Showing posts with label Nazis. Show all posts
Showing posts with label Nazis. Show all posts

Thursday, August 26, 2021

Longbox Junk - Captain America/ Black Panther: Flags of Our Fathers

Welcome to Longbox Junk, the place to find all the comic reviews you never asked for!

As usual, during the summer things get a little crazy in my corner of the world.  I do these Longbox Junk reviews in my spare time at work, and since that work is managing a hotel, that spare time is kind of sparse during the height of the tourist travel season.  What I'm trying to say is that I apologize for the random delays this blog experiences during summer.

ANYWAY. . .

Since I was delayed even more than usual during July and only managed to get out one Captain America review, I thought "Why not just spotlight some Cap in August?" and here we are!

I've had the first issue of the series at hand for several years (bought for that great cover), but have never been able to completely read the story until recently when I came across the rest of the issues in a box of comics at the flea market.

So we've got a story about Captain America meeting Black Panther for the first time during WWII, with Nick Fury and His Howling Commandos in the mix.  Sounds like a good time, right?  Let's find out!

CAPTAIN AMERICA/ BLACK PANTHER:
FLAGS OF OUR FATHERS
MARVEL KNIGHTS (2010)

ISSUE ONE

SCRIPT: Reginald Hudlin
PENCILS: Denys Cowan
INKS: Klaus Jansen
COLORS: Pete Pantazis
COVER: Denys Cowan & Klaus Jansen

THE COVER:

I like this one a lot!  I'm not normally a fan of Denys Cowan's sketchy art style, but there's a dynamic feel to this cover that can't be denied. It showcases the two main characters in a couple of great hero poses and has an explosive background that really makes the whole cover pop.  This one's a winner!

THE STORY:

As World War II rages, the elite commando unit known as "The Howlers", led by the tough as nails Sgt. Nick Fury, encounters the Allies' new secret weapon for the first time. . .the brightly clad super-soldier called Captain America!

In Berlin.  Adolf Hitler's scientists have discovered what they believe is the solution to creating an intercontinental guided missile capable of hitting the United States from Europe. . .a rare metal known as Vibranium that is only known to come from one place, the mysterious African nation of Wakanda.  Hitler places Baron Von Strucker in command of the important mission to retrieve the Vibranium from Africa.

Meanwhile, the Howlers are assigned to back up Captain America on a secret mission to (You guessed it) find out what Von Strucker and his men are searching for in Africa.  Shortly after arriving, Cap discovers the grisly remains of a squad of Germans who have been slaughtered.  He finds himself surrounded by Wakandan warriors and confronting their masked leader. . .the Black Panther. . .and being told to go home.  

Captain America demands answers from Black Panther.  He is told the Germans are there to steal the Vibranium from Wakanda for their missiles.  Panther will not allow them OR the Americans to have the metal for their weapons.  Outraged by the Wakandan leader's blunt refusal to share the secret of Vibranium with the allies, Captain America and Black Panther fight while the captive Howlers look on.

In the meantime, at Von Strucker's nearby hidden base, he is informed of the death of his advance scouts.  As he considers how to proceed, he is surprised to learn that Hitler has sent another special agent to Africa to ensure the vital mission does not fail. . .The Red Skull!

To be continued. . .

THE REVIEW:

Okay, not a bad start.  It's mostly setup to get Sgt. Fury and the Howlers together with Captain America and in Africa, but I DO love a good wartime Captain America story, and having the Howlers as supporting cast (The story is actually told from one of their perspectives. . .Gabe, the Howlers' African American musician) is definitely a great addition!

Black Panther doesn't really come into the story until the issue is almost done. . .and then just for a bit of obligatory "Heroes Fight Until They Realize They Need To Work Together".  It's a well-worn comic book team-up path, but it works here.  It's wartime and Wakanda knows they have something that will be used to kill millions, whether in the hands of the Axis OR Allies.  Therefore, the Black Panther seen so far is blunt and ready to fight. . .not the heroic and thoughtful warrior/diplomat he is usually presented as. 

On the art side of things, I mentioned in my look at the cover that I don't really enjoy Denys Cowan's sketchy art style.  He's one of those artists with a unique style that has evolved over the years.  In my humble opinion, it hasn't evolved for the better.  He made a name for himself on The Question and I really liked his work there, but over time, his art has become sketchy and more impressionistic.  I don't think he was the best choice of artists for this fairly straightforward war story. His comic-noir style is much more suited for stories as vague and rough around the edges as his art.

The colors are also a bit of a problem, as far as the art goes.  The whole comic is presented in a very washed-out and muted way, with bright splashes of color here and there to set things off a bit.  It all comes off as somewhat dull and is pretty muddy in places. . .especially scenes where Captain America isn't there to lend a little burst of red and blue.  It's not really a great choice for a Captain America comic, in my humble opinion.


Overall, the story here is good.  It's a simple and straightforward setup to get all the characters in Africa for a wartime adventure featuring Captain America, Black Panther, Nick Fury (and His Howling Commandos), Baron Strucker, and Red Skull.  There's plenty of action and adventure to be found, as well as an ending introducing Red Skull to the scenario that makes me want to jump right into the next issue.  In other words, a solid comic book team-up story so far.

Unfortunately, the art is distracting and sketchy, made worse by an extremely muted coloring style, so the story as a whole suffers a bit. . .but not enough for me to call it bad.  Another artist could have bumped this up a notch or two from where it sits right now at "pretty good".

NEXT!

ISSUE TWO

SCRIPT: Reginald Hudlin
PENCILS: Denys Cowan
INKS: Klaus Jansen
COLORS: Pete Pantazis
COVER: Denys Cowan & Klaus Jansen

THE COVER:

I like the dirty white background on this one a lot, and it's pretty dynamic, but it lacks the force and power of the first issue's cover.  Cap's face is also a little strange.  It's not a BAD cover, it's just not a GREAT cover.  

