Wednesday, March 4, 2026

Longbox Junk Retro Review - Doctor Solar, Man of the Atom #12 (1965)

Welcome to Longbox Junk. . .the blog stuffed absolutely FULL of comic reviews you never asked for!

I've been spending a lot of time in the 80s/90s comics recently.  How about this time out we jump into the Longbox Junk time machine and head back a little further?  How about a little trip back to the 1960s and the Silver Age of comics?  That's right, folks! Buckle in because it's time for another Longbox Junk Retro Review!

Let's GOOOOOOOO!


Marvel Comics defined the Silver Age with classics like Spider-Man, Thor, Fantastic Four, X-Men, and Avengers.  DC Comics held their own, but with more traditional and long-running titles such as Wonder Woman, Detective Comics, Action Comics, Justice League and The Brave and The Bold.

But Marvel and DC weren't the ONLY ones in the four color superhero game.  There was Charlton with Captain Atom, The Question, and Blue Beetle.  There was Archie Comics with The Fly, The Jaguar and The Shield.  Tower Comics had T.H.U.N.D.E.R. Agents.  And Gold Key had Doctor Solar, Man of the Atom.

Gold Key was known more for their titles based on licensed properties.  Doctor Solar was actually their first original character. . .and when the title first came out, it hit BIG.  At one point, Doctor Solar was actually outselling Superman two to one!

Unfortunately, the popularity of the original series didn't last and only went to 27 issues. The hero was quietly forgotten until 1991 when Valiant Comics gained the license to Doctor Solar and he had a bit of a resurgence lasting through the early 90s.

After Valiant, Doctor Solar skipped around publishers a bit.  Most recently landing at Dynamite Comics.  The character remains popular, but has never managed to reach the heights of popularity he hit in the 1960s.

What we have here is an issue from right in the middle of Doctor Solar's highest popularity and success, 1965.  So grab your paisley Nehru jacket because we're going back to the swingin' 60s for a look at Gold Key's Atomic Age superhero!

Ready? Let's do it!

DOCTOR SOLAR, MAN OF THE ATOM #12
Gold Key (1965)


COVER: George Wilson

THE COVER:

Now THAT'S a mighty fine comic book cover!  

I've said it before, and I'll say it again. . .issue for issue, Gold Key had some of the hands-down BEST comic covers that have ever hit the stand, and I'll defend that hill.  Most of them were courtesy of the great George Wilson, and this is one of them.

Just LOOK at it! Such bold and bright colors just exploding off the page!  This one is a real eye-catcher, no doubt about it.  This is the kind of comic cover that just grabs the attention and makes you want to see what's inside.  I would go so far as to say that (At least from what I've seen, and in MY humble opinion) this is one of Wilson's best.

Let's get inside!

THE STORIES:

We get one main story broken up into two parts, a short four page intermission story, and several one page bits and pieces.  Not bad for twelve lousy cents!  Let's take a look at them each in their own turn, shall we?  WE SHALL!

THE MYSTERY OF THE VANISHING SILVER (Part 1)

SCRIPT: Dick Wood
PENCILS: Frank Bolle
INKS: Frank Bolle

THE STORY:

Hey! Remember when they used to make U.S. coins out of silver?  That's what this whole story is based on.  It's 1965 and silver is actually more valuable than gold at this point.  We begin our tale at the U.S. Mint in Washington D.C.

Doctor Solar has been asked to help the Treasury Department try to solve a mystery. . .the silver supply is dwindling for some unknown reason.  He is there to start the investigation by checking out the machinery and process at the mint.


Doctor Solar doesn't find anything wrong at the mint, and regroups with his friends (Dr. Clarkson and Gail) to ponder the situation.  In the meantime, a mysterious millionaire begins buying up as much of the silver in the hands of U.S. citizens as he can, sending the nation into a silver-selling frenzy!

We, the reader, learn that "mankind's most evil genius", Nuro, is the money behind the frenzy and it's just the beginning of his nefarious secret plan!


Switching scenes to Arizona, we see Nuro's men attack a silver mine, showing that he is going beyond America's processed silver and grabbing unrefined ore as well!  We also see more of Nuro's henchmen smelting down silver coins, jewelry, and other items into liquid and being poured into some sort of mold.  IS THERE NO END TO THE MADNESS?


