Showing posts with label Ninjas!. Show all posts
Showing posts with label Ninjas!. Show all posts

Thursday, November 30, 2023

Longbox Junk - Xenobrood Part 1 - Issues 0 - 3

Soooo. . .

I've actually had this review finished for about two weeks.  I didn't realize I forgot to post it until I came back to start on the second part tonight and saw it was still in draft! I must be gettin' old!

Anyway.  Better late than never, I guess.  Enjoy!

Welcome to Longbox Junk! If you're looking for comic reviews nobody ever asked for, you're in the right place!

A while back, a buddy of mine who sells comics at the flea market and reads Longbox Junk told me that he had what he considered to be one of the worst comic series ever written RIGHT THERE, and that he would give me the whole run for FREE if I reviewed them one day.

Okay.  Challenge accepted.  He gave me a slim stack of 6 issues.  I commented that it was a pretty short series.  He told me I'd see why after I read them.  And so I took the comics home and promptly forgot about them. . .until this weekend when I was doing some bagging and boarding and came across them again.

SO. . .if you're reading this, Jared. . .this one's for you!  Sorry I took a little while getting to it.

ANYWAY. . .

When Image Comics came on the scene in the mid-90s, they caused a seismic shift in the comic world, to say the least.  They came right out of the gate targeting Marvel's readers. . .which is to be expected, since most of Image's founders were Marvel defectors.  Marvel fought back, and the two companies soon engaged in an extended Ouroboros of a battle that lasted until it basically imploded the comic industry in general.

BUT. . .

Just because Marvel was Image's MAIN target, that didn't mean it was their ONLY target.  

DC took some shots from Image as well.  The battle between DC and Image wasn't quite as epic as the one between Marvel and Image, but when titles like ShadowHawk and Glory took direct aim at DC's Batman and Wonder Woman readers (and there were a few more, but this introduction is already long enough for more than two examples), DC fought back. . .giving us things like Azrael Batman and Artemis Wonder Woman.

But then DC decided to throw something into the ring they never really touched before during their friendly rivalry with Marvel. . .Mutants.  DC (and Marvel?) seem to have decided at some point that Mutants were just going to be a Marvel thing.  

Think about it a moment.  Can you think of a DC hero that is a mutant and that they call a mutant?  I can't.  There might be some, but I can't think of one right now.  But in their 90s desperation to hold the line against Image, DC decided it was FINALLY time for some mutants (I'm thinking they might have smelled a little of Marvel's blood in the water as well).

And that's how we got Xenobrood!  Let's check it out. . .

XENOBROOD - PART ONE
ISSUES #0 - #3
DC (1994)

ISSUE ZERO

COVER: Tomm Coker

STRANGE BREW

SCRIPT: Doug Moench
PENCILS: Tomm Coker
INKS: Kieth Aiken

THE STORY:

Archaeologist Zecharia Leight makes an astounding discovery in the desert of Kuwait. . .a collection of ancient Sumerian tablets and a mysterious temple dating back to 4000 B.C.  It's a discovery that Leight hopes will shed some light on his research into the "missing link" of humanity's sudden and inexplicable rise to civilization.  But the most amazing discovery is a strange metal cylinder, a seemingly out of place artifact that would be impossible to manufacture given its great age.


After narrowly escaping an attack by mysterious ninjas, Leight is determined to solve the mystery of the cylinder.  Unfortunately, despite bringing it for study to several respected scientific institutions such as NASA and STAR Labs, he gets no answers beyond that the alloy could not have possibly come from 4th Century B.C. Sumeria.  


After accidentally managing to open the cylinder, Leight discovers four crystals inside.  He decides to take a chance and reconnect with his ex-girlfriend and colleague, Lorna. . .a brilliant genetic scientist.  After showing her the cylinder and the crystals, they agree to work together in her lab.  

After many weeks of unsuccessful experiments, they finally discover the solution!  A simple mix of saline water and sunlight.  The crystals grow into blobs of protoplasm, but soon begin to grow even larger and take on human-like shapes in their saline tanks.


As the growth of the crystals progresses, Leight receives news of the translation of the ancient tablets discovered in Kuwait.  They seem to tell an incredible story of an advanced civilization visiting Earth in the distant past. . .but the connection between the tablets and the strange crystals remains unclear.

As Leight and Lorna discuss the implications of the tablets and the crystals, the lab is attacked by the same sort of mysterious ninjas that attacked Leight earlier!  The two scientists are outnumbered and heavily outmatched, fearing for their lives, they try to run.

But as their escape is blocked, they are rescued by a most unlikely group of strangely-costumed people with amazing powers!  After the ninja are defeated by the mysterious group, they address Leight and tell the stunned scientist that they are his to command!

TO BE CONTINUED. . .

THE REVIEW:

Okay. . .not bad.  Unfortunately, not really that great, either.  This one rides a very shaky track right down the middle line of the road.  It's pretty clear that Moench was taking a lot of inspiration from the "ancient astronaut" theory, and specifically from the work of Zecharia Sitchin (who gives Doctor Leight his first name, and Sitchin is also mentioned in upcoming issues) and his theories about the extraterrestrial nature of the ancient Sumerian gods known as the Anunnaki.  I won't dive into that rabbit hole here with three more issues to review, but it IS an interesting twist on your standard "X" team origin story.

