Showing posts with label The Spirit. Show all posts
Showing posts with label The Spirit. Show all posts

Sunday, April 5, 2020

Longbox Junk - The Rocketeer/The Spirit: Pulp Friction

Welcome back to Longbox Junk, the blog stuffed FULL of comic reviews you never asked for!

Before we begin. . .

Sorry my posting schedule has become a bit spotty lately.  As the chief bonehead managing a skeleton crew running a hotel, I'm working various shifts 6 days a week for the time being.  It's a bit chaotic but at least I still have a job, which is more than a lot of people can say these days, so I ain't complaining.

ANYWAY. . .

The past couple months haven't exactly been a party, to say the least.  There's no news but bad news.  Heck, it's gotten to the point that I don't even want to read the paper or watch the news any more.  I've got about 60 rolls of toilet paper in my house, and I don't even know why.

Keeping that in mind, I've decided to try and keep things on the lighter side here at Longbox Junk.  There's not much that I can do about everything going on in the world, but hopefully MY small corner of the internet can be a place to visit and get your mind off of things for at least a few minutes.  I think we can all sort of use a place like that now and then these days.

SO. . .

How about we take a look at a Pulp-Tastic IDW/DC  intercompany crossover adventure featuring a team up between two of my favorite characters of all time. . .The Spirit and The Rocketeer?

It's The Spirit and The Rocketeer! Two of the most fun comic characters ever created.

How can this NOT be good?

LET'S DO IT!

THE ROCKETEER/ THE SPIRIT:
PULP FRICTION

IDW/ DC (2013)

ISSUE ONE

SCRIPT: Mark Waid
PENCILS: Paul Smith
COVER: Paul Smith

THE COVER:
It's great to see two of my all-time favorite heroes together on a comic cover!  I think the Rocketeer is better done, but then again, I love the design of the Rocketeer in general.  Overall, this is a great cover that shines the spotlight (literally) on both main characters in a big way.

THE STORY:
The Year: 1941.  The body of a man is discovered in California, which begins the mystery of how a dead Central City Alderman who had just been seen at a city council meeting on the East Coast ended up 3000 miles away in only eight hours.

Since the victim was a friend of Central City police commissioner Dolan, he recruits resident vigilante detective, The Spirit, to get to the bottom of things.  Dolan's daughter (and Spirit's sorta-girlfriend) Ellen insists on going as well (for some California sun), and Dolan grudgingly agrees to accompany them.

IN THE MEANTIME. . .

We see that the model who discovered the body is Betty, girlfriend of pilot Cliff Secord (AKA The Rocketeer), and that millionaire tycoon Benjamin Trask (on the West Coast) and elusive criminal "The Octopus" (on the East Coast) were behind the mysterious death.

Upon arrival in California, mistaken identity shenanigans ensue as Cliff's friend, Peevy, accidentally overhears the masked stranger (The Spirit) talking about taking care of business and assumes he's there to kill Betty.

Cliff flies to the "Rescue" as The Rocketeer and fights with The Spirit in the sky over the airfield until Peevy and Dolan recognize each other from the war (WWI, that is) and realize that there's been a big mistake.

On the ground, strained introductions are made and Cliff takes The Spirit to talk to Betty. . .who immediately falls for the square-jawed detective, much to the consternation of both Cliff and Ellen.

To be continued. . .

THE REVIEW:

This issue is pretty much concerned with setting up the central mystery, bringing the two main characters together, and introducing conflict between the two reluctant allies.  That's a lot to pack into a single issue, but veteran writer Mark Waid handles it all with ease.  The dialogue is snappy and everything moves at a fast pace. . .but not too fast.  Waid definitely keeps a steady hand on the wheel here as he pushes the pieces into their initial places.

Okay, the old "Heroes fight until the realize they're on the same side" crossover hook IS a very well-worn path, but sometimes you just have to go with a "If it ain't broke, don't fix it" attitude.  I've seen it done a lot worse in other comics.  It actually fits the story here instead of feeling forced.

The art here makes a good story even better with sharp, realistic lines and great facial expressions that make even scenes of characters standing around talking interesting to look at.  The action scenes are dynamic and have a great sense of movement.  The backgrounds are sparse, allowing the artist to draw the reader's focus to the detailed characters. The style serves this particular story very nicely.
Overall, a very nice first issue!  It quickly introduces the characters and conflicts in a very readable way. . .despite reliance on the good old "Heroes mistakenly fight each other" crossover hook.  The art style fits the story perfectly. 