THE STORY:

After Black Panther and Captain America finish fighting, the Americans are invited into Wakanda, where Cap and Panther talk terms for a cooperative effort against the invading Germans.  Nick Fury isn't so sure that Panther can be trusted, so he puts one of his men (Gabe) onto the mission of trying to learn more.  Fury assures Gabe that he's got the job because he's the best man for it.  Gabe knows that it's really because he's the only black man in the Howlers.

In the meantime, Baron Strucker plans an attack on the Wakandan capital using all the forces at his disposal. . .five full regiments.  But the Red Skull demands that no more than one regiment be used, causing Strucker to doubt the sanity of his new commander.

Later, as the Germans attack, the Howlers are kept prisoner for their own safety as Captain America and Black Panther rush to the defense of the city.  The German tanks are disabled by strange Wakandan devices called "Panther's Teeth", forcing the Germans into a brutal hand to hand battle at the city gates, where they are easily driven back by Captain America, Black Panther, and the Dora Milaje (Wakanda's all-female royal bodyguards).

After the German retreat, we learn that the underpowered attack force was merely a test of Wakanda's defenses, and that the Red Skull has not arrived alone.  With him are some of Germany's own superpowered "heroes". . .Master Man, Warrior Woman, and Armless Tiger Man.  Now armed with the knowledge he wanted about Wakanda's high-tech defense systems, Red Skull plots a devastating attack with the German superhumans in the lead. 

To be continued. . .

THE REVIEW:

Most of this issue was action, focusing on the battle between the Wakandans and Germans at the city gate, but there were a few interesting moments in between.

Nick Fury tapping Gabe to try and spy on the Wakandans because he's black, as well as conversation between Black Panther and Captain America about how America fights for the rights of people overseas while oppressing their own citizens at home, lends a bit of depth to what is otherwise a pretty straightforward military action story sprinkled with a bit of superhero seasoning.

Another interesting little bit to the story in this issue informed me about something I'd been wondering about in the first issue, which was how Black Panther met up with Captain America in WWII in the first place.  I chalked it up to this being a "Marvel Knights" series, most of which had a sort of strange relationship with established Marvel continuity. . .not quite "What If?" stories, but not quite standard "Marvel Universe" either.  

It's revealed (by showing his sons with their mother during the German attack) that the Black Panther in THIS story is actually T'Challa's (the "current" Black Panther) grandfather.  Which explains why this version of Black Panther is more direct and brutal than the one I'm used to reading.

Unfortunately, Denys Cowan's art remains the weak point of this otherwise solid wartime superhero story.  His sketchy style and the muted color palette just aren't a great fit for this series at all.  


Overall, this issue is pretty solid when it comes to the story.  Lots of action backed up by some interesting commentary on race that doesn't come off as preachy or forced.  I just wish they had tapped another artist for this project.  Cowan's art is perfectly fine in the right setting, but this isn't that setting.

NEXT!

ISSUE THREE

SCRIPT: Reginald Hudlin
PENCILS: Denys Cowan
INKS: Tom Palmer
COLORS: Pete Pantazis
COVER: Denys Cowan & Sandu Florea

THE COVER:

This one's a bit of a mess.  It's cluttered and the coloring is pretty muddy. It's okay, I guess, but this isn't really the kind of cover that makes me want to buy a comic book. Let's get inside. . .

THE STORY:

In the aftermath of the failed German attack (last issue), we find Nick Fury changing Gabe's secret mission from just spying on the Wakandans to discovering the location of Wakanda's Vibranium, with the intention of denying it to the Germans and delivering it to the Allies.  Gabe is conflicted, but assures Fury that he'll do his job.

Meanwhile, in the German camp, we learn that in addition to the three German superhumans, Red Skull has also allied himself with the brutal leader of a tribe that has long been rivals of  neighboring Wakanda, The White Gorilla.  His team now complete, Red Skull plots the destruction of Wakanda.

Back in Wakanda, Gabe manages to bluff his way into the Vibranium mine, but as he gathers information for Fury, Wakanda comes under surprise attack by Master Man and Warrior Woman, attacking from the air and easily breaking through Wakanda's defenses!

At the Royal Palace, Captain America confronts Warrior Woman and White Gorilla while Gabe faces the powerful Master Man at the Vibranium mine.  Black Panther crashes an airplane into Master Man as the German superhuman tears through the mine's defenders.

Elsewhere, Nick Fury and the rest of the Howlers are searching for the hidden German base.  They discover it, but are confronted by Red Skull piloting a gigantic combat robot!

Meanwhile, back at the Palace, Captain America battles White Gorilla while Black Panther's sons try to escape, only for one of them to be captured by Armless Tiger Man, who demands Captain America surrender or he will kill the young Prince.

To be concluded. . .

THE REVIEW:

Another pretty solid issue that leans more into action than story, but with a few small diversions here and there.  I like the side story of Gabe being conflicted over following Fury's orders as he learns more about Wakanda and sees a thriving kingdom of free blacks and knowing he's been given the mission just because he's a black man.  

It's an interesting commentary on race that is presented naturally as part of the story and doesn't feel forced. . .of COURSE Fury is going to give his only black guy the mission to infiltrate Wakanda.  He doesn't even think twice.  Gabe knows he's being used just because he's black, but he's loyal to the commander who gave him a chance to prove himself that not many other black men in the 1940's were given.  It doesn't take up much page space, but I like this story sort of simmering in the background.

The rest of the issue is okay.  I can see it sort of sliding down into comic book cliche action territory, especially when Red Skull jumps into action driving a giant Nazi robot.  Giant Robot Punching is probably my LEAST favorite comic book trope, and I'm a bit disappointed to see it telegraphed that there's going to be plenty of Giant Robot Punching in what's sure to be a slam-bang finale.  

I know I keep going on about the art on this series, but it's really the worst part of the whole thing.  The sketchy art style of Denys Cowan just isn't a good fit, and that's especially clear in this issue.  The closer we get to the end, the more sketchy the art gets.  It looks like maybe Cowan was being rushed a bit.  The muted and washed out color scheme just adds to the sort of messy look of this comic.



