Showing posts with label Space Vampires!. Show all posts
Showing posts with label Space Vampires!. Show all posts

Wednesday, October 30, 2019

Longbox Junk Halloween - Nosferatu Wars

Welcome back to Longbox Junk. . .the place to find all the comic reviews you never asked for!

It's the day before Halloween, but we're still having some spooky fun here at Longbox Junk by spotlighting some of the creepy comics hiding in the dark corners of my (and my daughter's) collection.

This month we've taken a look at American Vampires (great!), Vegetarian Duck Vampires (pretty good) and grumpy reformed Vampires (meh).  So even though this Halloween Longbox Junk season HAS been a bit Vampire-Heavy, I'm of the opinion that in this time of year Vampires are like bite-size Snickers. . .you can never have enough in your bucket!

And so. . .more vampires. I pulled this one from my daughter's collection after spotting that SWEET Halloween-y cover while delving for some good Longbox Junk.  I've never heard of this or read it until now, so you'll find out the same time I do:

Is this Snickers or Candy Corn?

Let's do it!

NOSFERATU WARS
DARK HORSE (2014)

SCRIPT: Steve Niles
PENCILS: Menton3
COVER: Menton3



So the cover on this is what caught my eye.  Let's linger on it for a moment. . .

Is this or is this not an almost perfect Halloween cover?  I say it is!  It's a bit late to put it up on the office wall (just spotted it this morning), but this one is DEFINITELY on the list for next year.  That  strangely beautiful, yet fierce, face standing out strongly as the focal point against the dark shades of black and grey really makes this cover great.   It's a very simple cover that is outstanding in almost every way.  

Such a great cover.  Let's see what's underneath. . .

The story goes like this:

During the time of the Black Plague, there is so much death that vampires roam the earth freely as sort of an open secret.  Our story begins as Moria and Tarquin, ancient vampires and lovers, leave a plague-ridden city and seek directions to the country estate of Lord Mattering. . .who has turned his home into a fortress against both plague and vampire.



Shortly afterward, the doctor who they speak to is seized by a priest and his men and burned at the stake for being seen talking to vampires.  As the doctor burns, Moira hears the screams of a woman and convinces her lover to avenge the senseless death.


The vampire lovers follow the priest back to his cathedral and confront him, mocking his belief that the vampires are the spreaders of the plague when their great age (they're from the days of the Roman Empire) gives them the knowledge that it's actually rats and fleas.


The pair of vampires kills the priest by hanging him and leaving his body on public display, then continue their journey to Lord Mattering's fortress estate. . .


Upon arrival at Lord Mattering's Castle, Moira and Tarquin see that the rumors are true.  The estate is heavily-fortified, with soldiers everywhere.  Tarquin decides that since every effort to enter will be equally dangerous, a direct attack is as good a way as any to get inside. . .


As the pair of vampires fight their way through the castle guards, Tarquin reflects on how they met about 100 years after the fall of the Roman Empire and became former enemies turned lovers.


Once inside the fortress, Moira and Tarquin surprise Lord Mattering and his family as they hide in their inner sanctum.  The vampires brutally kill Lord Mattering's two young children in front of the terrified nobleman and his wife. . .


Tarquin strikes a deal with Lord Mattering that if the nobleman will marry the two vampires, they will not harm him.  Mattering agrees and so marries Tarquin and Moria.  Unfortunately for Lord Mattering, Tarquin's deal said nothing about his now-vampiric children.  The vampire children slaughter their parents as Tarquin and Moria take their leave of the fortress. . .


Outside of Lord Mattering's estate Moria and Tarquin are confronted by a large group of vampires led by one called Mangus.  He tells Tarquin that the couple's activities. . .namely the public killing of the priest. . .are bringing too much attention to vampires.


The confrontation turns heated and Mangus threatens Moira, who attacks.  Knowing they can't defeat so many other vampires, Tarquin and Moria flee the encounter.  The rest of the vampires pursue them.



As Moira and Tarquin make their escape, a strange craft comes from the sky and Moira is drawn up into it by a brilliant beam of light, leaving Tarquin alone to escape the pursuing vampires. . .


On board the mysterious craft, Moira finds herself surrounded by strange beings.  She attacks them.


The end of the tale comes some undetermined time later in the future, as Moira returns to Earth after having apparently conquered a planet, intent on finally reuniting with her lover, Tarquin, who has been fighting for survival alone since her disappearance.  Her return starts some sort of war.


The End.  To be continued?

Okay.  Well then.  THAT escalated quickly.  Let's try to unpack what's happened here.