I would have liked a little more information on The Spirit and The Rocketeer for new readers (but reading ahead I can see that's covered in upcoming issues, so no harm no foul) but other than that very small complaint, I call this one a winner!

NEXT!

ISSUE TWO

SCRIPT: Mark Waid
PENCILS: Loston Wallace
COVER: Paul Smith

THE COVER:
As big a fan of The Spirit and The Rocketeer that I am, I find this cover to be a bit "Meh".  Once again, it's great to see two of my favorites together on a comic cover, but this one just seems underwhelming.  Not that it's bad.  Just sort of. . .average.  Not really the kind of cover that makes me want to buy a comic.

THE STORY:
Now that our heroes are reluctantly working together, they head into the city to see if they can gain any clues from the autopsy of the dead Central City Alderman.

Since morgues are more in Dolan and The Spirit's wheelhouse, Ellen and Cliff find themselves making an unexpected connection while the two detectives meet with the coroner.  Dolan and The Spirit make the incredible discovery that the organs of the dead man are scrambled beyond recognition. . .another mystery!

Meanwhile, back at the airfield, Peevy and Betty discover an image of the dead man burnt into the screen of Peevy's experimental homemade television set. . .adding yet more to the mystery at hand.

Cliff, Dolan, Ellen, and The Spirit rush back to the airfield to check out the new wrinkle in the case.  Shortly after they arrive, the airfield is attacked by two airplanes armed with machine guns!  Cliff jumps into action as The Rocketeer, and The Spirit insists on helping.

After a tense mid-air battle, the attackers are taken down.  Dolan and Peevy interrogate the captured pilots and discover they are working for Millionaire Tycoon Benjamin Trask.  Deciding to follow up on this new clue, the pair of heroes make plans to follow Trask to Central City.

IN THE MEANTIME. . .

While the airfield is being attacked, Betty is auditioning for a producer that is promising to make her the first star of America's newest form of entertainment, television.  It turns out that the producer is none other than the newly-discovered villain, Benjamin Trask.  DUN-DUN-DUN!!

To be continued. . .

THE REVIEW:
Now that the two heroes are in the same place and on the same side, Mark Waid begins adding layers to the mystery with an issue that is mostly the characters finding and following clues. . .with a nice bit of aerial action thrown in.  The dialogue remains snappy and light, making the story move along at a very nice pace.  We get to see both The Rocketeer and The Spirit doing what they do best. . .The Spirit as a detective and Rocketeer in high-flyin' action, with both characters getting their own moments in the spotlight.  All in all, very nicely done.

We get an artist change in this issue as well.  The style is a little lighter, less realistic and more cartoony than in the first issue, but I think it fits the story even better!  I've never heard of Loston Wallace, but a quick dive into the Wiki-Well tells me that he's mostly known for illustrating "all ages" comics for DC.  I really enjoy his art style a lot and his work here is excellent.  I wish he had more regular comic work on his resume I could keep an eye out for!


Overall, we have a great second issue here.  It adds to the mystery at hand, gives The Spirit and The Rocketeer both time in the spotlight, and features some really enjoyable art.  There's nothing I can possibly complain about here!  This is the kind of comic book that really makes me want to jump right into the next issue.

So let's do it!


ISSUE THREE

SCRIPT: Mark Waid
PENCILS: J Bone
COVER: J Bone

THE COVER:
J Bone is an artist I don't really know, but his chunky cartoon style works a lot better on the delightful interior art than it does on this cover.  It's not BAD. . . I love seeing two of my favorite characters together on a comic cover, and it's sort of fun, but there's just something missing. . .

THE STORY:
Moving from sunny Hollywood to the cold and snowy streets of Central City, we begin the story inside The Spirit's crypt hideout where he is recounting his origin to The Rocketeer, who is understandably disturbed by hearing such a strange story from a dead man in the middle of a cemetery. . .

IN THE MEANTIME. . .