Unfortunately, the execution of the idea is a bit lacking.  Moench is a modern comic legend in his own right, but this is definitely NOT his best work.  This seems less like a good superhero origin story and more of a vehicle to present the Anunnaki/Alien theory as a basic sketch in comic book form aimed at readers unaware of the theory.  It's really not up to Moench's usual writing standard.

On the art side of things. . .well, you can definitely tell this comic was made in the 90s during the Image incursion into the comic industry.  The art isn't BAD, it's just very 90s.  It tells the story just fine, but you can tell that Coker would really rather be drawing sexy women than anything.  The females in this issue definitely have more attention paid to them by the artist than anything else.

So let's see what happens next!

ISSUE ONE


COVER: Tomm Coker

MAKING ASHES

SCRIPT: Doug Moench
PENCILS: Tomm Coker
INKS: Kieth Aiken & Dennis Cramer

THE STORY:

Picking up directly from the end of issue 0, Professor Leight and Lorna find themselves with four strange beings who insist that Leight is their "processor" and is therefore their master and commander.  

The first task at hand is naming his new "genies", as Leight calls them.  In doing so, we get a nice little bit of exposition demonstrating each of their powers as they are given a name to match. . .

Astra: A female being who is able to astrally travel into the bodies of others to control them.
Blip: Another female that is able to teleport (or "blip") objects that she can see.
Thrasher: A huge male with superhuman strength.
Zapatak: A male who is the group's (sort of) leader.  Able to project radiation in blasts or focused beams.


After giving the group what has to be some of the WORST goddamn names (Zapatak? Really? Come on, Doug Moench. . .you're better than this!) a bit of time passes.  Leight and Lorna decide that they need a bit more room for six people than her laboratory and so Leight buys a "fixer upper" in the worst part of town.

The building turns out to be less of a fixer upper and more of a literal crack house.  The two scientists and their new mutant "genies" are forced to fight a street gang and a bunch of addicts in order to be able to move in. . .not realizing that they are still being watched by the mysterious ninjas from the previous issue.

After throwing out the gang and addicts, the team. . .now called "The Xenobrood", due to Leight presuming they are aliens who have been bred for some specific purpose (but really because Xeno has an X in it. . .for that sweet, sweet "X-Book" money), fix up the building and the Xenobrood begin assimilating human knowledge and trying to figure out their purpose for existing.

Leight and Lorna take the Xenobrood out in public, trying to acclimate them, but when they return from a pizza party, their building is aflame!  A fire set by the enraged street gang engulfs their new home, and Leight realizes that there are still a few homeless living on the roof they hadn't cleared out yet.

He commands the Xenobrood to save their lives, and in doing so, they appear using their powers for the first time in public.

As the Xenobrood go into action, they are being watched by the mysterious ninjas.  As they report the team's activities, we are finally introduced to their previously-unknown master. . .a three-eyed being who proclaims that the Xenobrood belong to him, and with their powers, he will at long last be able to come out of hiding and rule the Earth! DUN-DUN-DUNNNNN!!


To be continued. . .

THE REVIEW:

Okay. . .now I'm beginning to see why my buddy Jared considers this a bad series.  Starting right off with the cover (which I have to admit IS nicely done) and moving along to the awful names. . .Astra, Blip, Thrasher and *sigh* Zapatak. . .and the unimaginative powers. . .energy beams? Super strength?  This could be EASILY mistaken for any Image team comic of the time, which, to be fair, seems like DC's purpose here anyway.  But coming out of the gate as a blatant copycat is NOT a good look. . .especially with the benefit of hindsight.

The one thing that sort of gave Issue 0 an interesting twist. . .the ancient astronaut/Annunaki angle, is almost completely missing here.  This gives the issue even MORE of a cheap copycat feel and it's just weird to me that Doug Moench was the writer here.  His work is usually darker and more introspective.  Moench may not be my favorite comic writer, but credit where it's due, he at least puts his own unique stamp on things.  Here, that unique feel of Moench's writing that he brought to characters like Moon Knight and Batman is just not there.  The story feels generic.  Doug Moench is usually anything BUT generic.

On the art side of things, it's still 90s-Tastic to the Xtreme, but I DO see an improvement over the 0 issue.  The females definitely still get most of the attention, but there are actually a few other standout moments, to the point that the art in this issue stands slightly above Moench's uninspired storytelling.  But when I say "above", I mean maybe a single notch.  The art may have improved a bit, but it's still firmly rooted in the prevalent art style that makes most 90s comics instantly recognizable as products of that decade.

NEXT!

ISSUE TWO


COVER:  Tomm Coker


MASKS OF MYTH

SCRIPT: Doug Moench
PENCILS: Tomm Coker
INKS: Kieth Aiken & Dennis Cramer

THE STORY:

After the destruction of their new base, Doctor Leight, Lorna, and the Xenobrood are hounded by the press.  They head back to Lorna's laboratory and try to hide from the unwanted attention while they plan their next move.  

While the rest of them discuss plans for the future, Blip visits a gang member she teleported who is in the hospital.  Learning that her powers have caused unnecessary suffering to him, she decides not to use her teleport powers on living beings.




IN THE MEANTIME. . .

Deep under the ocean, in a hidden base, we learn that the mysterious three-eyed man at the end of last issue is called Lord Vimana.  He is disappointed in the abilities of his ninja warriors and decides to unleash ancient creatures long held in reserve to bring the Xenobrood to him. . .the true faces behind the legends of Minotaur, Khali, Gargoyle, and Medusa.