Overall, even though the story is obviously starting to slide down into what surely will be a pretty standard comic book superhero punch-fest finale (including a dose of good old-fashioned Giant Robot Punching), there are some surprisingly interesting character moments hidden in the background story of a soldier conflicted by being used for his race.

The artwork remains consistently disappointing, and maybe even a little worse as the story heads into the final issue.  A different artist could have definitely taken this tale up a few notches.

AND FINALLY. . .

ISSUE FOUR

SCRIPT: Reginald Hudlin
PENCILS: Denys Cowan
INKS: Tom Palmer & Sandu Florea
COLORS: Pete Pantazis
COVER: Denys Cowan &Sandu Florea

THE COVER:

We come full circle back to a great cover to finish things off after two "okay" covers in the middle of the set.  It's dynamic, it showcases the two title heroes very nicely, and the explosive background highlights everything in a great way.  It's just a well done superhero comic cover all around.

THE STORY:

Continuing from last issue, as Gabe tries to survive the attack on the Vibranium mine, he manages to steal a piece of the rare metal.  In the meantime, Nick Fury and the Howlers fight for their lives against Red Skull and his giant robot.

Gabe manages to escape the mine by a secret passage leading to the Wakandan Royal Palace, where he saves Prince T'Chaka by shooting Armless Tiger Man in the head.  Captain America arrives on the scene just a little too late.  He and Gabe decide to team up to find out where the Red Skull is.  In the Vibranium mine, Black Panther easily defeats both Master Man AND Warrior Woman, using some sort of poison on his gauntlets.  

Back in the jungle, The Howlers realize their weapons are useless against Red Skull, and they retreat into the German camp, accidentally running into Baron Strucker's tent.  A tense standoff between Fury and Strucker is interrupted by Red Skull bursting back onto the scene.

As Gabe, Captain America, and Black Panther fly a plane toward the German camp to assist the Howlers, Gabe is shocked when Black Panther offers him Wakandan citizenship in gratitude for saving his son and conducting himself with honor while a guest of Wakanda.  Gabe tells him he needs to think on it.

Arriving at the German base, Cap and Panther find the Howlers in desperate need of aid.  They jump into battle and GIANT ROBOT PUNCHIN' COMMENCES!!  


Gotta have some robot punchin'


After defeating Red Skull, Strucker surrenders.  Black Panther lets him and his defeated men go, but with a warning that if another German is even seen near Wakanda, they will join the Allies and Black Panther will personally go to Berlin and kill his way to the top of the command chain.

At the end of it all, Gabe declines Panther's offer of citizenship. . .telling him that there's still fighting left to be done in Europe.  On the other hand, he also lies to Nick Fury. . .telling him that he wasn't able to find any information on the Vibranium.  

In a short epilogue, we see Nick Fury at a mission debriefing being asked his opinion of Captain America.  Nick was impressed by Cap's fighting ability, but not so much by his unwillingness to help find Wakanda's vibranium.  He suggests that the army train a partner for Cap who is willing to get his hands dirty if the mission calls for it.

The End.


THE REVIEW:

Yep. . .Giant Robot Punching.  Easily one of the most abused tropes in comic books.  One of the main reasons I don't read many mainstream superhero titles.  There's ALWAYS going to be a robot (giant or otherwise) being punched in at least one issue of ANY mainstream superhero comic.  Don't try to prove me wrong.  You can't.

Giant Robot Punching aside, this was a slam-bang all action (well, until the end) finale to this story.  I liked that even through all the fight scenes, the writer still managed to slip in bits of the underlying story of Gabe's personal conflict. . .ending with him deciding to just let things stay the way they are.  A cop-out?  It can be seen that way. But I prefer to think of it being a simple man keeping things simple.  If that means maintaining a crappy status quo, then that's what it means.  

I have to give credit to the writer for being able to provide a thought-provoking commentary on race inside a story about superheroes punching Nazis in Africa.  It was unexpected and nicely done.

The art actually seemed to improve a bit in this issue.  I chalk it up to the addition of a new inker.  Whatever was the cause, it's unfortunate that it came in the final issue.  A definite case of "Too little, too late" in my humble opinion.  But at least they managed to tame Cowan's sketchy and vague pencils enough to be a noticeable improvement over previous issues.  The muted color palette remains a real weak point, though.  Not much an inker can do about that.


Overall, a solid piece of almost non-stop superhero action that takes a little bit of time to reflect on a conflicted soldier caught up in it all.  It's a good finish to the story.  Too bad the art remains disappointing, despite showing a bit of improvement.

CONCLUSION

There you have it.  Captain America and Black Panther meeting for the first time in the middle of WWII.  For Captain America fans, you get a Cap that's still a little "green", proving himself in battle.  For Black Panther fans, you get a look at a brutal wartime Panther in T'Challa's grandfather.  And then you've got Nick Fury and his Howling Commandos doing what they do best.  Mix them together in an unusual WWII African setting and you have a pretty darn good little superhero war story.

The artist wasn't the best choice, and there's a trip down the extremely well-worn comic path of giant robot punching, but that's not enough to keep this story down.  It's enough to knock it down a notch or two, but all in all, I can recommend Flags of Our Fathers to any fan of Captain America, Black Panther, or WWII comics in general.  Give it a try.  It's a pretty good read.  

Up Next. . .

It's still EXTREMELY busy at work, so I think I'll hit a few one-shots until things settle down a bit. I've picked up some fantastic Flea Market bargains this past month, so maybe some tasty Retro-Reviews.

Be there or be square!

Monday, July 27, 2020

Longbox Junk - Captain America - Theater of War: Operation Zero Point

Welcome back to Longbox Junk, where the opinions are free and if you don't like 'em you get a full refund!

July isn't quite over yet, so there's still time for a little more flag wavin' Captain America Longbox Junk. If you don't like a bit of "AMERICA $%&# YEAH!" in your comics for whatever reason, I can dig it. Just be sure to come back next month for whatever I pull out next. Fair?

The comic at hand is one of a series of seven Captain America one shots that came out through 2008 - 2010 under the collective banner of "Captain America - Theater of War". They tell single issue tales that cover a variety of time periods, styles and stories. . .everything from straight up WWII action to Captain America as the embodiment of the American Spirit. Most of them are good. A few are great. A couple are awful. This is one of the good ones.