Switching scenes again, this time to an unnamed island in the South Pacific, we see the natives gathering molten silver from a volcano and pouring it over a mysterious idol.  

We return to the U.S., where six luxury yachts dock at six different locations along the California coast.  AH! YES! IT ALL BEGINS TO COME TOGETHER NOW!  Well. . .not really.


As the six yachts leave their ports for an unknown destination, one of them collides with a tugboat.  The tugboat captain reports the accident and a piece of wreckage is found with silver splinters in it, which attracts the attention of the government, who summon Doctor Solar to Santa Barbara.

Solar once again joins in on the investigation after being told about the mounting silver crisis threatening to damage the U.S. economy.  They've managed to link the ship from Santa Barbara to five more yachts from California.  Doctor Solar ponders how he's supposed to be in six different places at once. . .


To solve the problem of being able to investigate 6 different ships at once, Doctor Solar flies into outer space, and with a mighty atomic explosion, splits himself into six smaller versions of himself!


As the separate smaller versions of Doctor Solar use their atomic powers to infiltrate the mysterious yachts, we follow one of them onto the yacht from Santa Barbara that raised the government's suspicions. 

Below deck, Solar discovers strange machinery and scrapes the hull, discovering the yacht's secret. . .it's made entirely of silver!  This is how the silver has been getting outside the U.S. without anyone knowing!

As Solar ponders his discovery, the strange machinery comes to life.  The bow of the yacht plunges into the ocean and Doctor Solar realizes that the yacht is actually a submarine!  

DUN-DUN-DUN!




INTERMISSION TIME!

THE REVIEW:

The story gets off to a sort of slow start, with all sorts of seemingly-unrelated elements coming together to form a mystery.  I guess with a whole double-sized comic to tell the tale, the writer can afford a bit more development.   It's not a bad story so far, it's engaging in a way that a lot of other Silver Age superhero comics aren't.  Compared to a 1960s Superman story, this ain't bad at all.

On the visual side, the art has a really nice style to it.  Grounded and realistic in places (see the panels in the shipyard, above) and then getting a bit strange (in a cool way) in others (like where Solar splits himself, above).  I like the mix of realism and light 60s psychedelia here.

Anyway, here's the intermission story.

FISH PEOPLE OF TOMORROW

SCRIPT: Dick Wood
PENCILS: Mel Crawford
INKS: Mel Crawford

THE STORY:

In this short four page intermission, one "Professor Harbinger" demonstrates the new technology of artificial oxygen-permeable membranes and describes how they might one day make it possible for mankind to live under the sea.



Unfortunately, mankind can't have nice things without making them awful.

Professor Harbinger predicts that, although things would start off great, being able to live under the sea would split humanity along "Land Dweller" and "Sea Dweller" lines, leading to war. . .because EVERYTHING humans do ends up in violence somehow. 

In the end, Harbinger decides maybe being able to live under the sea might not be such a great idea.


END OF INTERMISSION!

THE REVIEW:

Hmmm. . .interesting.  A story about how great new technology is, but at the same time saying it's bad.  I mean, I guess this little four page piece is right about humans being really good at ruining everything they touch, but it just seems a little strange in execution.  Oh well. . .back to the main story!

THE MYSTERY OF THE VANISHING SILVER (Part 2)

SCRIPT: Dick Wood
PENCILS: Frank Bolle
INKS: Frank Bolle

THE STORY:

Continuing directly on from before the intermission, we return to the mysterious island, where one of the nefarious Nuro's henchmen, Aral Uzbek, is observing a government scientific expedition investigating the strange flow of silver from the volcano.  

Infuriated that his secret lair has been discovered, Nuro orders the operation to be shut down after the 6 ships still due to arrive have been processed. 



Shortly afterward, the ships begin to arrive at the island.  They ride a hidden conveyor belt inland, where Doctor Solar is amazed to see they are riding through a cavern toward a giant door with flames beyond. . .a volcano is being used as a huge smelter!  

Nuro is melting down the entire ships, which are completely made out of silver!  It all makes sense now!  Well. . .sort of, anyway. In a Silver Age comic book sorta way.



As their ships fall into the smelter, the tiny separate versions of Doctor Solar begin to gather.  Once they are all together, they can reform and ignite the volcano, ending Nuro's nefarious scheme!  BUT THERE'S SOMETHING WRONG!

One of the six Doctor Solar duplicates is missing!  One of the boats hasn't arrived!