BACK WITH THE XENOBROOD. . .

Blip returns to the group and they continue their discussion of what to do next.  Doctor Leight is determined that they should use their powers for good, to try and help with some of society's ignored problems.  Their discussion is interrupted by a helicopter carrying ANOTHER group of mysterious black-clad attackers. . .different from the ninjas. 

The Xenobrood manage to defeat these new, unknown enemies (who claim to be Federal Agents) and escape, using Astra's ability to take over living beings to steal first the helicopter, and then a jumbo jet.

The Xenobrood have decided that before they can do the world any good, they have to investigate their mysterious origin, and are therefore headed to Kuwait, where Dr. Leight discovered the metallic cylinder that held the crystals they grew from.


In Kuwait, Leight, Lorna, and the Xenobrood are met by Doctor Jameson, a colleague of Dr. Leight who has taken over the dig site where the Xenobrood crystals were discovered.  He has astounding news for Leight. . .they have continued to translate the ancient Sumerian writings and have discovered tales of otherworldly beings engaging in massive battles with flying machines.  But more than that, they have ALSO discovered the entrance to the hidden structure below where the strange metal cylinder was found!

While Leight and Jameson discuss the implications of the Xenobrood being able to prove that what was previously thought to be myth as reality, the dig site is suddenly attacked!  The four creatures sent by Lord Vimana have tracked the Xenobrood. 

 They demand the Xenobrood return with them to their rightful master.  The Xenobrood refuse, acknowledging only Doctor Leight as their "Processor".  An epic battle ensues! As Vimana's creatures and the Xenobrood fight, Leight, Lorna, and Jameson flee.




The humans fall through the dig site and into an undiscovered portion of the ancient temple. . .finding themselves surrounded by mysterious high-tech devices that shouldn't have existed so long ago!


To Be Continued. . .

THE REVIEW:

One would THINK that in a comic based in the mainstream DC Universe (Superman even guest stars in the next two issues) that new superheroes, and even aliens wouldn't be such a big deal.  But I guess Moench wanted to dig into that old X-Men persecution.  It just feels a little forced as a motivation to get the Xenobrood on the run.  

On the other hand, there's a bit of a return to about the only thing that sets this series apart, the Ancient Astronauts/Annunaki angle.  To be fair, there's not much of it . . .the issue is more of a series of running battles to escape press attention, the Federal Government, and Lord Vimana. . .but the little taste we do get is a nice bit of flavor.

But even with that, this is clearly not Doug Moench's best work.  Three issues in and it's painfully obvious that Moench isn't really suited for writing a mainstream Image-style team knockoff. 

On the art side of things, Tomm Coker's art has shown slight, but steady improvement over the course of the three issues at hand.  It's sort of a shame that this is his last issue on this series.  I'm not sure why he departed Xenobrood, but it would have been interesting to see how much more he could have improved along the way.  That's not to say the art is GREAT. . .it's definitely a product of the 90s in every good AND bad way that implies.  But I did like to see the steady progression in style going on.

NEXT!

ISSUE THREE


COVER:  Chris Hunter

THE VIMANIAN BESTIARY

SCRIPT: Doug Moench
PENCILS: Chris Hunter
INKS: John Lowe

THE STORY:

After a brief recap of the previous issues, we join the Xenobrood as they battle Lord Vimana's monstrous servants amidst the ruins of an ancient Sumerian temple.  Below the ruins, in a previously undiscovered chamber, are the humans the Xenobrood are protecting. . .Dr. Leight, Lorna, and another scientist named Jameson.


After Vimana's creatures are driven off, the Xenobrood join the humans as they investigate the strange, technologically advanced ruins beneath the temple.  They discover twisted alien form inside shattered glass tubes, as well as a cache of dozens of crystals exactly like the ones the Xenobrood were grown from!



The group returns to the surface and Jameson continues to tell them what he's translated from the ancient texts discovered along with the temple. . .fantastic tales of beings engaging in battle from flying machines, beings that came to Earth to plunder the resources to be found. . .beings that brought their slave labor with them in the form of crystals!  

The Xenobrood quickly realize that they weren't the advanced beings, as they HAD thought previously, but their slaves. . .with their powers enabling them to carry out various duties involved with mining and processing ores.  Worse, Jameson's translations ALSO reveal that the slave DNA was mixed with primitive humans in order to jump their evolution process forward several million years, in order to make them better slaves to their alien overlords!


As the group ponders the history-changing implications that every human on Earth may be the product of genetic tampering by an ancient alien race, they don't realize that some of Vimana's ninja servants have remained behind and have been searching the ruins.  They find the crystals and retrieve them, bringing them to their master, who is pleased that he no longer needs to try and capture the Xenobrood.

The dig site once again comes under attack!  This time by the Iraqi military.  The scientists and Xenobrood scramble for cover under the heavy bombardment.  They rush back into the hidden ruins.

The Iraqi artillery begins to collapse the ruins on the group as they seek shelter within them.  A blast separates the humans and the Xenobrood.  As they try to dig the humans back out, the Xenobrood are attacked again. . .this time by a strange being dressed in blue and shooting heat beams from his eyes!