Betty and Trask have also arrived in Central City, and Betty is put up in a suite at the swankiest hotel in town.  Their arrival has not gone unnoticed by Commissioner Dolan's informants.  The Spirit, Dolan, and The Rocketeer make ready to confront Trask.

While the heroes make their plans, the full scope of the villainous plot is finally revealed as Trask meets with Central City Crime Lord, The Octopus in a dockside warehouse.  

It seems that Trask and Octopus have been working with a German scientist named Goessel and have discovered a way to use the new technology of television to transmit not only images, but matter!  A secret that Trask demonstrates during a television meeting of various powerful American crime figures by firing a machine gun at them through their television screens!

After Trask's demonstration seals an alliance among American organized crime, he returns to the hotel where Betty is staying, along with Goessel and the television/teleportation equipment.  He reveals to Betty that he was merely using her as bait to lure The Spirit and The Rocketeer to him.

As the Rocketeer attacks the hotel, Goessel uses the teleportation camera on Betty, teleporting her to the warehouse where The Spirit is attacking The Octopus' gaurds.  Unlike the dead Alderman at the heart of the original mystery, Betty survives the teleportation intact and alive, but her mind is practically blank and leaves her completely open to suggestion.

As The Rocketeer battles his way through the streets of Central City in pursuit of Trask, The Octopus' minions subdue and capture The Spirit in the warehouse.  The story ends with Octupus and Goessel preparing to have the mind-controlled Betty kill The Spirit live on television for the viewing pleasure of their new organized crime allies. 

To be continued. . .

THE REVIEW:
As we head into the big finish of Pulp Friction, this issue very nicely sets up the final confrontation between our heroes and the villains by revealing the master plan behind everything that's happened so far.  Yeah. . .it's kind of corny when you think too hard about it, but on the other hand, it's also a lot of fun!  

Mark Waid channels his inner Golden Age and gives us the kind of story you'd expect if this comic were actually written on the edge of an emerging technology like television.  It's complete fantasy based on speculation and possibility. . .but those kind of stories were common in the years when this comic is supposedly taking place.  A bit of modern suspension of disbelief is needed, but I think Waid pulls off bringing the reader into the Golden Age quite well.

All that AND we get a great little retelling of The Spirit's origin story!

We also get ANOTHER artist change with this issue.  Like I said in the look at the cover above, I'm not familiar with J Bone (and wasn't really impressed with the cover), but his chunky, exaggerated, darkly-inked art style is a great look for this issue!  I have to confess that I'd rather have seen more of Loston Wallace's work on this, but with J Bone's art and the great sense of movement it has, I can easily imagine this story as an animated feature!  


Overall, writer Mark Waid very nicely sets things up for the big finish with an action-packed issue that brings the Golden Age of comics onstage in a big way.  Another art change gives us a glimpse of what this would look like as an animated movie.  It looks great, but I wish that they would have stuck with one artist through the whole series.  That very small complaint aside, this issue is a winner in my book, and everything is standing strong heading into the final issue.

AND FINALLY. . .

ISSUE FOUR

SCRIPT: Mark Waid
PENCILS: J Bone
COVER: J Bone

THE COVER:
This cover by J Bone actually works a lot better than the one he did for the previous issue.  His cartoony animation style art perfectly fits this "Damsels in distress" shot.  The colors give a great contrast to the two leading ladies of the story.

THE STORY:
Continuing from last issue, The Spirit manages to break through Betty's mind control and she frees him.  As the Octupus sets his henchmen on Betty and The Spirit, the police and The Rocketeer arrive on the scene in time to win the fight. . .but just a moment too late to prevent The Octopus from escaping.

With everyone safely reunited, The Octopus' and Trask's henchmen arrested, and the mystery of the dead Alderman solved, it seems that all that is left is to track down Trask, Goessler and The Octopus in order to bring them to justice.  

But as the heroes ponder what their next move will be, they suddenly realize that the plot goes much deeper than they thought as they see on a television screen running at the warehouse that Trask is filming President Roosevelt live on television at the White House!

Knowing they have to take action quickly in order to save the President, the heroes use the teleporting equipment at the warehouse to transport Roosevelt to them. . .but they also accidentally teleport a squad of Nazi soldiers that Trask was teleporting from Europe (in partnership with a Nazi General) to assassinate Roosevelt.