Basically, this story went from a pretty decent tale about two vampire lovers during the Middle Ages and turned into a goddamn ALIEN ABDUCTION story out of nowhere!  Where the hell did ALIENS suddenly come from?

It's as if you were watching Lord of the Rings and suddenly Gandalf whips out a machine gun and starts blasting orcs to a heavy metal soundtrack.  It's so incredibly sudden and out of left field that it just sort of leaves me wondering what the hell just happened.  And then the story just ends!  All I can think of is this:


Okay.  Deep breath.  Let's put the aliens aside for the moment and look at the rest of the comic.

Steve Niles creates a grim world of fanatic priests, wandering vampires, and terrified survivors set against the backdrop of a grimy, plague-ridden Europe.  It's a fantastic setting for a dark tale such as this.   The dialogue perfectly captures the weary feel of a world and its inhabitants at a time that feels like the end of everything.  

Unfortunately, there's not much story here to go with Niles' grimy, desperate world.  It feels more like some sort of disconnected prequel to a larger story that never got written.  It's more of an introduction than an actual story.  There are multiple references to things that we never see. . .such as the Nosferatu Wars of the title itself, Moira destroying a planet, and Tarquin's fight for survival during her absence.  

Reading this is like reading the first and third issues of a four issue mini-series without reading the second or last issue. You can tell what's going on, but it definitely feels incomplete in many ways.

I can't find any good information on this comic except that it was originally a 4 part story in Dark Horse Presents (Issues 26 - 29 of the 2011 series that I'm surprised lasted 36 issues because each issue cost SEVEN DOLLARS), but it really feels like there was supposed to be quite a bit more coming that never got done.   I think maybe the writer was planning on some sort of Vampire/Alien war from the looks of it.

The art also feels extremely inconsistent. There are definitely moments of greatness here.  The artist has an almost monotone, dreamlike (or nightmarish?), very dark style that perfectly matches the grim and weary world the writer has created.

 Unfortunately, mixed in with this very interesting and appealing style are panels that look like unfinished pencil sketches.  The sketches aren't bad in most cases, but when put next to the other art style on the same page they aren't very complimentary and give the comic a bit of a schizophrenic feel.  Maybe this was what the artist had in mind, but to my eye it doesn't quite work.

CONCLUSION

What we have here is a strange little piece of Longbox Junk that is contradictory in many ways.  

The setting is amazing, the characters and dialogue are interesting, and there are hints of a larger story to come.  BUT. . .Those hints never pay off, the story is more of a fragmented introduction than a complete story, and the ending is off the hook random craziness that makes you wonder what the hell just happened.

The art is dark, dreamlike, and perfectly matches the grim and weary setting.  BUT. . .Mixed in with that fantastic art, often on the same page, are what look like unfinished pencil sketches that give the whole comic a disorganized look.

Overall, this whole comic is an exercise in contradiction.  Good mixes freely with bad on almost every page.  I don't think I can recommend this to anyone but the most devoted fan of vampire stories, and even then I warn that there is no follow up to what's here.  This strange introduction is it.

As for anyone else, the cover is definitely worth a buck if you spot it in a bargain bin.  There's also some curiosity value that comes from seeing aliens suddenly appear in a Middle Ages vampire story.

Up Next. . .

That's it for this year's Longbox Junk Halloween fun!  So it's back to business as usual. I'm not sure exactly what will be next. . .so much junk to choose from. 

Be there or be square!

Tuesday, January 1, 2019

Longbox Junk - Star Wars: Screaming Citadel

Happy New Year!  Welcome to the first 2019 post for Longbox Junk. . .the blog of comic book reviews NOBODY ever asked for!  And believe me when I say that 2019 will be a fine year just FULL of Longbox Junk!  Let's get this new year started with some Star Wars, shall we? 

We shall!

So what we have here is a five issue standalone story that crosses over between the regular Marvel Star Wars and Doctor Aphra ongoing series, with an introductory one-shot.  It can be read on its own, but a bit of background knowledge on both Star Wars and Doctor Aphra is helpful to fully get into it. But REALLY all you need to know are the following basic bits:

Luke Skywalker is searching for a way to learn more about the Jedi, now that he's had a taste of what can be accomplished with The Force.  Doctor Aphra is a rogue archaeologist who used to work for Darth Vader and has managed to get her hands on the archived (Read: Imprisoned) personality of an ancient Jedi that she can't access.  Luke and Aphra have crossed paths before on their various adventures and are sort of frenemies.  

So there's the background essentials.  Let's do this!