As the Xenobrood battle the new threat, Dr. Leight manages to dig his way free. . .and is startled to see the Xenobrood are fighting SUPERMAN! 


To be continued. . .

THE REVIEW:

And it's. . .CROSSOVER TIME!  It's never a great sign for a comic series when they have to pull out a fan favorite character to make an appearance this early in the run to prop up sales.  It's an even worse sign when they start making creative team changes this soon, which is exactly what happens with a new artist and inker swapping in starting with this issue.  

You can definitely see the writing on the wall for Xenobrood as an ongoing series.  Doug Moench scrambles as he tries to swerve the story back to the ancient aliens/ Annunaki twist that was really the only thing making this series stand out in the first place, so we get a hefty dose of it here. . .but he ALSO needs to cram in a sales-bumping Superman appearance as well.  The two things don't really mix well. 

Pounding another nail in the coffin is the new art team.  Tomm Coker might not have been the BEST 90s artist I've seen, but at least his art had some personality and quirkiness to it, and it was also showing an interesting (if slow) progression through his three issues. 

Chris Hunter's art is much more straightforward. . .with a lack of backgrounds and fine detail, and heavily inked by John Lowe to the point that it gives the issue an almost cartoonish feel.  Don't get me wrong. . .the art isn't BAD.  It just looks like something more like you'd expect in a filler issue. . .which is what Chris Hunter went on to do after this series, a few filler issues before getting out of comics entirely to  start his own studio doing storyboards for movies and graphic design.  And you can sort of tell his heart wasn't really in it here.


CONCLUSION

There is VERY little information to be found on this series.  It's not even mentioned on Tomm Coker's Wiki page. A couple of sketchy reviews of the 0 issue.  A bit of nuts and bolts description and creator credits on comic archive sites, but that's it.  The characters were never seen or mentioned again.

But I can see that there was some fairly high concept thought put into this by Doug Moench, and there was some decent work put into it by original artist Tomm Coker.  What little information I CAN find on Xenobrood seems to indicate that it was supposed to be an ongoing series that was shortened down to a mini-series when it landed with a resounding sales thud.

Doug Moench isn't my FAVORITE comic writer, but he's definitely got some industry swagger gained from working on characters like Moon Knight and Batman.  One would THINK that if anyone could pull off a superhero team book wrapped in ancient alien astronaut theory, it would be Moench.

So WHY is this series a practically-forgotten footnote?

Like I said, there's not much information to be found, so I can only speculate.  I'm thinking that the failure of this series lies in the purpose for which it was created. . .to try and compete with 90s Image.  An uphill battle for ANY series at the time. . .even worse of a battle for DC, which was sort of on the edge of the epic fight for sales going on between Marvel and Image.  

DC brought in a solid writer with some good fan credit under his belt, but it wasn't enough.  90s Image was a powerhouse!  From the looks of it, this series was swatted out of the collective comic fanbase so hard and fast that it's been pretty much forgotten that it ever even existed!  DC had a little better success giving their established characters like Guy Gardner, Wonder Woman, and Batman the "Xtreme" treatment, but their very short-lived attempt at an "X" team book?  Nope. 

So where does that leave the series itself.  Sure it's a failed and forgotten experiment, but is it any good?

Wellll. . .it's okay, I guess.  It DOES have an interesting story hook in the ancient astronaut theory, and it's definitely worth a look as a sort of 90s time capsule and example of how hard DC and Marvel were scrambling to keep up with Image at the time.  But other than that?  It's a pretty typical "X" team book, and not even close to the best example of such.

I'm not sure it's one of the worst comic series ever, like my friend pitched it to me as. . .but it surely ain't something to brag about, either.  It's just sort of okay.  Not really good, not really bad.  Just okay.

But maybe it will get better?
There's still three more issues left, and I ain't a quitter, son!

UP NEXT. . .

Let's finish this thing!  Xenobrood Part 2: Issues 4-6. 

Be there or be square!

Monday, March 16, 2020

Longbox Junk - The Six Million Dollar Man: Fall of Man

Welcome back to Longbox Junk, the place to find all the comic reviews you never asked for!

"Steve Austin, astronaut. A man barely alive."
"We can rebuild him. We have the technology.
We can make him better than he was.
Better. . .stronger. . .faster."

As a child of the 70's I was a big fan of all things Bionic Man (Yeah, yeah. . .I know the title of the show was "The Six Million Dollar Man", but on the playground it was always The Bionic Man). Thinking back on it, I truly believe he was the ultimate 70's superhero. . .a creation of science with the soul of a man. 

Science today is taken for granted. I don't mean to make myself sound old, but when I was a kid in the 70's, Astronauts were still the great American Hero. The moon landings were still fresh in the collective memory. The world was on the edge of major change and advances in technology.

A modern Bionic Man is just one high tech thing among many. But in the 70's Steve Austin wasn't just some T.V. character to me and my friends. . .he was OUR hero for OUR time. A scientific superhero that we could believe was possible in a way that we never really could with someone like Superman.

Steve Austin didn't wear tights, but he always did what he thought was right, even if it meant going against the orders of his superiors. In MY book, that makes him just as much a superhero as ANY cape-wearin' crimefighter and I'll argue that point all day long.

So did this fairly recent Dynamite Six Million Dollar Man mini hold up to my fond memory of that uniquely 70's superhero? Well. . .yes and no. Read on!