Solar realizes that, without the sixth part of himself, he can't reform!  Panic begins to set in!  

Meanwhile, miles away from the island, aboard the missing yacht, the part of Solar on board discovers that his atomic radiation has affected the ship's instruments.  They are off course and behind schedule.  Solar quickly fixes his mistake and the missing ship finally arrives at the island.

Now able to completely reform, Doctor Solar's parts rejoin and the hero, whole once again, begins to agitate the volcano. . .sending Nuro's henchmen and the natives running for safety when they realize the volcano is about to erupt!




A blast of atomic power causes the volcano to erupt with a cataclysmic explosion!  Doctor Solar flies through the fiery debris skyward, unharmed.  His work is done!



But there's still the matter of the government's silver shortage.  

Doctor Solar spots a full cauldron of molten silver tumbling through the air, tossed out by the volcano's eruption.  Quickly grabbing it before it spills, Solar uses his powers to put a heat shield around the cauldron so the silver won't solidify.

His work done at the island, Solar flies the cauldron of Silver to Washington D.C.  It's not ALL the missing silver, but he reckons that anything is better than nothing.




When Solar arrives at the Washington mint with the cauldron of silver, the treasury agents are grateful, but there's a lot of questions.  Solar recovered five million dollar's worth of silver, but where's the rest?  What was the scheme?  Who is behind it all? 

Doctor Solar is forced to admit that the villain remains unknown and uncaptured, and that he hasn't completely pieced together the whole puzzle. . .BUT. . .Solar promises that the government will have his full cooperation and he WILL get to the bottom of things!


The End. 

THE REVIEW:

There it is.  Let's break it on down!

Let's be truthful here.  A lot of Silver Age comics are silly.  The Comics Code swatted the comic book industry HARD in the late 50s and they still had a heavy hand on the business in the 1960s.  The result was that a lot of comic books at the time were just inoffensive, fluffy superhero fun.  Kid stuff, mostly.  And that's not entirely a bad thing. There's a lot of nostalgia for Silver Age superheroes for exactly that reason.  They were just FUN. Nothing wrong with fun.

Doctor Solar seems to be one of the exceptions to the rule.  It looks like it was aimed at a slightly older audience.  Don't get me wrong, this isn't "adult" material by any means, but compared to a Superman comic of 1965, this was definitely quite a bit less fluffy than one would expect. 

It's written with respect for more advanced readers and the story is a bit more complicated than "Why is Superman wearing this stupid hat?  READ ON!"  It's not some sort of literary masterpiece, but there seems to have been just a bit more effort put into the writing than I would usually expect for a Silver Age superhero comic.

It's not ALL good.  The ending is extremely rushed and does fall into the usual Silver Age superhero silliness as it comes to a close (Solar flying a vat of molten silver to Washington D.C.), but other than that, this was a MUCH more tolerable read than a lot of other superhero comics I have from the same era.

I think the thing I liked best about this story is that, unlike other 60s superhero comics, the hero actually did NOT prevail.  He didn't discover who the villain was, what their plan was, or where they were at.  He rescues some of the silver, but not all of it.  At the end of the story, Doctor Solar is sort of empty-handed.  It's still a one and done self-contained story (like almost every 1960s superhero story), but the ending leaves room for future conflict with the unknown villain instead of wrapping everything up on the last page.

So the story was surprisingly good for a 1960s superhero comic.  Let's talk about the art.

Like I said before the "intermission" above, the art in this comic is ALSO surprisingly good.  Dell/Gold Key comics are a bit notorious for having the most outstanding covers, with stiff and aggressively average art underneath the comic rack eye candy.  In my experience, Dell/Gold Key comic covers are sort of like pre-internet clickbait.  Awesomeness promised, but average once you've bought in.

Once again, Doctor Solar seems to be an exception.  The art in this comic has a very nice style.  It's grounded and realistic, yet in places displaying a bit of signature 60s psychodelia.  You can see this in the pages I've scanned above.  I especially liked the fire effects.  I'm not sure why I didn't post more of them, so here's a page I didn't post for a fine example of what I'm talking about. . .


In places (like the page above) the art in this comic has a really cool, stylized look to it that I enjoyed a lot.  I found it to be an interesting contrast to the more realistic art in many other panels.  The mix of realistic and stylized art makes this comic stand out among the more workmanlike art one would normally expect in a Dell/Gold Key comic.
 