It's Captain America vs. Nazi flying saucers! Let's do it!

CAPTAIN AMERICA 
THEATER OF WAR: 
OPERATION ZERO POINT 
Marvel (2008) 





SCRIPT: Daniel & Charles Knauf
PENCILS: Mitch Breitweiser
COVER: Mitch Breitweiser

THE COVER:
Cap's face is a little strange, but I really like the feeling of motion coming from this cover! The eerie greenish tone gives a nice retro sci-fi feel to the action. Not the greatest Captain America cover in my collection, but still very nice. Let's get inside! 

THE STORY:
We begin our tale in 1944, flying over Southern Poland as Captain America ponders the mission at hand. . .meeting with a member of the Polish Resistance, who will guide Cap to a secret Nazi base where they have supposedly invented some sort of anti-gravity aircraft. From there, he'll extract a Nazi scientist who wants to defect with the anti-gravity secrets and then blow the base sky high. In other words. . .just another day for America's Super Soldier.




Unfortunately, Cap's thoughts are interrupted as his plane is attacked by mysterious saucer-shaped aircraft. It's a little sooner than expected, but Cap's officially on the clock!



On the ground after escaping the crashing bomber, Cap avoids Nazi patrols as he makes his way to the rendezvous with the Polish agent. . .


Cap and Lior (the Polish Agent) Make their way to the secret Nazi base, working their way through a junkyard of downed aircraft. . .proof of the effectiveness of Hitler's newest weapon. Upon arrival, the team's recon of the base gives Cap his first look at the imposing commander of the facility's SS guards. . .a giant of a man called "Der Metzger", The Butcher, who is rumored to have lost an eye fighting a bear with his bare hands.

Their recon also reveals Jewish prisoners, who Lior informs Cap are forced to not only work on building the base, but are also used for horrible experiments inside. Cap changes the mission on the spot to include rescuing the prisoners.



Unfortunately, Cap's plans are interrupted as their position is discovered and the base's guards attack, supported by the Nazi saucers! Captain America puts up a good fight, but they are quickly overwhelmed, with Lior killed and Cap taken prisoner. . .



Cap regains consciousness strapped to a table with Der Metzger and a Nazi scientist examining him. They inform their prisoner that the whole operation was a trap. They intercepted the defecting scientist's communication and Lior was a double agent. The true prize was the Nazi capture of America's Super Soldier! Cap is taken to a cell after being told that experiments on him would begin the next day.


But Captain America isn't just going to sit in a cell and wait for Nazis to experiment on him! After discovering that the man in the cell next to him is Fleischer, the Nazi scientist he was sent to retrieve, Cap decides that the mission is still on and is going just fine.

Using his enhanced strength and a bit of trickery, Cap breaks the two of them free, retrieves his equipment, and then plans a coordinated attack with Fleischer, with the scientist destroying the saucer's power source while Cap rescues the Jewish prisoners. Afterwards, joining up to escape before Cap destroys the base. Simple, right? What could go wrong?


As the base's alarms go off, Captain America begins fighting his way toward the Jewish prisoners, causing as much commotion as he can in order to give Fleischer time to sabotage the saucer's power source. . .



Unfortunately, Fleischer's efforts weren't quite quick enough, and Cap is attacked by the Nazi saucers! Using all of his skills, he manages to disable the attacking aircraft.


Cap sees that Der Metzger has captured Fleischer as he escaped the Nazi base. Metzger mocks the American hero, telling him that in order to save Doctor Fleischer, Cap will have to go through him. Captain America wastes no time in taking up the giant Nazi's challenge!



A brutal one-on-one battle ensues, with Captain America barely managing to hold his own against the giant Nazi commander. . .but eventually, Cap's grit and determination wins the day and Der Metzger is defeated!



But as Cap and Fleischer make their escape, Metzger summons the last of his strength and shoots the defecting scientist in the back, making sure the allies will never learn the secret of anti-gravity!




But Metzger's victory is a hollow one as Cap frees the Jewish prisoners and they make their escape while the Nazi commander is engulfed in the flames of the exploding base.



In the end, Cap didn't get the scientist out of Poland, but he freed some prisoners, destroyed a secret base, and beat a smug SS Commander half to death. All in all, it was a decent day. The End.




THE REVIEW:

Not bad! Not bad at all! I really liked this story. I've said it before and I'll say it again. . .One Shots are my favorite kind of comic because there's nowhere for the creative team to hide. They have one and ONLY one issue to tell a complete story. There are a LOT of bad one shots out there where the creative team fails the test. This isn't one of them.

The story itself is an extremely simple framework. . .Captain America vs Nazi Flying Saucers. But in that simplicity the creative team delivers in a big way, giving the reader a modern-day throwback to the Golden Age "Point Captain America at the target and let him go" sort of stories. It's not very deep, but it IS fun!

Sometimes you want your Captain America stories to delve a little into the deeper meaning of him being a symbol of a flawed nation. . .but sometimes you just want Cap to punch some Nazis. This is definitely a Nazi-Punchin' story and a pretty good one at that!

I think the thing that I liked most about the writing here was the characterization of Captain America himself. It's a grittier version that still paints him as a true hero (changing his mission mid-stream to include rescuing prisoners), but also gives us a good dose of his Lower East Side roots by showing Cap as someone willing to break a few eggs to make an omelet. In this story, he even carries a gun in a few scenes and isn't afraid to use it.

This Captain America actually reminds me a lot of Marvel's "Ultimate" version of Captain America. I happen to be a fan of Ultimate Captain America, so to me that's a good thing. If you didn't like Marvel's Ultimate take on their characters, you might not get as much out of this story as I did.

But writing is only half of the equation in comic books.

Fortunately, the art side of the creative team holds up their end of the effort very nicely, with Mitch Breitweiser delivering one great-looking comic! Just LOOK at that picture of Cap at the end, above. I'd LOVE to have a poster of that full-pager! His dark and gritty style perfectly matches the grittier take on Captain America that the story gives us. It's a style that I enjoy a lot. . .detailed and realistic, but at the same time dark and sketchy. It's the sort of style that reminds me of Tommy Lee Edwards or Butch Guice, two of my favorite artists.