THE SIX MILLION DOLLAR MAN: 
FALL OF MAN 
Dynamite (2016)

WRITER: Van Jensen
ART: Ron Salas
COVERS: Ron Salas

ISSUE ONE
CURSED IS THE GROUND


I really like that this story takes place right where it should. . .the late 1970's. A lot of times, writers will try to move characters forward into modern times, but there are certain characters who need to stay put. Lone Ranger and Zorro need to be in the 1800's. The Shadow is best in the 1930's. Green Hornet in the 1940-50's. The Bionic man is best in the 1970's as a high tech anomaly in a world on the edge of becoming high tech.

Really, the fact that Steve Austin IS an unexplained anomaly is the point of this story so far. Nobody really knows WHY out of all the subjects for the top secret project that made him the Bionic Man he is the only one that was successful.

When Austin finds out just HOW many others died during the project, he goes rogue to try and keep himself away from the government, who see him as their property and the key to building an army of bionic men like him.

This first issue is a great setup to what looks like it will be an interesting story.

BUT. . .

The art is barely functional and is pretty stiff in some places. The artist doesn't really capture the likeness of Lee Majors at all. It might be a licensing thing, but it's still a bit disappointing.

And then there's the ending cliffhanger. . .Steve Austin attacked by ninjas out of nowhere and saved by a billionaire with. . .LASER EYES! With such a great start, I was disappointed with the silliness of the ending.

That's a LOT of ninjas!

All in all, despite the clunky art and the silly cliffhanger ending, I liked this first issue. I just hope the ninjas and laser eyes don't signal a quick swerve off the rails. . .

NEXT!

ISSUE TWO
MAMA RUSSIA

Awwwww. . .no.

Second issue in and we're going off the rails. 

Steve Austin is offered a chance to become fully human again, but the catch is that he has to go into Soviet Germany and retrieve a Maguffin.

The whole issue is pretty much a long fight scene between Austin, clones and a giant lobster monster created in a mad scientist's laboratory. After a great first issue setup. Mutant Lobster Monsters?

Please.

No.


Putting aside the mad scientist's cloned monstrosities for a moment, the thing that made me roll my eyes in this issue is how random people keep mistaking Steve Austin for David Hasselhoff and making a big deal of it.

Of course, this plays off on the old meme that Hasselhoff is a huge star in Germany. But that particular meme is from the 90's, not the 70's. Hasselhoff wasn't even famous ANYWHERE until the 80's. Every time someone yells "It's The Hoff!", it clunks like a broken gear.

From out of place memes to cloned lobster monsters, this was not a good issue at all. Steve Austin deserves better than this. I deserve better than this. The world deserves better than this.

NEXT!

ISSUE THREE
THE TRAIN


I really liked the whole art direction on this one! The issue is pretty much all a running battle on top of and inside of a speeding train. The artist draws cutaway panels showing the simultaneous action above and below as a fluid, moving stream of action. This is presented through the whole comic as double-page spreads.

It's a really great idea, but the artist isn't really skilled enough to completely pull it off. In the hands of a better artist, it would be amazing. Still, credit where credit is due for at least TRYING to elevate things a bit.



And then the good stops when the giant lobster monster re-appears with the mad scientist riding on its back shooting a machine gun and shouting "Death to Capitalism!" Please. . .just stop. This isn't what I want in a Six Million Dollar Man story.

All in all, credit due for an interesting storytelling device with the art, but there's not much more to like about this issue. Moving along. . .

ISSUE FOUR
ABORT, RETRY, FAIL?


This issue was half and half good and bad. The good starts with a VERY nice cover!

Now that the lobster monster and Hasselhoffing shenanigans in Soviet Germany are done, the writer turns his attention toward the government conspiracy (introduced in the first issue) to use Steve Austin as the key to creating an army of thinking bionic men.

It turns out that Austin's new billionaire "friend" who has been "hiding" him from the government is ACTUALLY in league with the government to gain his confidence in order to find out what makes him tick. The plotting and conspiracy moves at the beginning are actually pretty good.

UNTIL. . .

We find out the woman Austin is falling in love with is a robot. And that a robot has infiltrated the O.S.I. (the organization that Austin works for). EVERYONE TURNS OUT TO BE A FRIGGIN' ROBOT! Okay, not EVERYONE, but there's quite a bit of ridiculous robotic revelation in this issue.

That's LOT of Robots!

Turns out the government has plenty of robots on hand, but they want thinking bionic men instead. Their only functioning Bionic Man isn't cooperating, so the government finally send out the 'bots to capture Steve Austin so they can take him apart the hard way.

All in all, it starts out nicely with conspiracy and politics, and ends up with a whole lot of robot punching. Way too much robot punching.

AND FINALLY. . .

ISSUE FIVE
AUTOPSY

And now, the big finish! Things start off on a good foot with another great cover.

Inside, it's pretty much all out action as Austin escapes from captivity, friends become enemies, enemies become friends, lots of robots are punched, Steve Austin chooses to take control of his own destiny, and things explode!


All in all, this story is nicely wrapped up in this issue, with Austin and O.S.I. both coming to realize that man is what makes the machine, NOT the other way around. . .that the secret of the Bionic Man is that Steve Austin himself is a hero and always will be. It's not something that can ever be duplicated in a laboratory or mass-produced.