CONCLUSION

If I had to sum this comic book up in ONE word, that word would be: Surprising.

I came in expecting typical Silver Age superhero silliness and got a story that, even though it's not a literary masterpiece, seems to have had a bit more effort put into it toward respecting older readers.

I expected the usual Dell/Gold Key awesome cover with uninspired art inside.  What I got was an awesome cover and some extremely solid art with an interesting style contrasting realism and light psychedelia. 

I can see WHY Doctor Solar was a hit when it first came out.  It's different, plain and simple.  It stands out.  Readers used to silly Superman stories. . .and I'm not trying to pick on Superman, just the best example I can think of when it comes to typical Silver Age silliness. . .got something a little different with Doctor Solar.  

I can certainly recommend Doctor Solar for comic fans who want something a little divergent from the stereotypical silly Silver Age superhero comics.  The good news is that, even though this is a Silver Age superhero comic, it's not a DC or Marvel superhero comic, so you can find Doctor Solar at extremely nice prices, compared to a 1960s Batman or Spider-Man comic.  

You're not going to find these in the bargain bin, but also not too far off.  I got this issue for five bucks at an antique shop.   I've never seen an issue of this series for more than ten bucks.  And they're not that hard to find at all.  I see these all the time. Dell/Gold Key comics are a GREAT way to get some Silver Age stuff in your collection on a Longbox Junkin' budget! 

That's it for this bit of Longbox Junk.  Thanks for coming in and spending a few minutes of your time in my little corner of the internet.  I hope you had a good time and you'll like to come back for more.  And so until next time, remember that comics are worth more than money!

Wednesday, February 18, 2026

Longbox Junk - Mr. T and the T-Force #1

Welcome to Longbox Junk, where the comics are cheap and the reviews are FREE!

After writing my last Longbox Junk review on the short-lived NOW Comics version of Terminator (found HERE ), I was putting the comic back into the box and pondering what my next review would be.  And THERE it was!  Right there in the "T" box!  Literally the next comic up from "Terminator".

Mr. T.  

No. . .not JUST Mr. T, but Mr. T and the T-FORCE!  

It was staring at me.  DARING me.  Pitying the fool! I couldn't resist.

And so here we are.  Let's do it!


Mr. T and the T-Force #1

NOW Comics (1993)


COVER: Neal Adams

THE COVER:

MY EYES!! 

Mr. T is famous for his bling and Neal Adams gives us ALL the bling!  It certainly catches the eye.  This is actually a pretty cool cover.  Not anywhere close to Neal Adams' best covers, but it's still a good one.  I like the contrast between the over-the-top glow of Mr. T's bling and the dark background.  It really makes this cover pop.

I'm a bit disappointed that my copy wasn't sealed, so I don't get to feast my eyes on what was probably the most awesome free trading card in comic book history.  I mean. . .GOLD FOIL! I have a sad feeling I've missed out on some sweet and shiny 90s gimmick swag.  

**After I finished writing this review, I went online and found a picture of the card.  It's a super-shiny copy of the cover.  Small enough I could have put it in my pocket and carried Mr. T around with me everywhere I go, to gaze upon when I need a little moment of tough love and inspiration.  Now I'm EXTRA sad.




Let's get inside this thing, fool!

THE STORY:

SCRIPT: Neal Adams & Peter Stone
PENCILS: Neal Adams
INKS: Continuity Studios

We begin our tale with Mr. T firmly informing us that he is indeed within the domicile. 


The chumps in the car decide the best course of action is to fight Mr. T, despite him just literally demolishing the front of said car with one powerful blow of his mighty, mighty fist.


Mr. T, of course, pities the fools.  

An extremely one-sided fight commences, wherein Mr. T tosses the thugs around like the cheap punks they are.  That's the thing about a street fight.  The street always wins.  Wait. . .that's the wrong musclebound wisecracking tough guy!




In short order, there's just one skinny fool left.  Mr. T decides it's time for some serious rap, but before he can violently inspire the young thug to do better, some SUCKA hits T from behind with a cattle prod!  

But it take more than a high-voltage sucker punch to bring Mr. T down!  

He quickly recovers and staggers to his feet. Mr. T sees a whole NEW group of fools to teach a lesson to.  These newly-arrived suckas are armed with guns! That just ain't fair! 