CONCLUSION 


Overall, this is a great little Captain America story! The creative team delivers a nugget of Longbox Junk gold with a modern throwback Nazi-Punchin' adventure featuring a gritty, cocky Captain America and some very nice artwork that makes every page of this one shot a feast for the eyes. This one issue gives me almost everything I could ever want in a short Captain America story!

If you're a Captain America fan looking for a good story, then this one is definitely for you! Grab it from the bargain bin if you should spot it. I come across all of the "Theater of War" series of one shots pretty often while Longbox Junkin', so it shouldn't be too hard to find. It's also been collected in trade and is available on ComiXology, if that's more your lane.

BUT. . .

If you're not a fan of Marvel's Ultimate version of Captain America, then this might not be your cup of tea. This really reads like a story of Ultimate Cap, and Bucky isn't anywhere to be seen, so even though it isn't advertised as an "Ultimate" story, I'm thinking that's what the writers had in mind when they did this, especially since the Ultimate line was still going strong at the time. I might be wrong. I often am.

Up Next. . .

Well, that's it for July. Time to stop wavin' the flag.

So what's next? Hmmmmmm. . . .

You know what? It's been a while since I did some "Retro Reviews".
I think I'll dust off the Longbox Junk time machine and check out some of the older comics in my collection. Yeah. . .Retro Reviews! Let's do it!

Be there or be square.

Friday, July 10, 2020

Longbox Junk - Captain America: The Fighting Avenger

Welcome back to Longbox Junk, where the comics are cheap and the opinions are free!

I'm continuing my flag-wavin' month of July theme with another Captain America one shot.  We started off with a mild bit of social justice (and there's nothin' wrong with a little of that), but this time out we get Cap in his full on wartime Nazi-Punchin' mode.

Captain America was MADE to punch Nazis and in this one, punch Nazis he does. So fair warning: If you don't like Nazi Punchin' stories, you might want to skip this one. . .but if you do, then travel back to the days of WWII with me for a look at Captain America's first field combat test.

Does everything go as planned? What do YOU think?

Let's do it!

CAPTAIN AMERICA:
THE FIGHTING AVENGER
Marvel (2011)

SCRIPT: Brian Clevinger
PENCILS: Gurihiru
COVER: Gurihiru

THE COVER:
I REALLY like this cover!  It has a sharp and clean "animated" look to it and I'm sort of a sucker for Cap in a more rugged combat gear look for his early adventures.  His costume under the G.I. gear is an unusual look, but a good one.  The screaming eagle on Cap's arm IS just a touch too much "AMERICA, $%#@ YEAH!", but since I'm a flag wavin' kind of guy and it's July, I'll just chuckle and give it a pass.

THE STORY:
Our story begins in Germany, 1942.  We are introduced to a highly-skilled four man Special Forces team in the middle of a covert operation. . .


Later, at headquarters, the team is informed that they will be taking a secret weapon out for a test run.  That secret weapon is America's new super-soldier, who has completed his military training but has never been tested under actual combat conditions.  The team reluctantly accepts their orders and begin planning their next mission. . .


Not long thereafter, the team (as well as their unwanted new member) parachute behind enemy lines into Germany for what seems to be a simple mission. . .blow up an unguarded bridge.  The veteran close-knit team relegate their Super-Soldier to lookout duty as they prepare to accomplish the easy mission at hand. . .


Unfortunately, the unguarded bridge is a trap!  Nazi Panzers take the unit by surprise!  As the Germans take the team prisoner, Captain America springs into action, providing them with a distraction that enables them to escape and take control of one of the Nazi tanks. . .


Between the team with their captured tank and Cap's attacks, the German unit is quickly subdued.  Unfortunately, their victory is short-lived as Nazi reinforcements arrive in the form of a gigantic super tank commanded by Baron Von Strucker. . .evil Nazi scientist and weapon master. 


The unit is captured and imprisoned in Von Strucker's headquarters at Hexenhammer Castle, where Von Strucker and his partner, Doctor Schmidt, are intrigued by the seemingly indestructible shield and strange uniform of their new prisoner. . .


But as the two Nazi scientists prepare to interrogate their unusual prisoner, the team breaks out of captivity and fight their way to the heart of the castle.  Schmidt leaves Von Strucker in charge of recapturing the prisoners as he flees to the secret laboratory with Captain America in pursuit. . .


As Captain America confronts Schmidt in the laboratory, the scientist reveals that he knows about the American Super-Soldier program and who Captain America is, and that he has dosed himself with the Super-Soldier serum he had been working on for Germany. . .enhancing his strength enough to fight Captain America on equal terms. . .


A brutal hand to hand battle ensues between the two Super-Soldiers, and it seems that Schmidt has gained the upper hand. . .but then something goes wrong and he begins to writhe in pain, burning from the inside!  As a horrified Captain America watches, Schmidt's skin burns away and the skeletal figure collapses. . .


With Schmidt defeated, Cap returns to his team, who have been recaptured by Baron Von Strucker and his men.  Jumping to the attack, it isn't long before they escape again. . .rushing to leave the castle before the explosives planted by Cap in the laboratory go off. . .

As the team make their escape from the exploding castle, they don't see that Dr. Schmidt is still alive.  Instead, they congratulate their new team member on a job well done. . .even if it wasn't exactly the job they set out to do. 


The End. . .or is it?

THE REVIEW:
All right, all right. . .not bad!  You know, sometimes you just want a fun comic with some action and adventure that doesn't get too deep.  This one shot delivers just that in a big way!

The story is simple, with a tried and true "capture and escape" plotline mixed in with some "new guy joins the team and has to prove himself" character building along the way.  But it's well written, with a lot of humor. . .I liked the running gag that Steve Rogers hadn't been named Captain America yet, so nobody knows what to call him. . .and snappy dialogue that moves the story along at such a quick pace that even for a double-sized 48 page one shot, it ends before you really want it to, and end up wanting more.