A very nice conclusion to a story that's been pretty disappointing. I'm glad that series FINALLY delivered on the idea of Steve Austin being the hero I remember him to be. Too bad it had to come in the last issue.

CONCLUSION

Overall, despite the borderline bad art and some eye-rolling story beats (Lobster Monsters, Hasselhoffing, Almost everyone turning out to be a robot, etc. . .) I enjoyed this mini. It's far from the best comic story I've ever read, but it had enough decent moments to keep it from being completely bad.

BUT. . .that enjoyment was based on my existing love for this character.

I'm not sure I would heartily suggest it to anybody who wasn't alive in the 70's or isn't already a big Bionic Man fan. This is a pretty bad introduction to the character for new readers.

I think that (like I said above), Steve Austin is a man of his own time. Today, he's just another high tech hero among many, and to tell the truth, this mini wasn't impressive enough to make him stand out of the crowd like he did during the 70's.

I don't think this series did the character justice at all. It was okay, and there were a few moments where it became "Pretty Good", but it never really elevated itself beyond that. The art was pretty bad through the whole thing and the story never completely came together. This is another fine example of something that needed a stronger creative team.

As a fan of The Six Million Dollar Man, I'm sad to say that this was pretty disappointing, but still worth a read. If you're not a fan already, you'll probably be better off skipping it entirely.

Up Next. . .

With all the bad news in the world today, how about we lighten things up just a bit with some Spider-Man? Join me as I take a look at Marvel's five issue " Marvel Age: Spider-Man Team-Up" series.

It's everyone's favorite wall-crawler teaming up with The Fantastic Four, Kitty Pryde, Captain America, Rogue, Storm, and Thor! SPOILER ALERT: It's good old-fashioned four color FUN!

Be there or be square!

Thursday, September 26, 2019

Longbox Junk - Shadowland: Moon Knight

Welcome back to Longbox Junk, home of comic reviews nobody ever asked me for!

Moon Knight is a character that is often referred to as "Marvel's Batman".

I disagree.

Sure, there are similarities. . .some of them are pretty obvious.  Both are super-wealthy, cape-wearing non-super powered vigilantes with themed weapons and vehicles.  Okay, I can see where people draw the "Marvel's Batman" conclusion from that kind of surface observation.

BUT. . .

In my extremely humble opinion, Moon Knight is actually closer to The Shadow than Batman, due to the focus on mystical forces, multiple identities, and an unreliable narrator working with teams of agents. . .many of whom aren't aware of the character's other identities.  Also, unlike Batman, both The Shadow and Moon Knight have a woman in their lives that keep them tethered to the real world and remind them that they are still human.

It's these deeper layers of character that make Moon Knight stand out from the crowd of Marvel's costumed superhero "community".  He's a deeply flawed character whose inspirational roots stretch back beyond Silver or Bronze Age sensibilities and into a time of mystery and magic.  Moon Knight brings those pulp-era conventions forward into today's high-tech world and becomes a strange, unique figure that's more than what he seems on the surface.

The modern crimefighter and golden age mysticism mixture is one of the reasons why Moon Knight is one of my favorite Marvel characters when I'm really not much of a fan of traditional costumed superheroes.

THAT SAID. . .

There's a BIG problem with Moon Knight in that he's not an easy character to get right.  Reading the various volumes of Moon Knight comics is about as schizophrenic as the character himself.  The portrayal of Moon Knight swings wildly from introspective to psychedelic to typical superhero punch-fest as each new writer tries to get a handle on the character.   The continuing narrative of Moon Knight comics is as unstable as Marc Spector's mental state.

So what we have here is a 3 issue miniseries that is part of a larger overall crossover of Marvel's more "street level" heroes.  It finds Moon Knight as a solo Vigilante on the streets of New York again after a stint of taking orders and working with a team as part of The Secret Avengers.

Daredevil has become the leader of the ninja assassin death cult known as The Hand and has started a brutal takeover of New York from his fortress/prison, Shadowland. Moon Knight is dragged back into working on a team trying to stop Daredevil by Steve (Captain America) Rogers.

So. . .Moon Knight at a crossroads between being a team player and doing his own thing.  Can the writer capture the mystic essence of Moon Knight, or will we just get "Marvel's Batman"?

Let's find out!


SHADOWLAND:
MOON KNIGHT

MARVEL (2010)
SCRIPTS: Gregg Hurwitz
PENCILS: Bong Dazo
COVERS: Francesco Mattina

ISSUE ONE
SHADOWKNIGHT

First off. . .what a cover! Definitely worthy of a frame on the wall.  It perfectly captures that mystic essence of Moon Knight I was talking about in the intro.  Moving along. . .

The first page starts us off with a very welcome and surprisingly comprehensive rundown of where things are at for Moon Knight and Daredevil at the beginning of this story.  It's a nice touch that blows a bit of dust off of this almost ten year old story and kept me from having to go to Wikipedia.  I'm gonna save a bit of writing and just throw it in here for you.



For the first time in a long while, Moon Knight (currently living in his streetwise Jake Lockley personality) is actually happy.  He's out on the street taking down the kind of criminals that The Avengers ignore. He has his team back on his side helping him fight crime.  He's managing to keep the voice of killer Moon God Konshu demanding blood in the background and being a hero on his own terms.  

The love of his life (Marlene) is back in love with him and they are living together, planning to get married.  All that AND Marlene is pregnant, so Moon Knight is gonna be a Moon Daddy!