The heroes manage to get President Roosevelt to safety before the fighting begins by strapping The Rocketeer's jet pack on him and shooting him out of the warehouse. . .and then it's Nazi Punchin' Time!

As The Rocketeer and The Spirit take down the Nazi assassination squad, Trask's Nazi General ally destroys the teleport connection between Europe and kills Trask by transporting explosives through the television. . .erasing the evidence of the Nazi plot to assassinate Roosevelt.

Later, at the White House, President Roosevelt allows The Rocketeer to keep his jet pack (which IS officially stolen government property) in exchange for keeping the secret of The President's polio, which was discovered by The Rocketeer during the warehouse battle.  The Spirit and Rocketeer say their goodbyes before departing to their respective cities, having earned each others respect and becoming friends and allies during their adventure together.

The End.

THE REVIEW:
And everything wraps up very nicely in an action-packed final issue that takes time at the end to slow down and pay a lot of respect to two of my favorite heroes as the bow on top of the package.  I really couldn't ask for anything more.  The end of this issue just brings a smile to my face.  In these times, that's something that's sort of rare these days.  Mark Waid definitely hit it out of the park with this issue.  No. . .with this whole series!

J Bone stays on art for this final issue, and everything good about his chunky animation-style art from the third issue stays good here.  You can almost imagine seeing these panels in motion on a T.V. screen.  I think I'm going to keep my eye out for some more of his work now.

Overall, this was a great finish to a great series!  Everything wrapped up nicely and as a big fan of The Spirit and The Rocketeer, the ending made me happy and wanting to see more adventures with them teaming up.  The only complaint I have is that this is probably the only time I get to see these two great heroes in the same comic.  Other than that, I've got nothing bad to say about this.

CONCLUSION

I have to confess that I cheated a little on this one.  

Most of the time when I do a Longbox Junk review, it's either my first time reading a comic or the first time in so long that I don't really remember much about it.  This time out, I picked a series that I ALREADY knew was good and have enjoyed reading several times.

I just didn't have it in me to throw out anything too negative right at this moment.  I'll get back to gritting my teeth through some lousy comics soon enough, just not right now. Fair?

ANYWAY. . .

As you can tell from the reviews of the individual issues, I don't have much bad to say about this series:   The Rocketeer didn't get much background information compared to The Spirit, which doesn't matter to a fan such as myself, but might be an oversight when it comes to new readers who might not know these characters.  A couple of the covers are "So-So".  Some people might think the whole "Heroes fight until they realize they're on the same side" crossover setup is a golden oldie that needs to be retired (I thought it worked here better than it usually does).  Some people might think that Nazis being the ultimate villains is a bit tired (okay. . .maybe they're right).

BUT. . .

Those are small complaints when you take in the overall view of this series:  It has a pretty good story bringing together two great pulp heroes for the first and probably only time.  It showcases some great art.  Most of all. . .it's FUN!  Mark Waid  successfully brings the nonsense of the Golden Age into the Modern Age and it's just a plain old good time!

If you are a fan of pulp adventures or are just looking for some fun comics, then I heartily recommend this series. I bought this one off the rack when it was coming out, but I've seen the issues in back issue bins and it's been collected in both hard and soft cover.  It's also available on Comixology for you high-tech folks out there.

Up Next. . .

I'm not really sure.
I've been digging through my daughter's comics for some Marvel-Style fun.
Right now, I'm reading a pretty good Spider-Man/ Human Torch five-issue mini that might be just what Longbox Junk needs to stay on the light side of comics next time out.  Until then. . .

Be there or be square!

Wednesday, May 15, 2019

Longbox Junk - New Wave + Batman/ Doc Savage Special

Welcome back to another Longbox Junk "Rescue Review"!  I'm blowing the dust off of some older reviews of mine that I did for a very well-known comic site that doesn't really care much about actual comics any more and putting them back in the sight of people that still LIKE comic books right here at Longbox Junk.

This review is one I was REALLY interested in revisiting.  I have a real love of comic heroes that are more on the human side of the equation.  Less SUPER-Hero and more Super-HERO as it were.