Mr. T pities them.  And THEN pulls his own weapon! 


But Mr. T isn't armed with a GUN.  Guns are for chumps!  Mr. T is armed with the most elaborate video camera known to mankind!  And he's filming fools!  That's right. . .SMILE, SUCKAS! 

The awesome nature of Mr. T's powerful speech stuns and confuses the thugs.  Mr. T proceeds to beat them with their own guns.  Because THAT'S what happens when you pull a gun on Mr. T!


Making sure to let the chumps know JUST how easy it is for him to thrash them, Mr. T mercilessly teaches each of them a lesson they won't forget until there's just one fool left. . .the cowardly sucka who hit Mr. T from behind with the cattle prod!  Mr. T has saved him for last, because he deserves SPECIAL attention.

Through sheer force of his awesome will, Mr. T takes another full jolt from the cattle prod, but this time he's ready!  He somehow turns the electricity back to its source, and knocks the thug off his feet.  

Mr T takes a brief moment to pity the fool before turning back to the young brotha he wanted to talk to.


Mr. T grabs the kid and drags him into an alleyway, where he throws open a dumpster and sheds a few  manly tears as he lifts a baby out of the garbage.  Mr. T had heard its cries during the fight because Mr. T has the enhanced senses of an urban warrior!




Mr. T informs the young brotha that it's a crack baby.  A product of fools like him poisoning the streets with their nasty drugs.  They're making crack mommas who make crack babies! Mr. T pities the fool!



Mr. T informs the young thug that since he created the lousy circumstances that led to the baby being abandoned, the baby is now HIS!  

The punk hesitates, but doesn't want to raise the ire of the violent force of nature that IS Mr. T.  He takes the baby, as Mr. T knew he would.



As the kid takes the baby, Mr. T quickly slaps a tracking and communication device onto his wrist! 

Mr. T informs the punk that the cops are there to arrest his friends, and unless he wants to join them, he's going to take care of that baby and turn his life around.  Mr. T and the T-Force would be watching him from now on! 



Mr. T tells the thug that there's a clinic nearby.  Take the baby there, get some treatment, and then go back to school, get a job and change his life.  If he doesn't, or tries to skip out on Mr. T, he's gonna know.  And only a fool would cross Mr. T!


Suitably chastised by the power of Mr. T's blackmail. . .er. . .words. . .the thug takes the baby to the clinic, where he's immediately screamed at by a nurse who's had it with all these damn crack babies!

As a group of other teenagers try to calm the nurse down and keep her from walking off the job,  the thug notices they're wearing the same device on their wrist as he is.  They're part of the T-Force!  


While the situation at the clinic is getting sorted out, Mr. T calls the young brotha to check on things.  He tries to explain what's going on, but Mr. T doesn't have time for too much jibba-jabba. . .he's on a mission! 

 He's been tracking down the root of the poison he's been fighting on the streets and now he's found it!


Unfortunately for Mr. T,  what he ACTUALLY finds is a gigantic dude with a weird haircut and a big ol' gun talking gibberish!  Ain't nobody got time for that! 


To be continued. . .

THE REVIEW:

There it is.  Let's break it on down!

Sheesh.  Where to even begin on this one? It's a first issue, so I guess let's start there.  If you've been reading this blog for a while, then you know I ask TWO things from a first issue. . .

1.  Does it introduce the characters and their situation in a new reader-friendly way?
2.  Does it make me want to read more?

Pretty simple, right?  Well, you'd THINK so.  Let's see.

As an introduction, this is a pretty poor one.  It assumes you already know who Mr. T is and what he's all about.  To be fair, even though this came out in the 90s and well past Mr. T's prime time bit of stardom, he was still a pretty recognizable figure in American pop culture. 

 That said, this issue just sort of throws Mr. T straight at you, with unexplained super powers (He smashes a car and bends the barrel of a rifle, so super strength at least), high-tech equipment, and a backup team that's barely mentioned.  This comic hits the ground running and proudly proclaims that background details are for chumps.

I mean. . .I guess Mr. T is a superhero now? Maybe?  It's pretty vague.  Not a good introduction at all.

Does it make me want to read more?  Not really.  The story, or what there is of it, is extremely thin.  Half of the comic is a fight scene, and the other half is uncomfortable sermonizing about crack babies.   It's almost like reading two separate stories, and neither one is really that good.  