STAR WARS:
SCREAMING CITADEL
MARVEL (2017)

PART ONE


SCRIPT: Kieron Gillen
PENCILS: Marco Checchetto
COVER: Marco Checchetto

Doctor Aphra presents Luke Skywalker with an interesting proposition. . .she holds the archived personality of an ancient Jedi Master but can't access it. In exchange for his assistance in convincing an immortal queen to open it's secrets, Luke can gain the Jedi training he has been searching for.

This first issue of "Screaming Citadel" is probably some of the best Star Wars I've read in quite a while! 

The story is mostly introduction and setup (as is to be expected in a first issue), but the snappy dialogue and quick pace make it much more enjoyable than one would expect from an opening issue info dump. 

Everything is put into place quickly and efficiently. . .Aphra and Luke meet and leave on their mission while Han, Leia, and Sana (Han's ex wife) wonder where they went and if Luke went willingly, nicely splitting things up into two ongoing story threads.

The art on this book is remarkable in every way. Reading this makes me wish Checcetto was the regular Star Wars artist. He has an extremely detailed, yet sort of murky style that is perfect for the worn down Star Wars universe. A particular standout is the Vampiric Queen of The Screaming Citadel and her minions, clad in red and black and looking utterly amazing.

Overall, Screaming Citadel is off to an extremely strong start. The writing is on point in every way, and the art makes every page something to be lingered over. Very well done!


PART TWO
STAR WARS #31


SCRIPT: Jason Aaron
PENCILS: Salvador Larroca
COVER: Marco Checchetto

Luke Skywalker and Doctor Aphra are betrayed by the Queen of The Screaming Citadel and find themselves running for their lives while pursued by the Queen's forces. In the meantime, Han Solo, Princess Leia and Sana Solo arrive with the intent of rescuing Luke from Aphra.

After the fantastic opening issue of Screaming Citadel, I was a little let down by the second. 

Now that setup is done with, the story moves quickly into "It's all gone to hell" territory. The writing is still good, with the deadpan sarcasm of assassin droid Triple Zero standing out.

To me, the art on this issue really knocks things down a couple of notches. Salvador Larroca's art isn't BAD. . .it's quite good when it comes to the dark, gothic backgrounds and the gritty, worn machines of Star Wars, but his faces are so obviously photo-referenced that they are in that creepy uncanny valley. The faces that aren't photo-referenced are pretty bad. . .especially Aphra, who is inconsistent from panel to panel, with some panels being just plain bad.

Overall, a dip in quality from the first issue as the story goes into action mode and the art swerves from really good to really bad from panel to panel through the whole thing.


PART THREE
DOCTOR APHRA #7


SCRIPT: Kieron Gillen
PENCILS: Andrea Broccardo
COVER: Marco Checchetto

Han Solo, Sana Solo and Princess Leia are united with Luke Skywalker and Doctor Aphra, but are trapped in the Screaming Citadel with their ship badly damaged.

As they try to come up with an escape plan, Aphra betrays the rebels and delivers Luke to the Queen of The Citadel. When his friends try to rescue him, The Queen possesses the mind of Han Solo.

As a last resort, the rebels implant a deadly parasite in the brain of Wookie mercenary Black Krrsantan in order to fight their way through the Queen's forces.

There's quite a bit more going on in this issue than what I expected from a "Everyone gets together and tries to escape" storyline. The twist of Aphra betraying and handing over Luke to the Queen was an unexpected surprise, and the dialogue from Assasin droid Triple Zero was a standout. He's really one of my favorite characters in the Marvel Star Wars comic universe reboot.

But even though there are a lot of story threads moving around in this issue, there are some strange choices as far as characterization goes. Leia is portrayed as a hardcore military commander who expects nothing less than total obedience to her orders, and Aphra is portrayed as less of a scoundrel with a heart and more as a ruthless mercenary. Aphra's behavior I can sort of see as part of a possible redemption arc, but Princess Leia suddenly turning into General MacArthur is just strange.

The art in this issue leaves behind the creepy photo-referenced faces in favor of a more stylized and cartoony look, but that also comes at the expense of the highly detailed backgrounds and machinery seen in the Star Wars issues of this crossover.

Overall, aside from some strange characterization choices and bland artwork, this was a pretty good issue. . .not great. . .just pretty good.


PART FOUR
STAR WARS #32


SCRIPT: Jason Aaron
PENCILS: Salvador Larroca
COVER: Marco Checchetto

As the rebels fight their way through the Screaming Citadel, Luke Skywalker is held captive by the Queen so that she can feed on his life force. A mind controlled Han Solo leads the Queen's forces in trying to capture the rebels.