The Shadow. . .Captain America. . .Green Hornet. . .Zorro. . .Tarzan. . .Conan. . .Punisher. . .Black Widow. . .Lone Ranger. . .The Question. . .Sgt. Rock. . .The Spirit, and Batman (among others).  The last two characters are major stars in the comics at hand, which were the initial offerings from DC in a short-lived effort to create a new "pulp" comic universe with more "grounded" heroes such as those I mentioned above.  Given my love of more human superheroes, one would THINK that "First Wave" (DC's name for their new universe) would be just what the doctor ordered.

BUT. . .

Yeah.  Unfortunately, there's almost always a "But".

Although I REALLY liked the Spirit ongoing series that came out of First Wave (possibly coming to Longbox Junk at some point), there wasn't much else to it.  The aforementioned Spirit series (17 issues), a Doc Savage series (also 17 issues) and the following First Wave 6 issue mini and Batman/ Doc Savage Special.  Only 41 comics over one single year and then the First Wave Universe just sort of went away without anybody really noticing, and hasn't been revisited since.

I'm not sure exactly what happened, since I can find very little information on First Wave on the internet beyond a bit of sketchy outline. . .mostly having to do with the Spirit and Doc Savage series.  The IDEA was solid.  There was a LOT of premium talent on board.  It SHOULD have worked.  But First Wave came and went with barely a blip on comic history's radar.

So like I said above. . .this was an older review that I really wanted to re-visit.  I was pretty harsh on New Wave at the time.  On reading the review again, I now wonder if I was a little TOO harsh.  Once again, this was a review I wrote at a time when I was becoming disillusioned at working for a major comic site and I sort of can see some of that bitterness coming through many of the reviews I wrote during that time.

The thing is that I absolutely LOVE the idea of a 1930's - style gun-toting detective Batman and The Spirit sharing space in a comic.  I still have all these issues, so I gave them a re-read when I shined up this old review a bit.  Except for a few changes, I've left the original review alone.  I'll let you know what I thought about the re-read in the conclusion.  Is this really as bad as I originally thought it was?

Let's find out!

ORIGINAL INTRO:

Welcome to the 1950's. . .where they have cell phones, laptops, and dirigibles! Welcome to DC's failed and forgotten attempt to start a new pulp-influenced universe. Welcome to FIRST WAVE!

BAT MAN/DOC SAVAGE SPECIAL
DC (2010)

SCRIPTS: Brian Azzarello
PENCILS: Phil Noto
COVER: JG Jones



So what we have here is the one shot Preview for what was supposed to have been a new DC pulp-influenced universe. From what I understand, DC had the license for some of the pulp characters for a short while (with the glaring exclusion of The Shadow. . .who was already a DC character in the past. A shame) and were trying to figure out what to do with them.

Coming into this I knew some basics, but I wasn't very familiar with Doc Savage. He is (according to the helpful notes in the back of the issue) supposed to be this universe's "Superman". Despite the notes, this one shot doesn't help much with introducing Doc Savage to the uninitiated. Batman (or, in THIS universe, Bat-Man) is based on the original 1930's gun-toting detective version instead of the later superhero caped crusader. I REALLY liked this version of Batman!



Azzarello gives us a decent (if somewhat thin) tale of Bat Man trying to track down an organization called the Golden Tree, getting wrongly accused of murder, and Doc Savage coming to Gotham to take him down. They end up as. . .not friends, but not enemies at the end of it all.

 The art by Noto was pretty good for this story, but not as good as Noto art normally is.  Backgrounds are practically non-existent (but that's normal for Noto) and Noto's normally-sharp lines are missing.  Faces in particular suffer from time to time through the whole issue.  It all just looks a little off when compared to what I'm used to from Phil Noto.


All in all, I don't think this was a great introduction to the First Wave universe. The only character I got a good handle on was the pulp version of Batman, which I really liked. That said, it wasn't bad at all.  The extra material in the back detailing the new characters coming into the First Wave Universe really interested me in what was coming.  As far as THIS issue goes, it's a decent story, but not really the great introduction it was meant to be.


An additional 2019 note:  I suggest not reading the following First Wave mini without first reading the additional character information in the Preview Special (or the internet, I suppose).  Oddly enough, according to the page I scanned above, it looks like Black Canary was also supposed to be part of First Wave, but she isn't found in any of the comics. . .another example of the unfulfilled promise of First Wave.