It's not that the mental battle is easy. . .it's never easy.  But generally speaking, things are good.



BUT. . .You know and I know that Moon Knight isn't destined for happiness.   

Unknown to him, Daredevil has hired The Profiler to take Moon Knight out.  The Profiler figures out that Moon Knight's power is based on his belief that he's unique, and that by taking that away he will be easily defeated.  So he does some digging until he can find one certain special  individual (Spoiler alert. . .it's Randall Spector, Moon Knight's brother) to manipulate into believing that he is to be Konshu's new avatar of blood and death.  

It just HAPPENS to be a nice bonus that Randall was exposed to strange radiation during a military mission that enables him to project energy blasts from his eyes.  Profiler turns him loose on New York where he begins a brutal series of killings, leaving taunting notes at the scenes for Moon Knight and calling himself Shadow Knight.

Moon Knight rises to the occasion and begins the hunt for Shadow Knight, but as he hits the streets searching for clues in his Jake Lockley persona, his investigation is interrupted by Steve (Captain America) Rogers and he is recruited to run a recon operation inside of Daredevil's "Shadowland" fortress by allowing himself to get captured in order to feed intelligence from inside.

But while Moon Knight begins working undercover for Captain America, Shadow Knight attacks his mansion and brutally assaults the pregnant Marlene.

End of issue. . .

Not a bad setup issue at all!  It's not often we get Moon Knight in a good place. . .even though we ALL know it's not going to last.  I really would have liked to see it last a little longer than most of one lousy issue, though.  I wouldn't mind seeing THIS Moon Knight out on the dirty streets and joking with his team while kicking a$$ go for a while in an ongoing. . .but it is what it is, and it didn't last long at all.  A damn shame.

As far as THIS story goes, it seems a bit strange that Moon Knight would just drop his hunt for a brutal killer leaving him taunting notes in order to start taking orders from Steve Rogers again. . .but crossovers gotta crossover, I guess.

To tell the truth (and getting ahead of myself a bit), this mini would have worked perfectly fine without ANY Shadowland connection.  The Profiler angle is good and it works nicely, but Randall Spector (it's not revealed that's who it is until next issue) having some drag and drop convenient superpowers is extremely weak.

Weak story elements aside, the art in this issue is outstanding in every way!  It's exaggerated and cartoony, yet extremely detailed at the same time, with bold colors contrasted  by heavy inks that perfectly compliment the shadowy nature of a character like Moon Knight.  Every single page is a feast for the eyes.  

Overall, this is a great first issue.  It has a Moon Knight I really want more of and is backed up by fantastic art.  The crossover elements are the weak link, but other than that this is a very nice start.

ISSUE TWO
ECLIPSED

Awwww. . .HELL NO!

After a pretty tight first issue, the second one drops us right into Marvel Crossover Hell!  We get immediately dumped into an extremely busy double page spread  of a major battle scene featuring a handful of Marvel "Street Heroes" (and Ghost Rider) fighting a metric Buttload of ninjas with no explanation on the very first page. . .


Damn, Marvel.  Why'd you have to go and do that to me?  No sweet talk. . .no dinner. . .just BAM! NINJA BATTLE! right there on the first page.  Not that I'm against a good ninja battle, I just like to kinda ease into them a little bit.

ANYWAY. . .I digress.

Obviously, SOMETHING has gone on in the larger Shadowland crossover (that this mini is a part of) between the first issue and the second of this story that has caused all hell to break loose in Daredevil's ninja prison/fort.  I don't have any of the issues involved, so I'll just try to make sense of things as best I can.

Moon Knight manages to break out of his prison cell and joins the ninja fight draped in a bedsheet.  Even though Daredevil has the likes of Ghost Rider, Spider-Man, Iron Fist, and Luke Cage laying waste to his minions, he decides to go mano-a-mano with Moon Knight and proceeds to beat him like a bongo drum while the ninja battle rages around them.

During the fight, Konshu steps into Moon Knight's head to show him that Daredevil is possessed by some sort of demonic being that can only be destroyed by an enchanted sapphire crescent created centuries ago in Egypt. . .a crescent that just HAPPENS to be the moon symbol on top of the staff that's part of Moon Knight's Konshu statue back at his home.  Furthermore, Konshu lets Moon Knight know that Shadow Knight is after the moon symbol as well. . .and so both paths of this story congregate in one shiny enchanted deus ex machina!

After Konshu's exposition dump, the next scene shifts (with no explanation) away from ninja hordes and an evil Daredevil gleefully punching Moon Knight through walls to Moon Knight arriving at his mansion to find Marlene almost dead and the baby miscarried.  This drives Moon Knight to grit his teeth and agree to kill for Konshu again if he will lead him to Shadow Knight.  Konshu accepts and Moon Knight heads out for revenge!


"Hero Crashing Through Window" NEVER gets old!

Moon Knight finds Shadow Knight in the process of murdering a woman.  He stops the killing and an epic battle between the two "Knights" ensues.  Shadow Knight realizes that Moon Knight is out for blood and he's outclassed, but Moon Knight relentlessly pursues him until the two confront each other in a church and Randall Spector reveals his identity.  

End of issue. . .