As Doctor Aphra leaves the planet with her prize. . .the activated personality archive of the ancient Jedi, Rur. . .she has a change of heart and returns to rescue Luke Skywalker. Unfortunately, the only way she sees she can succeed is by infecting him with the same deadly parasite the Queen uses to control her subjects.

So now the story starts to hurtle forward and off the rails a bit as it gains momentum for the final part. This issue is pretty much all fighting, and except for some great dialogue from Assassin droid Triple Zero, there's not much story to be found.


Aphra's turnaround was just as predictable as I noted in my review of the last issue, and Han Solo's over the top heel turn as new commander of the Queen's forces is villain cliche to the point that all he's missing is a mustache to twirl as he menaces Princess Leia with a mind controlling parasite.

Then there's the art. Once again we get extremely creepy photo-reference faces on the movie actors and inconsistent faces on everyone else. There's a panel of Han Solo geared up in Citadel armor leading some troops where it looks like his head is badly photoshopped on. Not good.

Overall, there is a pretty big dip in quality on this issue in both writing and art. The whole thing just seems sort of rushed and slapped together. It's not all bad. . .but there's not enough here to make me call it good, either.


And finally. . .

PART FIVE
DOCTOR APHRA #8


SCRIPT: Kieron Gillen
PENCILS: Andrea Broccardo
COVER: Marco Checchetto

A symbiote-infected Luke Skywalker and the Queen of The Screaming Citadel engage in mental battle as Luke's rebel friends fight for their life against a mind controlled Han Solo and the Citadel's forces.

Aphra attempts to tip the battle in Luke's favor with the mental powers of the Ancient Jedi Rur assisting him, but Luke refuses to give in to the mental domination of Rur and defeats the Queen on his own.

With Han Solo now in mental command of the Citadel's forces and in control of himself with the Queen's death, he releases all of her mind controlled slaves and the power of The Citadel and its Queen is over and done with.

So here we are at the big finish. . .

Thankfully, the story tightened up a bit from the mess that was in last issue. The mental battle between Luke and The Queen was pretty well done, and the ending with Luke turning down Aphra's offer of letting him learn from Rur because Rur was obviously insane from all the years spent captive in a crystal and that he was just going to have to learn to be a Jedi some other way was also pretty good. The epilogue with the Queen Symbiote finding another host and deciding to leave the planet left things pretty much wide open for her to return and was a satisfying ending to this crossover.

But despite the good, there was also plenty of bad. Han Solo's dialogue while possessed by the Symbiote was just plain bad. Leia suddenly swerving back from being the tough General MacArthur type and going back to the Sensitive Princess was pretty strange, and nobody else seemed to notice.

The art is improved over the previous Doctor Aphra issue of the crossover, but swerves too far toward the cartoony side and looks a bit rushed in places. In one panel, Doctor Aphra is drawn without a nose.

Overall, despite some questionable writing and art here and there, I found this final issue of The Screaming Citadel to be a good ending to the story. It ties up everything neatly and leaves it open for the villain to return later.


CONCLUSION

When I think about "Star Wars Vampire Story", I raise an eyebrow and think "I like the sound of that." Unfortunately, while this crossover series wasn't BAD, it really wasn't that good either.  It sort of rides right down the center and is ultimately a bit forgettable.  Screaming Citadel WANTS to be something unique, and it tries. . .I have to give Marvel credit for trying something new with Star Wars. . .but it just doesn't try hard enough.

A big part of the problem for me was the schizophrenic nature of the art.  First you have Marco Checchetto delivering a damn near perfect opening issue and some great covers, then you have Salvador Larroca and Andrea Broccardo switching back and forth between creepy photo-referencing and cartoony, making Screaming Citadel a kind of "Three Bears" situation: Too Hard. . .Too Soft. . .Just Right.  I can only imagine that the transitions must be even worse when reading it in trade.

But despite the art, I can't say this crossover was bad.  It was interesting to see a different kind of Star Wars story.  But the differences in setting and the darker tone didn't keep it from turning into a typical running fight you've seen over and over again in Star Wars comics for the past 40 years.

Overall, I can say I liked this story, but not enough to say it's up there with some of the best Star Wars comics.  Ultimately it doesn't really deliver on the promise of its ideas.

Up Next. . .

The Mass Effect series are some pretty great video games!

BUT. . .

Are they great comics?  Let's find out!

Dark Horse's Mass Effect: Redemption 4-issue mini.

Be there or be square!