I'm guessing the thin and unfocused story is the reason I see this first issue in the bargain bin all the time, and rarely see any other issues of this series (10 all together).  It seems to me that not many people came back after the first issue.  I know if I was buying this for full price off the rack in 1993, I wouldn't.

But this comic has Neal Adams art! Let's talk about THAT!  

Yep, this comic is illustrated by the late, great Neal Adams.  But this was 90s Neal Adams, not prime Neal Adams.  The art is definitely the best thing about this comic, but it's not Adams' best work.  That said, Neal Adams on a bad day is STILL better than a lot of artists at their very best. 

 If you're a fan of Neal Adams, then this might be worth checking out just for the art.  Like I said, it's not his best, but it's some pretty good Neal Adams art in an unexpected place that some comic fans might not even be aware of.  


CONCLUSION

I grew up in the 70s and early 80s.  I was there when Mr. T was HUGE.   Even today, decades later, people know who Mr. T is.  I'm not the biggest Mr. T fan out there, but what I DO like about him is that, once he found his place in American culture, he always tried to promote a positive message in his own unique way.  

I can see that Mr. T was TRYING to do exactly that here, in this comic book.  I can appreciate that.  Unfortunately, while the heart is there, the execution is flawed.  The end product is a strange piece of the 90s that securely sits in the "so bad it's good" category of comic books.

On the one hand, it's got a thin and unfocused story that borders on the ridiculous.  I can't really recommend something like that.  Yeah, it's got Neal Adams artwork, but it's not Neal Adams at his best.

On the other hand, it's one of those strange little artifacts of the weird and wonderful world of comic books that I'm glad exists.  If every comic book was some great piece of illustrated literature, the comic world would be. . .boring.  It's stuff like this that keeps things interesting.   And so for THAT, I can recommend it.

Like I mentioned above, this first issue is EXTREMELY easy to find in the bargain bins out there.  The rest of the series seems to be a bit harder to find.  I've only found issues #2 and #3 in the wild.  I WAS going to do this review on #3, which is drawn by Norm Breyfogle (Adams only did the first two issues) and sports a really nice Dave Dorman painted cover, but decided since #1 was the MUCH more common find, I'd do that one instead. . .BUT I DIGRESS!

If you want to check this strange comic book out for yourself, it's not hard to find at all.  You'll probably get more mileage out of it if you're a big fan of Neal Adams artwork, though.  If you should happen to spot one of these out there and haven't read it, go ahead and spend a buck or two just to say you did.

And so that's it for this piece of Longbox Junk.  Thanks for coming by and spending a little bit of time, and I hope you decide to come back for more.  Until next time remember, as the great Mr. T once said, "Any man who don't love his momma can't be no friend of mine! "

Words to live by, friends.

Tuesday, February 10, 2026

Longbox Junk - The Terminator #1

 Welcome to Longbox Junk, the blog absolutely stuffed with comic reviews nobody asked me to write!

Terminators.

Relentless killing machines created by the all-powerful computer, Skynet.  Their only purpose to infiltrate and destroy the last remaining vestiges of human resistance in one of the bleakest futures ever to be put on the silver screen or the comic page.

I LOVE The Terminator franchise! Within the framework of a dark future ruled by machines, there's potential to tell both hopeful AND hopeless tales of resistance and desperate battle against inhuman monsters created by mankind's own technological hubris.  

There's been a lot of Terminator comic stories.  Probably the best known coming from Dark Horse, who held the Terminator license for about twenty years!  But what we have here is the FIRST Terminator comic book.  The opening issue for a 1988 series by NOW Comics that lasted just 17 issues before handing things over to Dark Horse.

It seems a bit strange to me that the first comic to expand on such a popular franchise is worth about. . .well. . .pretty much nothing when it comes to "key" value of comic books.  MAYBE ten bucks for a absolutely perfect copy. . .in theory, anyway.  This is a series that you can find every single issue of (including this first issue) in the bargain bin.

But, like everything else with over thirty years' worth of material behind it, there's good Terminator stories and there's bad Terminator stories.  Which one is this?  Let's find out!

THE TERMINATOR #1

NOW Comics (1988)


COVER: Mitch O'Connell

THE COVER:

Now THERE'S the good stuff!  I've got a lot of Terminator comics in my collection, but this is my all-time favorite Terminator cover!  It's just. . .perfect. It's a great, creepy piece of highly-detailed artwork that can stand toe to toe with some of the best comic covers out there, period.