FIRST WAVE 
DC (2010 - 2011)

SCRIPTS: Brian Azzarello
PENCILS: Rags Morales
COVERS: JG Jones

ISSUE 1


The one shot introduction to the DC First Wave pulp alternative universe didn't do a great job.  Unfortunately this first  issue of the universe's "official" rollout didn't do much better.

Once again, Doc Savage is barely sketched out. The Spirit fares a little better, but not by much. Now, I'm not going to say that I love repeated origin stories every time a character gets a new series, but I'm thinking a LITTLE more origin might have been nice here for readers unfamiliar with these older characters being introduced to a modern audience.

 I'm a big fan of The Spirit and so the lack of information on just who this crazy guy in the blue suit sleeping in an open grave and making coffee with a mask on was didn't really bother ME. . .but I'm a little vague on Doc Savage, and the extremely helpful notes from the Doc Savage/Bat Man special were missing here.

 I can only imagine what someone coming in with absolutely no knowledge of these characters would have thought. No wonder this new universe didn't last long. . .

To make the lack of introduction a bit more confusing, this First Wave universe seems to occupy a strange corner of reality where high tech exists in a late 1940's/early 1950's world. Cell phones, robots, and jet planes exist alongside dirigibles and autogyros.

What it REALLY reminds me of is the universe that Batman The Animated Series was set in. That's definitely not a bad thing in MY book, but once again. . .for new readers, this might be a hard thing to get a handle on.

ANYWAY. . .

The story is mostly pretty thin introduction and world-building. Some sequences away from Doc Savage and The Spirit set in South America made absolutely no sense, but look like setup to another forgotten pulp hero (heroine, that is), Rima the Jungle Girl. The Blackhawks also make a last panel appearance, so it looks like this series will have a pretty big cast of characters.

All in all, it was a decent read. I won't call it great, but I won't call it bad. It rides right down the middle of the road. I might think different if I came in without any knowledge of the characters.  For some readers this would probably be pretty confusing, to say the least.

Finally, the art looks very nice.  Rags Morales puts in a great effort on this job, and the art definitely kicks up my enjoyment of this issue a notch. This could have gone VERY wrong in the hands of another artist.



ISSUE 2


Another issue of thin introductions and world-building. We meet The Spirit's friend and helper, Ebony White. . .transformed in this new universe from a racial stereotype man into a racial stereotype woman. I'm thinking maybe Ebony White should just be left in the past. . .

We also are introduced to the First Wave version of The Blackhawks. Quite a bit more brutal and mercenary than usual. Looks like Azzarello took a bit of inspiration from Howard Chaykin's Blackhawks, although Janos hasn't shown up yet.

We get to learn a bit more about the man running through the jungle from the first issue. A scientist working on some sort of project in a high-tech floating city called Neolantis who stole some information. Rima The Jungle Girl is still little more than a lurking presence. 

Also introduced is another pulp character I'm vague on and am again thankful for the additional  information at the end of the Batman/Doc Savage Special. . .The Avenger. A of master of disguise and private detective.  Once again, I feel a bit sorry for readers coming into this who didn't pick up the First Wave Special and who don't have access to the additional information.

ANYWAY. . .

I'm really liking The Spirit's part in this (He takes an epic nut kick from one of the Blackhawks, and still cracks a joke when he wakes up!) So at least on The Spirit, Azzarello is hitting the mark quite nicely.



As far as the other characters, they're barely sketches, so far.  And 2 issues in without Batman?  He's on the covers.  He's in the hype text.  Well. . .at least this is shaping up to be a decent Spirit story, anyway.

Overall, I liked this issue. . .but mainly because of The Spirit. Hopefully, some of these threads will begin to weave together and start to form the bigger picture that keeps being promised.

ISSUE 3


Halfway into this series and Azzarello is STILL making introductions. This time out, Bat-Man joins the game. Like I said in my review of the Preview to the First Wave universe (Batman/ Doc Savage Special, above), this version of Batman is based on the original 1930's detective-style crimefighter. . .not the later superhero. He carries guns and isn't afraid to use them OR kill criminals. He's younger, more reckless, and a lot more dangerous than the Batman most readers are used to. Personally, I like this version of the character a LOT.



