At heart it's actually a pretty simple narrative.  But sometimes all I want in a comic is just a decent story that keeps me engaged without making me strain my brain too much.  This comic does exactly that.  There's not many western comics out there these days, so it's nice to find a good one.

As far as the art goes, I thought Rick Burchett's art from Impact's Black Hood (a severely-underrated nugget of Longbox Junk) was the best part of that series, but his cartoony and sort of exaggerated style isn't really a great match for a western story.  There's nothing wrong with the art and it tells the story nicely, but in my humble opinion something darker and grittier (like the cover) would have worked better.



Overall, this one shot gives the reader a solid western story with lots of action and adventure.  It's not a GREAT story, but it's a GOOD story.  Sometimes you just want a good story.  If you're a fan of western comics, then this is one to keep your eye out for in the bargain bins because there's not many newer ones out there.  

NEXT!

TACO BELL / FANTASTIC FOUR
Marvel (2011)
COVER: Steve McNiven
Originally from Marvel Knights 4 (2004) Issue 1

Wolf at the Door / A Day In the Life of the Fantastic Four

SCRIPT:  Paul Tobin (main) & Colleen Coover
PENCILS: Craig Rousseau (main) & Colleen Coover

THE COVER:

A stunning portrait of Marvel's First Family with sharp details, a fluid sense of motion, and outstanding colors.  The characters almost seem to leap right off the page! Such a great cover.  Too bad McNiven didn't do the interiors.

THE STORY:

The Fantastic Four leap into action when a giant robot runs amok in New York City, draining power and causing massive blackouts.  

As Mr. Fantastic, The Human Torch, and The Thing battle the rampaging robot, Sue Storm follows the trail of destruction back to its creator. . .The Wizard.  It turns out that the robot was never built for evil purposes, but somehow malfunctioned with an ever-growing hunger for energy.

As the battle continues in the streets of New York City, the robot senses a powerful energy source and sends a probe to investigate.  The energy source is none other than the Silver Surfer!  Following the probe back to Earth, the Surfer uses his Power Cosmic to overload and shut down the out-of-control robot.

The End.

THE REVIEW:

So this one's a bit of an odd bird.  From a bit of research, I've found that it's a giveaway comic (hence the Taco Bell logo on the cover) and its "value" varies wildly (as in from $2.00 to $95.00!) enough for me to not really know exactly HOW much this strange little thing is "worth".  I bought mine for a dollar, so I guess I got a good deal.

But enough about that.  The comic itself is pretty thin, coming in at twelve pages long.  The story is just on the good side of okay.  It's obviously written for a younger audience, but it's not bad for what it is.  I liked that they didn't use Doctor Doom as the obvious villain choice, and the guest-starring role of Silver Surfer was also an interesting choice.

The art is light and a bit sketchy, but tells the story nicely.  The scenes with Silver Surfer were actually very well done and probably the most enjoyable part of the comic. . .which is interesting since this is supposed to be a Fantastic Four comic.

There's also a one-page "gag" story showing the individual members of the Fantastic Four fighting crime around the world, then gathering at the dinner table and talking about their day like it was nothing special.  It's a nice little addition that I got a small chuckle out of.


Overall, this is a decent little Fantastic Four story.  Not the best I've read. . .not the worst.  It's written for a younger audience, but is perfectly readable for adults as well.  It's actually more of a Silver Surfer story than anything else.  I'm not even a Fantastic Four fan and I found it pretty enjoyable.  

AND FINALLY. . .

STAR WARS: PURGE
THE HIDDEN BLADE
Dark Horse (2010)
COVER: Chris Scalf

The Hidden Blade

SCRIPT:  Haden Blackman
PENCILS: Chris Scalf

THE COVER:

If you're a Star Wars fan, you don't need ME to tell you how great this cover is!  A dark, menacing portrait of the villain everyone loves to hate, set off perfectly by the brilliant glow of Vader's red lightsaber.  It's a simple cover, but the artist really captured the essence of Darth Vader here!

THE STORY:

Set shortly after the events of Revenge of The Sith and in the aftermath of the Jedi Purge of Order 66, Darth Vader has been tasked by the Emperor to oversee the defense of a vital factory producing armored AT-AT walkers needed to continue the Emperor's brutal takeover of the Old Republic.

While fighting off repeated attacks by rebellious natives, Vader learns that they are led by a Jedi.  He leaves the base he was ordered to protect and goes on the hunt, first tracking down the Jedi's Padawan and defeating him, then barely winning a battle against a gigantic native creature before finally confronting the hidden Jedi.

After a short and vicious battle, Vader defeats the Jedi and returns to the base to find it destroyed in his absence.  He realizes the Jedi revealed himself on purpose to distract Vader and make him neglect command of the base's defense.  The Emperor arrives and is disappointed by Vader's failure.  He leaves his apprentice in the ruins of the factory to meditate on his mistake.

The End.

THE REVIEW:

This short tale of Vader's early days as the Emperor's enforcer was a great read!  It had all the action I want from a Star Wars story, and the ending with the mighty Vader brought low by a simple trick of misdirection aimed squarely at his obsession with hunting the remaining Jedi was surprising and clever.  I was expecting Vader to come out on top in a Darth Vader comic, but having him defeated in such a small and easy way was really interesting!

As far as the art goes, I really enjoyed the moody, painted artwork!  It has a mysterious and hazy quality, with muted tones that are set off by occasional slashes of bright color to great effect.  Every panel on every page invites the eye to linger an extra moment.

Overall, this is a great read for Star Wars fans!  The story of Vader's defeat by a simple trick is engaging and interesting, and the moody painted art is a feast for the eyes.  This is definitely one to keep your eye out for in the bargain bin.  It's a certified nugget of Longbox Junk gold!

CONCLUSION

There you have it. . .another little handful of Longbox Junk one-shots.  All in all, not a bad bunch.  Not quite as good as the first batch, but still not bad.  The clear winner here for me was the Star Wars: Purge Darth Vader comic.  At the bottom of the bunch I'd have to say would be the Fantastic Four comic. . .just because it's such a slim story.  Once again, I'm pleased that there aren't any actual BAD one-shots in the bunch.  All of these are worth keeping an eye out for while Longbox Junkin' through the bargain bins.

Up Next. . .

It's been a while since I did a Longbox Junk Retro Review.

How about a little trip in the paper time machine back to 1966 for a look at Gold Key's G-8 and His Battle Aces?  It's Hun-Punchin' action and espionage in the trenches of World War I battlefields!

Be there or be square.