So the cover is one of my favorites in my collection.  What about the story?  

Let's get inside this thing!  

THE STORY:

THE TERMINATOR

SCRIPT:  Fred Schiller
PENCILS: Tony Akins
INKS: Jim Brozman

The time: December 22, 2031. The Place: Just North of what's left of Miami, Florida.

We begin our tale with a woman, carrying a baby and being pursued through the ruins of Miami by a relentless killing machine. . .a Terminator. She trips and falls.  The Terminator moves in for the kill!


The woman is saved by the timely arrival of a team of human soldiers.  The Terminator is destroyed and she tells them that she's looking for an underground group called "Sarah's Slammers".  Her baby is sick and she needs a doctor.  

She's in luck.  The soldiers belong to the Slammers and offer to take her and her baby back to their hidden base for medical treatment.  But then, one of the soldiers gets a bad feeling about the situation and blasts the woman!  She's actually a Terminator!  IT'S A TRAP!


As the patrol tries to make sense of the ambush, they move to rescue the child, only to discover that it's ALSO a Terminator!  A tiny baby Terminator!  THE HORROR!  


SHIFTING SCENES. . .

We find ourselves aboard a high-tech aircraft, hovering over the ocean nearby.  The crew of the ship is led by a woman named Berwanger.  They are scientists, gathering plankton samples to take back to their base.  There's a problem!  An accident and the ship's systems begin to fail!

Their stealth cloaking device and thrusters go offline. The ship begins to drift toward the mainland, where their sensors indicate an intense firefight is occurring!

  

RETURNING TO SARAH'S SLAMMERS. . .

More Terminators have arrived at the scene of the trap!  The Slammers are pinned down by heavy fire.  As they desperately fight for their lives, we see the mysterious aircraft drifting closer as the crew tries to reactivate their cloaking device, thrusters, and shields.  It's too late!  The cloak completely fails and the ship is exposed to those fighting below.


Mistaking the disabled aircraft as a new kind of Terminator ship, Sarah's Slammers turn all their firepower onto it, causing the vessel to crash nearby.  The Slammer Commander, Leahy, orders her men to retreat before they take any more losses.  



Nearby, the surviving crew of the crashed aircraft have abandoned ship.  As they make their way along the shoreline, they run into the retreating soldiers.  There's a standoff between the two groups.  Leahy is informed that there's another Terminator transport on the way.  They need to figure things out and get moving before they're overwhelmed!


The crew of the downed aircraft use a high-tech homing missile to easily take down the approaching transport.  But Leahy learns another FOUR transports are on their way!  

Impressed with the newcomer's weapons, Leahy quickly makes the decision to invite them to the Slammer's hidden base.  They all leave together before Terminator reinforcements arrive.


SHIFTING SCENES AGAIN. . .

We find ourselves following Martin Reedfoot, one of Sarah's Slammers on a mission to infiltrate a Skynet "Flesh Farm" to gain intel on the facility.  

The Flesh Farms are a recent Skynet project, breeding and cultivating docile human servants. . .and also providing a ready supply of human skin for their Terminators. 

As he makes his way through the eerie town of Bedford Falls, gathering information on the docile human population, Reedfoot is discovered by one of the Terminator guards!


MEANWHILE, AT THE HIDDEN INSURGENT BASE. . .

Sarah's Slammers are based in an old Minuteman missile silo that they imaginatively call "Homebase".  We learn that the crew of the mysterious aircraft are actually from. . .The Moon!

They are the children of inhabitants of a moon colony called "Little Houston", who could only watch in horror as Skynet took over the world 33 years ago.  There was strife in the colony about what to do, but it was decided that there wasn't much they COULD do, and so they remained on the moon.  

They have to occasionally return to Earth for secret resource-gathering missions in their cloaked ships.  It was during one of these missions that their ship was shot down, and how they ended up with a bunch of rag-tag insurgents hiding out in an old missile silo.


BACK AT THE FLESH FARM. . .

Reedfoot desperately tries to make his escape from the Terminators at Bedford Falls, but he is surrounded.  He sends a burst transmission to Homebase with the information he's gathered.  After that, his fate is uncertain. . .


AND THEN, BACK AT THE INSURGENT BASE. . .