Between the snappy, humorous writing and the crisp art style (more on that in a minute), what I see MOST in this comic is something that could EASILY be translated into an animated movie or series!  Now that's something I'd really love to see. . .an animated series focused on a very inexperienced Captain America learning the ropes with a gang of goofy veterans.  The Nazi imagery would likely be pretty problematic, though.  Still. . .it's a nice thought, and that thought is a testament to the solid foundation laid down here making me want more adventures set in Cap's early career.

So let's talk about the art a bit.

As you can see from the scans above, this comic has a pretty unusual art style that really took me by surprise by how much I liked it. It's crisp and clean, with minimal backgrounds and a mild anime influence lending it a very fluid sense of movement and exaggerated facial expressions that REALLY make it seem like one is reading something based on an animated series like the Batman Adventures comics.  Is it the best comic art I've ever seen?  Not even close. . .but it DOES give this comic a really fun feel.

CONCLUSION
Overall, what we have here is a comic that can be described with one word: FUN.  Like I said at the beginning of the review, sometimes you just want a little fun in your comics and this one delivers big time!

The story is extremely simple and is one you've seen already many a time, but it's well-written, humorous, and moves at a snappy pace.  The art is clean, crisp, and extremely cinematic.  The two come together perfectly to give the reader a fast-paced story long on action and humor and short on depth and drama. 

Yeah. . .there's Nazis, but here they're more stock movie villains than depraved white supremacists.  Basically they're punching bags for the best Nazi Puncher in comics. . .Captain America.  So like I said in the introduction, if you DON'T like Nazi Punchin' stories, you'll probably want to skip this one.  On the other hand, if you're just looking for a fun comic with a few chuckles and some good old fashioned Nazi Punchin' then definitely keep your eye out for this great little nugget of Longbox Junk gold.

Up Next. . .

It's still July, so MORE Captain America!

Let's step back a few decades to 1985 for a tale of Captain America fighting home-grown terrorism. It's Marvel Fanfare #18. . .straight from the dollar box with a mighty patriotic punch!

Be there or be square!

Sunday, April 5, 2020

Longbox Junk - The Rocketeer/The Spirit: Pulp Friction

Welcome back to Longbox Junk, the blog stuffed FULL of comic reviews you never asked for!

Before we begin. . .

Sorry my posting schedule has become a bit spotty lately.  As the chief bonehead managing a skeleton crew running a hotel, I'm working various shifts 6 days a week for the time being.  It's a bit chaotic but at least I still have a job, which is more than a lot of people can say these days, so I ain't complaining.

ANYWAY. . .

The past couple months haven't exactly been a party, to say the least.  There's no news but bad news.  Heck, it's gotten to the point that I don't even want to read the paper or watch the news any more.  I've got about 60 rolls of toilet paper in my house, and I don't even know why.

Keeping that in mind, I've decided to try and keep things on the lighter side here at Longbox Junk.  There's not much that I can do about everything going on in the world, but hopefully MY small corner of the internet can be a place to visit and get your mind off of things for at least a few minutes.  I think we can all sort of use a place like that now and then these days.

SO. . .

How about we take a look at a Pulp-Tastic IDW/DC  intercompany crossover adventure featuring a team up between two of my favorite characters of all time. . .The Spirit and The Rocketeer?

It's The Spirit and The Rocketeer! Two of the most fun comic characters ever created.

How can this NOT be good?

LET'S DO IT!

THE ROCKETEER/ THE SPIRIT:
PULP FRICTION

IDW/ DC (2013)

ISSUE ONE

SCRIPT: Mark Waid
PENCILS: Paul Smith
COVER: Paul Smith

THE COVER:
It's great to see two of my all-time favorite heroes together on a comic cover!  I think the Rocketeer is better done, but then again, I love the design of the Rocketeer in general.  Overall, this is a great cover that shines the spotlight (literally) on both main characters in a big way.

THE STORY:
The Year: 1941.  The body of a man is discovered in California, which begins the mystery of how a dead Central City Alderman who had just been seen at a city council meeting on the East Coast ended up 3000 miles away in only eight hours.

Since the victim was a friend of Central City police commissioner Dolan, he recruits resident vigilante detective, The Spirit, to get to the bottom of things.  Dolan's daughter (and Spirit's sorta-girlfriend) Ellen insists on going as well (for some California sun), and Dolan grudgingly agrees to accompany them.

IN THE MEANTIME. . .

We see that the model who discovered the body is Betty, girlfriend of pilot Cliff Secord (AKA The Rocketeer), and that millionaire tycoon Benjamin Trask (on the West Coast) and elusive criminal "The Octopus" (on the East Coast) were behind the mysterious death.

Upon arrival in California, mistaken identity shenanigans ensue as Cliff's friend, Peevy, accidentally overhears the masked stranger (The Spirit) talking about taking care of business and assumes he's there to kill Betty.

Cliff flies to the "Rescue" as The Rocketeer and fights with The Spirit in the sky over the airfield until Peevy and Dolan recognize each other from the war (WWI, that is) and realize that there's been a big mistake.

On the ground, strained introductions are made and Cliff takes The Spirit to talk to Betty. . .who immediately falls for the square-jawed detective, much to the consternation of both Cliff and Ellen.

To be continued. . .

THE REVIEW:

This issue is pretty much concerned with setting up the central mystery, bringing the two main characters together, and introducing conflict between the two reluctant allies.  That's a lot to pack into a single issue, but veteran writer Mark Waid handles it all with ease.  The dialogue is snappy and everything moves at a fast pace. . .but not too fast.  Waid definitely keeps a steady hand on the wheel here as he pushes the pieces into their initial places.

Okay, the old "Heroes fight until the realize they're on the same side" crossover hook IS a very well-worn path, but sometimes you just have to go with a "If it ain't broke, don't fix it" attitude.  I've seen it done a lot worse in other comics.  It actually fits the story here instead of feeling forced.