This issue isn't bad, but it has some definite problems that are actually part of my problem with Marvel in general and one of the main reasons why I buy so few Marvel comics these days.  It takes a perfectly good Moon Knight story that started in the first issue and then just throws you right into a ninja battle that really has nothing to do with what happened previously.  And then it jumps back into the story at hand without so much as a transition page.

This isn't really the place for a general Marvel Crossover Hell rant, but it has a major impact on this particular issue, and I've dropped a lot of Marvel books through the years because they become hopelessly embroiled in multi-title year long crossovers that I just don't want to buy all the parts for.  This is an interesting MOON KNIGHT story. . .the crossover parts of it are the worst part.

Look. . .

You have Moon Knight being relatively happy and at peace with himself for the first time in a long while, and then that happiness is ripped to shreds by a killer specifically taunting him and hitting him in the two places where it hurts the most. . .his identity as a hero and the woman he loves.  Moon Knight throws aside his self-imposed moratorium on killing to seek revenge and discovers that his enemy is his own brother! 

THAT'S a good story!  All this crap about demon-possessed Daredevil, ninja battles, Ghost Rider and magical sapphire crescents is just in the way of the story I WANT to read.

Overall, the story at the heart of this is a good one and the art remains outstanding in every way.  Unfortunately, the crossover aspects forced on the reader drag down what is otherwise an excellent Moon Knight tale.

And Finally. . .


ISSUE THREE
BROTHERS IN ARMS

Continuing directly from the cliffhanger reveal of Shadow Knight being Randall Spector on the last page of issue two, we pick right back up with the battle between the two "Knights" as Shadow Knight pulls out his powers and temporarily turns the tide of the fight in his favor with some energy blasts that allow him to escape.

Moon Knight is understandably upset to discover that Shadow Knight is his own brother, and even more so when Shadow Knight continues his killing spree.  Konshu steps in and reminds Moon Knight that he promised him some of that sweet, SWEET revenge blood and didn't deliver. . .so he gives Moon Knight another chance and reveals the location of the sapphire crescent as being in New Orleans. . .and where the crescent is, there's where Shadow Knight will be too.  So it's off to N'Awlins.

As Mardi Gras parades and party crowds fill the streets of New Orleans, Moon Knight follows Konshu's clues to a fortune teller, where he acquires the sapphire crescent through the mighty power of cash money. . .only to lose it as soon as he calls Captain America to tell him he's got the Maguffin and it's time to take down Daredevil.

A chase through the crowded streets of costumed party people eventually leads to a confrontation between Moon Knight and Shadow Knight where Moon Knight reveals to his brother that he's been duped by Profiler into thinking he's Konshu's new avatar, when really Konshu has sent Moon Knight to take him down. . .trying to end things before he's forced to spill his own brother's blood.   Randall refuses to believe he's on anything but a holy mission to destroy both Moon Knight and the Sapphire Crescent.

They continue to battle until Shadow Knight finally realizes that he's just no match for Moon Knight.  A beaten Randall reveals that he's wearing an explosive vest and that he's willing to blow himself up along with the crowd surrounding them who have been watching the fight.  Moon Knight decides that his brother is lost and he's not going to let him take any more innocent lives, so he throws the sapphire crescent and beheads Randall. . .feeding a gleeful Konshu's bloodlust.

At the end of it all, Moon Knight returns to New York and heads back to Shadowland for another massive ninja battle. . .fully accepting his role as a hero once again.  

End of issue. . .
That's a LOT of ninjas!


BUT WAIT!

We get a one page epilogue where it's revealed that Moon Knight is once again living in his original Marc Spector identity that he went to a lot of trouble to try and erase.  NOW it's the end of the issue.




Thankfully, this issue concentrated a lot more on the Moon Knight story instead of the Shadowland story.  Sure, there were still elements of Shadowland in here. . .it IS part of a crossover after all. . .but they weren't nearly as intrusive and out of context as they were in the second issue.

I really liked the direction it SEEMED things were heading at the end of this story.  Unfortunately, the next volume of Moon Knight didn't really build on this.  Instead we got another complete re-invention of the character set on the West Coast with Marc Spector being a T.V. producer and having new multiple personalities of Captain America, Wolverine, and Spider-Man as part of him.  

Wait. . .what?

I have that full crappy run, so I might go ahead and throw it in Longbox Junk some day.  It's pretty bad from start to finish and only lasted 12 issues. It's a bit confusing how they got from here to there, and it's a damn shame that they seemed to have scrapped the new status quo established in this story (beyond Moon Knight being Marc Spector again) because THIS is the kind of Moon Knight I like to read. . .struggling against himself, but doing his best to be the hero he knows he can be.

CONCLUSION

Overall, this is a great Moon Knight story backed up by fantastic art.  Unfortunately, it's also part of a crossover and those elements distract from the story that is actually being told. . .especially in the second issue.  

Looking beyond the Crossover, we get Moon Knight trying to discover what kind of hero he really is. . .and we find out that he's the kind of hero that will kill if he has to, but that doesn't mean he has to like it.  

If you are a Moon Knight fan like I am, I can definitely say that it's worth a look.  You just have to sort of grit your teeth through the crossover elements that intrude into the Moon Knight story.  

Up Next. . .

The Next Longbox Junk Reader Request Edition. . .Vertigo's American Vampire.
Stephen King and Cowboy Vampires!
How can this NOT be good?  Let's find out.

Be there or be square!