Berwanger and Leahy have a bit of conflict over the moon base's inaction while humans bleed and suffer on Earth, but they eventually come to an agreement once Reedfoot's information is received.

Berwanger agrees to supply Sarah's Slammers with weapons and medical supplies in exchange for equipment and parts needed to fix their ship.  Unfortunately, the high-tech gear needed will only be available at a Skynet facility. . .like the Flesh Farm Reedfoot was scouting.    

Leahy agrees to help Sarah's Slammers assault the facility.


BUT THEN. . .

While Leahy and Berwanger discuss their agreement, there's a commotion elsewhere in the base!  The Slammer's viral scanners have detected a non-human! There's a Terminator among them!  It's one of the Moon Crew!  

BUT WAIT! THEY CAN EXPLAIN!





To be continued. . .

THE REVIEW:

Okay, there it is.  Let's break it on down!

I review a lot of first issues here at Longbox Junk.  I have just TWO simple expectations from the first issue of a series.  And in MY humble opinion, neither one is too much to ask. . .

1.  Does it introduce the characters and their situation in a new reader-friendly way?
2.  Does it make me want to read more?

Is that too much to ask?  You'd think not, but there are a lot of first issues I've read that can't even hurdle those two pretty low bars.  But hey, I don't write 'em. . .I just read 'em. 

 I guess comic publishers know what they're doing when they decide that a good introduction and a hook to buy the next issue aren't necessary.  Who am I to tell them THEIR business, right?

ANYWAY. . . 

Question number one. . .is this a good introduction?  Well, the whole issue is basically introduction, so I'll say yes on this one.  Actually, I really liked the story in this issue. 

Even though it was almost completely introduction to the characters and the setting, the writer moves it along at a pretty brisk pace and we get all the information we need organically as the story unfolds instead of it looking like an obvious info-dump, which is ALMOST as bad as not getting enough information in a first issue.

It's a gritty, hard military science fiction story.  Very straightforward in laying out the brutal nature of what the world has become.  I like the addition of the Moon Colonists as a sort of "privileged" storytelling foil to the hardcore Sarah's Slammers.  The colonists make it so the writer is able to give more than one perspective on the same events (more so in later issues, but that foundation is nicely set up here).

Question number two. . .Do I want to read more?  Yes I do.  I'm a fan of gritty military science fiction, which is what draws me to the Terminator franchise in the first place.  

Even though what we have here is almost completely introduction and setup, it's solid introduction and setup.  I want to see how these two different groups come together to achieve their separate, but intertwined goals as the story unfolds.  

BUT. . .

Then there's the art.  Let's talk about the art.

It's bad.

Garish colors, practically nonexistent backgrounds, sketchy, and in places looking almost unfinished.  This comic has an AWESOME cover, but inside? No Bueno. 

It's an issue that a lot of NOW comics suffered.  Great, eye-catching covers with good stories, but art that slaps and insults you. . .and not in the fun way.  What I'm trying to say is that the art in this comic is crap.  There's no tiptoeing around it.  The cover is premium, the inside is amateurish.  

CONCLUSION

So, a solid military science fiction story that delivers a good introduction and makes me want to read more, backed up by art that looks like the logical progression of Napoleon Dynamite's high school sketches.





Is the art bad enough to make me not want to recommend this?  I guess not.  The story is good and the art DOES get a little better as the series goes on.  Not by much, mind you, and the garish colors never go away, but there's improvement at least.

This isn't the best Terminator comic out there.  Not even close.  But it's a cool little time capsule of the time before Terminator WAS a franchise.  There was the first movie, and there was this.  That was it.

NOW took the Terminator idea and ran with it. . .giving us a thirty year time jump into what was one of the best parts of the original movie, the short scenes showing future humanity fighting the terrifying robots of Skynet.

For just the sheer non-canon, "Where do we go from here?" aspect of this series jumping off of the very narrow starting point of the original Terminator movie, I'll recommend this series.  Just understand the art is generally awful from start to finish, even though it does show some improvement in later issues.

The series has never been collected, as far as I can tell, but like I said in the introduction, it's not hard to find every issue (including this first issue) in the bargain bins.  Pick 'em up and check 'em out if you happen to spot some.  

That's it for this edition of Longbox Junk.  Thanks for stopping by to spend a little time, and I hope you come to visit again.  Until next time, remember that comics are worth more than money!