I see that 2 regular series came out of First Wave. . .Doc Savage and The Spirit. I would have REALLY liked to see a regular with this version of Batman as well. But then again, that might have been confusing to have ANOTHER bat book on the stands. But hey. . .I'M not the one who wanted to start a new pulp universe and then just sort of left it hanging. Just saying. It might have been good.  It might have actually carried the First Wave universe a bit longer. . .sort of like how Spider Man 2099 carried the 2099 Universe over at Marvel.

BUT I DIGRESS!

Unfortunately, Bat-Man is barely sketched out. Why is he dressing up as a bat? What is his motivation to risk everything he has fighting crime? So on and so forth. None of it is given a bit of explanation. And so far, that is this series (and by extension, this universe) biggest problem: They rushed right into the adventure and never properly introduced the characters beyond some additional information at the end of the Batman/Doc Savage Special. I keep saying it, but I feel sorry for anyone who picked this up who wasn't able to refer to that. . .

ISSUE 4

Well, it took a while and it was a bit convoluted, but Azzarello finally got his cast of characters in one place. . .the South American nation of Hidalgo and the floating city of Neolantis. We hardly know anything about any of these people, but here they are!

Once again, the lack of proper introduction or world building blunts the story. Why should we care about any of these "heroes"? Especially since half of them seem to be just as nasty as the "villains".

Okay, I realize that pulp and noir are supposed to be about the grey areas, but really. . .I'm having trouble seeing much wrong with the villain's plan.  A gathering of wealth to help rebuild the world with advanced technology 5 years after a devastating world war?

Is there something wrong with that which a rag-tag group of unheroic heroes need to take notice of and stop? Okay. . .so there's some big money connections to organized crime, but it's in the cause of world peace through technology. Whatever.  Bat-Man's gotta be Bat-Man no matter what universe, I guess.

BUT I DIGRESS (again)!

All in all, this issue was a bit confusing. I think that so far Azzarello has spent more of his effort figuring out just how the hell he's going to get a bunch of (mostly) city-based back alley and rooftop heroes into the jungle than he has worrying about what they were going to actually DO once the gang was all in one place. And only two more issues to go. I hope he gets it figured out quick, or this isn't gonna end well. . .


ISSUE 5


This issue is a mess.

Like I said in my review of last issue, Azzarello seems to have spent  so much time figuring out how to get a bunch of (mostly) city-based crimefighters into the jungle that he's just sort of winging it once they get there. And to make matters worse, the ONE actual jungle-based character. . .Rima the Jungle Girl. . .might as well not even be in the story for all the attention she's given. 

I had high hopes for this series (and REALLY liked the Spirit series that came out of it), but it has been plagued by poor characterization and a weak villain with a vague (and oddly beneficial) plot that probably doesn't even need to be stopped.

This issue is a crazy quilt of epic proportions. Everything from giant lizards to human experiments (on hobos imported from cities when there's a whole damn jungle full of natives), to Doc Savage running around Tarzan-style in a loincloth punching Uzi-toting redshirts.



At least the art is still very nice, and the parts with Bat-Man and The Spirit are good.
As for the rest. . .Ever since the gang got together in the jungle, this series has officially gone off the rails.


ISSUE 6
A pretty sweet Jim Lee Variant cover on the 6th issue

Well. . .it started off pretty good, but didn't end well.  The ending of this mini is a convoluted, confusing mess that tries to tie up loose ends and STILL introduce new things at the same time.

 Azzarello tried to cram ALL the new DC pulp characters and ideas into ONE mini without a clear mission or a worthy villain and wound up at the end of it all with an overcrowded mess. Most of the characters were out of their element, and without a proper introduction to any of them, there was no reason to worry about their fate. It seems like such a waste of talent and time. A damn shame.

CONCLUSION

This could have been the beginning of something great if only Azzarello had narrowed his focus instead of trying to force epic onto street-level characters. I'm not sure about the Doc Savage series that came out of this because I never read an issue of it, but the Spirit series successfully lowered its gaze back to the street where it belonged.

ONE simple phrase in Azzarello's mind COULD have saved this from becoming a mess:
Bat-Man doesn't belong in the jungle.

It's not just Bat-Man, but most of these characters don't belong in the jungle. I can only shake my head and wonder why? Why did it have to go that direction? Was it because of Rima the Jungle Girl? Maybe Azzarello couldn't figure out how to get her to the city, so he brought the other characters to the jungle. But if that was the case, why did he barely use her?