The art here makes a good story even better with sharp, realistic lines and great facial expressions that make even scenes of characters standing around talking interesting to look at.  The action scenes are dynamic and have a great sense of movement.  The backgrounds are sparse, allowing the artist to draw the reader's focus to the detailed characters. The style serves this particular story very nicely.
Overall, a very nice first issue!  It quickly introduces the characters and conflicts in a very readable way. . .despite reliance on the good old "Heroes mistakenly fight each other" crossover hook.  The art style fits the story perfectly. 

I would have liked a little more information on The Spirit and The Rocketeer for new readers (but reading ahead I can see that's covered in upcoming issues, so no harm no foul) but other than that very small complaint, I call this one a winner!

NEXT!

ISSUE TWO

SCRIPT: Mark Waid
PENCILS: Loston Wallace
COVER: Paul Smith

THE COVER:
As big a fan of The Spirit and The Rocketeer that I am, I find this cover to be a bit "Meh".  Once again, it's great to see two of my favorites together on a comic cover, but this one just seems underwhelming.  Not that it's bad.  Just sort of. . .average.  Not really the kind of cover that makes me want to buy a comic.

THE STORY:
Now that our heroes are reluctantly working together, they head into the city to see if they can gain any clues from the autopsy of the dead Central City Alderman.

Since morgues are more in Dolan and The Spirit's wheelhouse, Ellen and Cliff find themselves making an unexpected connection while the two detectives meet with the coroner.  Dolan and The Spirit make the incredible discovery that the organs of the dead man are scrambled beyond recognition. . .another mystery!

Meanwhile, back at the airfield, Peevy and Betty discover an image of the dead man burnt into the screen of Peevy's experimental homemade television set. . .adding yet more to the mystery at hand.

Cliff, Dolan, Ellen, and The Spirit rush back to the airfield to check out the new wrinkle in the case.  Shortly after they arrive, the airfield is attacked by two airplanes armed with machine guns!  Cliff jumps into action as The Rocketeer, and The Spirit insists on helping.

After a tense mid-air battle, the attackers are taken down.  Dolan and Peevy interrogate the captured pilots and discover they are working for Millionaire Tycoon Benjamin Trask.  Deciding to follow up on this new clue, the pair of heroes make plans to follow Trask to Central City.

IN THE MEANTIME. . .

While the airfield is being attacked, Betty is auditioning for a producer that is promising to make her the first star of America's newest form of entertainment, television.  It turns out that the producer is none other than the newly-discovered villain, Benjamin Trask.  DUN-DUN-DUN!!

To be continued. . .

THE REVIEW:
Now that the two heroes are in the same place and on the same side, Mark Waid begins adding layers to the mystery with an issue that is mostly the characters finding and following clues. . .with a nice bit of aerial action thrown in.  The dialogue remains snappy and light, making the story move along at a very nice pace.  We get to see both The Rocketeer and The Spirit doing what they do best. . .The Spirit as a detective and Rocketeer in high-flyin' action, with both characters getting their own moments in the spotlight.  All in all, very nicely done.

We get an artist change in this issue as well.  The style is a little lighter, less realistic and more cartoony than in the first issue, but I think it fits the story even better!  I've never heard of Loston Wallace, but a quick dive into the Wiki-Well tells me that he's mostly known for illustrating "all ages" comics for DC.  I really enjoy his art style a lot and his work here is excellent.  I wish he had more regular comic work on his resume I could keep an eye out for!


Overall, we have a great second issue here.  It adds to the mystery at hand, gives The Spirit and The Rocketeer both time in the spotlight, and features some really enjoyable art.  There's nothing I can possibly complain about here!  This is the kind of comic book that really makes me want to jump right into the next issue.

So let's do it!


ISSUE THREE

SCRIPT: Mark Waid
PENCILS: J Bone
COVER: J Bone

THE COVER:
J Bone is an artist I don't really know, but his chunky cartoon style works a lot better on the delightful interior art than it does on this cover.  It's not BAD. . . I love seeing two of my favorite characters together on a comic cover, and it's sort of fun, but there's just something missing. . .

THE STORY:
Moving from sunny Hollywood to the cold and snowy streets of Central City, we begin the story inside The Spirit's crypt hideout where he is recounting his origin to The Rocketeer, who is understandably disturbed by hearing such a strange story from a dead man in the middle of a cemetery. . .

IN THE MEANTIME. . .

Betty and Trask have also arrived in Central City, and Betty is put up in a suite at the swankiest hotel in town.  Their arrival has not gone unnoticed by Commissioner Dolan's informants.  The Spirit, Dolan, and The Rocketeer make ready to confront Trask.

While the heroes make their plans, the full scope of the villainous plot is finally revealed as Trask meets with Central City Crime Lord, The Octopus in a dockside warehouse.  

It seems that Trask and Octopus have been working with a German scientist named Goessel and have discovered a way to use the new technology of television to transmit not only images, but matter!  A secret that Trask demonstrates during a television meeting of various powerful American crime figures by firing a machine gun at them through their television screens!

After Trask's demonstration seals an alliance among American organized crime, he returns to the hotel where Betty is staying, along with Goessel and the television/teleportation equipment.  He reveals to Betty that he was merely using her as bait to lure The Spirit and The Rocketeer to him.

As the Rocketeer attacks the hotel, Goessel uses the teleportation camera on Betty, teleporting her to the warehouse where The Spirit is attacking The Octopus' gaurds.  Unlike the dead Alderman at the heart of the original mystery, Betty survives the teleportation intact and alive, but her mind is practically blank and leaves her completely open to suggestion.

As The Rocketeer battles his way through the streets of Central City in pursuit of Trask, The Octopus' minions subdue and capture The Spirit in the warehouse.  The story ends with Octupus and Goessel preparing to have the mind-controlled Betty kill The Spirit live on television for the viewing pleasure of their new organized crime allies. 

To be continued. . .

THE REVIEW:
As we head into the big finish of Pulp Friction, this issue very nicely sets up the final confrontation between our heroes and the villains by revealing the master plan behind everything that's happened so far.  Yeah. . .it's kind of corny when you think too hard about it, but on the other hand, it's also a lot of fun!  