I'm not sure what happened. I REALLY wanted to like this series, but now I don't even care.

Thanks, Obama.

And there it is. First Wave. A series where epic was forced on street-level heroes and failure followed close behind. A damn shame and a LOT of wasted potential, given the talent that was put into this project.  I don't know what happened, but it went from "Pretty Good" to "What The Hell?" really fast.

2019 RE-READ CONCLUSION

I was pretty harsh on this series when I originally reviewed it.  I can see my bitterness in the fact that I didn't even do a proper story synopsis for each issue, but just jumped right into what I didn't like about it.  I found very few bright spots (the art, the Spirit and Bat-Man were about it), and really that says just as much about my own state of mind at the time as it does the wasted potential of First Wave.  I just REALLY didn't like writing reviews of new comics and not being able to tell the whole truth, and that shows up in my "side" reviews (Like First Wave) as well.

BUT. . .

I'm in a different place now.  I review what I want and can tell it like I see it.  You can agree or disagree with my humble opinion, but at least my frustration at being paid to lie is gone. And no. . .I'm NOT going to do "Rescue Reviews" on the new (at the time) comics I was reviewing.

BUT I DIGRESS!

This isn't about me.  It's about First Wave and what I think about it on another read-through.  Okay then. . .if I had to describe this mini (and one shot) in one word, that word would be: Disappointing.

Yeah. . .sadly, even though I don't find it to be as bad as I originally thought, I still find First Wave to be a disappointing waste of talent and potential.  And there's a LOT of wasted talent and potential here.

First, let's talk about the good things.  The art is great, no complaints there.  The parts of the story featuring Bat-Man and The Spirit are the best parts of First Wave, and make me want more.

Unfortunately, my original assessment still stands regarding rushed (or practically non-existent) character introductions, a weak villain with a vague plot, characters out of their natural element, and just a general sense of too many things being thrown into this mini at once.  These elements all come together in a bit of a mess that overshadows the good things to be found here.

In my humble opinion, Azzarello made an extremely bad choice in making this a jungle adventure in the first place.  Yes. . .I know that jungle adventures are a theme in pulp fiction.  Tarzan being the best and most popular example of Jungle-themed pulp stories.

BUT. . .

When you say "Pulp Fiction" to somebody and ask them to describe what you're talking about, most of the time, you're going to get an answer that involves cities, gangsters, and detectives.  THIS is where First Wave fails.  When you have great urban-based characters like a gunslinging detective Bat-Man, The Spirit, and The Avenger, WHY in hell would you decide the perfect adventure to bring them together would be to take them out of their natural element of dark alleys and rooftops and drop them into the jungle?

The Batman/ Doc Savage one shot First Wave Preview wasn't the best introduction to the First Wave universe, but it WAS a decent urban-based detective story told in a pulp style!  If Azzarello had just narrowed his focus and kept things on the gritty streets, First Wave MIGHT have lasted long enough to start telling jungle stories with a fish out of water angle.  Instead, he jumped right into the jungle before the identities of the First Wave characters had been established enough to BE a fish out of water angle.

You don't even realize the disappointment I feel reading the total mishandling of something that SHOULD have been great! The First Wave Spirit series that followed this introductory mini written by Mark Schultz and illustrated by Moritat (With back up stories by comic legends DENNIS O'NEAL and BILL SIENKIEWICZ!) was great because it EMBRACED the urban nature of the character, and in doing so, actually fulfilled the promise of First Wave in a way that this mini failed to do. 

Unfortunately, the damage was already done right at the start with this weak introduction and that Spirit series (along with the entire First Wave idea itself) didn't last long.  A damn shame.

Overall, this First Wave mini isn't as bad as I originally thought.  It's actually a pretty decent story with a lot of extremely disappointing flaws.  I say go ahead and give it a read. . .but be prepared to feel a bit sad over what it COULD have been.  There's a lot of wasted potential to be found in these 7 practically-forgotten comic books.

Up next. . .

GET YOUR HANDS OFF MY COMICS, YOU DAMN DIRTY APES!

It's another "Rescue Review".
This time out, Boom Studios Planet of The Apes. The whole series!

Be there or be square!