Mark Waid channels his inner Golden Age and gives us the kind of story you'd expect if this comic were actually written on the edge of an emerging technology like television.  It's complete fantasy based on speculation and possibility. . .but those kind of stories were common in the years when this comic is supposedly taking place.  A bit of modern suspension of disbelief is needed, but I think Waid pulls off bringing the reader into the Golden Age quite well.

All that AND we get a great little retelling of The Spirit's origin story!

We also get ANOTHER artist change with this issue.  Like I said in the look at the cover above, I'm not familiar with J Bone (and wasn't really impressed with the cover), but his chunky, exaggerated, darkly-inked art style is a great look for this issue!  I have to confess that I'd rather have seen more of Loston Wallace's work on this, but with J Bone's art and the great sense of movement it has, I can easily imagine this story as an animated feature!  


Overall, writer Mark Waid very nicely sets things up for the big finish with an action-packed issue that brings the Golden Age of comics onstage in a big way.  Another art change gives us a glimpse of what this would look like as an animated movie.  It looks great, but I wish that they would have stuck with one artist through the whole series.  That very small complaint aside, this issue is a winner in my book, and everything is standing strong heading into the final issue.

AND FINALLY. . .

ISSUE FOUR

SCRIPT: Mark Waid
PENCILS: J Bone
COVER: J Bone

THE COVER:
This cover by J Bone actually works a lot better than the one he did for the previous issue.  His cartoony animation style art perfectly fits this "Damsels in distress" shot.  The colors give a great contrast to the two leading ladies of the story.

THE STORY:
Continuing from last issue, The Spirit manages to break through Betty's mind control and she frees him.  As the Octupus sets his henchmen on Betty and The Spirit, the police and The Rocketeer arrive on the scene in time to win the fight. . .but just a moment too late to prevent The Octopus from escaping.

With everyone safely reunited, The Octopus' and Trask's henchmen arrested, and the mystery of the dead Alderman solved, it seems that all that is left is to track down Trask, Goessler and The Octopus in order to bring them to justice.  

But as the heroes ponder what their next move will be, they suddenly realize that the plot goes much deeper than they thought as they see on a television screen running at the warehouse that Trask is filming President Roosevelt live on television at the White House!

Knowing they have to take action quickly in order to save the President, the heroes use the teleporting equipment at the warehouse to transport Roosevelt to them. . .but they also accidentally teleport a squad of Nazi soldiers that Trask was teleporting from Europe (in partnership with a Nazi General) to assassinate Roosevelt.

The heroes manage to get President Roosevelt to safety before the fighting begins by strapping The Rocketeer's jet pack on him and shooting him out of the warehouse. . .and then it's Nazi Punchin' Time!

As The Rocketeer and The Spirit take down the Nazi assassination squad, Trask's Nazi General ally destroys the teleport connection between Europe and kills Trask by transporting explosives through the television. . .erasing the evidence of the Nazi plot to assassinate Roosevelt.

Later, at the White House, President Roosevelt allows The Rocketeer to keep his jet pack (which IS officially stolen government property) in exchange for keeping the secret of The President's polio, which was discovered by The Rocketeer during the warehouse battle.  The Spirit and Rocketeer say their goodbyes before departing to their respective cities, having earned each others respect and becoming friends and allies during their adventure together.

The End.

THE REVIEW:
And everything wraps up very nicely in an action-packed final issue that takes time at the end to slow down and pay a lot of respect to two of my favorite heroes as the bow on top of the package.  I really couldn't ask for anything more.  The end of this issue just brings a smile to my face.  In these times, that's something that's sort of rare these days.  Mark Waid definitely hit it out of the park with this issue.  No. . .with this whole series!

J Bone stays on art for this final issue, and everything good about his chunky animation-style art from the third issue stays good here.  You can almost imagine seeing these panels in motion on a T.V. screen.  I think I'm going to keep my eye out for some more of his work now.

Overall, this was a great finish to a great series!  Everything wrapped up nicely and as a big fan of The Spirit and The Rocketeer, the ending made me happy and wanting to see more adventures with them teaming up.  The only complaint I have is that this is probably the only time I get to see these two great heroes in the same comic.  Other than that, I've got nothing bad to say about this.

CONCLUSION

I have to confess that I cheated a little on this one.  

Most of the time when I do a Longbox Junk review, it's either my first time reading a comic or the first time in so long that I don't really remember much about it.  This time out, I picked a series that I ALREADY knew was good and have enjoyed reading several times.

I just didn't have it in me to throw out anything too negative right at this moment.  I'll get back to gritting my teeth through some lousy comics soon enough, just not right now. Fair?

ANYWAY. . .

As you can tell from the reviews of the individual issues, I don't have much bad to say about this series:   The Rocketeer didn't get much background information compared to The Spirit, which doesn't matter to a fan such as myself, but might be an oversight when it comes to new readers who might not know these characters.  A couple of the covers are "So-So".  Some people might think the whole "Heroes fight until they realize they're on the same side" crossover setup is a golden oldie that needs to be retired (I thought it worked here better than it usually does).  Some people might think that Nazis being the ultimate villains is a bit tired (okay. . .maybe they're right).

BUT. . .

Those are small complaints when you take in the overall view of this series:  It has a pretty good story bringing together two great pulp heroes for the first and probably only time.  It showcases some great art.  Most of all. . .it's FUN!  Mark Waid  successfully brings the nonsense of the Golden Age into the Modern Age and it's just a plain old good time!

If you are a fan of pulp adventures or are just looking for some fun comics, then I heartily recommend this series. I bought this one off the rack when it was coming out, but I've seen the issues in back issue bins and it's been collected in both hard and soft cover.  It's also available on Comixology for you high-tech folks out there.

Up Next. . .

I'm not really sure.
I've been digging through my daughter's comics for some Marvel-Style fun.
Right now, I'm reading a pretty good Spider-Man/ Human Torch five-issue mini that might be just what Longbox Junk needs to stay on the light side of comics next time out.  Until then. . .

Be there or be square!