Welcome to Longbox Junk, the blog stuffed absolutely full of comic reviews you never asked for!
Like it or lump it, computer art in comics is here and it's here to stay. It's just a fact of modern comic reading that just about any new comic you pick up will have some sort of computer generated content in it. Colors and letters are almost completely being done with computers now, for example.
As I shake my walkin' stick at the sky and shout about those damn kids and their damn computers ruining my damn comic books, I can't help but wonder how we got here. So I did a quick search and discovered that the first fully "computerized" comic book came out in 1985!
1985? That was FORTY YEARS AGO! It was the year I graduated High School. Yes, I'm old. Now you kids get the HELL off my lawn! Computers were barely functional in 1985. My high school was the first in my home state to even HAVE a computer course. . .where I learned how to program in Binary and BASIC on an Apple IIe without a mouse. Once again, OFF MY DAMN LAWN!
Is it even possible that a comic book made on a computer in 1985 can be any good? We're gonna find out, because I happen to have a copy of the comic book in question in my collection! I have no recollection of reading it, but that changes today!
Let's do this!
SHATTER SPECIAL
First Comics (1985)
COVER: Mike Saenz (Computer Art)
THE COVER:
A bit of research shows me that this was done on an original Macintosh Plus using MacPaint and a newfangled (at the time) input device called a "mouse". So for THAT, it's impressive.
I like the Cyberpunk theme here, even though it's plain to see that the computer tech at the time was much more capable of rendering the background architecture and vehicles than the central human character.
The yellow color scheme is a bit off-putting as well, but overall this is a pretty good cover, especially knowing how it was made. If it was hand-drawn, I'd probably not be so kind.
Let's get inside this thing!
THE STORY:
HEADHUNTERS
SCRIPT: Peter GillisCOMPUTER ART: Mike Saenz
THE REVIEW:
Alright, there it is. . .The Shatter Special (because comics hadn't started calling them zero issues yet).
LET'S BREAK IT ON DOWN!
Okay, interesting. Let's put the art aside for a moment. This is touted as the first "computerized" comic book, but the story was written by a person. In 1985 we weren't in the "Growing Danger of Unshackled Artificial Intelligence" portion of our impending technological slavery arc just yet. People still had to actually write stuff.
It makes sense that the first "computerized" comic book would be a cyberpunk story. Cyberpunk was starting to gain mainstream popularity at the time and you can definitely see the strong influence of Phillip K. Dick and the most famous adaptation of his work, Blade Runner.
This story fully embraces the "Low Life/High Tech" themes of cyberpunk, with the dystopian, Corporate-dominated near (yet far) future background. The inner monologue, gritty action, and jaded main character echo the sci-fi neo noir of Blade Runner in such a blatant manner that I would definitely put "inspired by" in quotation marks.
That said. . .I liked this story. If you're going to steal, then steal from the best, right? This story hits all the right beats for a decent neo noir cyberpunk story. If you're a cyberpunk fan (like me), then you'll probably like this.
It's more of a Dollar Store knockoff brand of Blade Runner than a proper homage, but, the same way that Dollar Store bag of "Riffles" potato chips is still a pretty good snack, this story is still a pretty good read.
One thing that DID stick out to me as being pretty original and actually a bit scary in its prescience is the "Gig" economy that permeates Shatter. Forty years later in 2026 when I'm writing this review, the "Gig" economy is here. It's everywhere. It's every bit as dystopian as predicted, and it's not getting better anytime soon.
People are hustling several temp jobs at a time just to make ends meet, never actually being an employee for anyone. Easily-replaceable workers scraping by while the Corporations reap billions off their labor. Welcome to the future! Ain't it great?
ANYWAY. . .
As the first issue of a series, I'll ask the same TWO simple questions I ask of the first issue of ANY series. Two things. . .that's all I ever ask of the first issue of a series. You'd be surprised how many companies fail to deliver one or both of these two simple things:
1. Does it introduce the characters and the setting in a new reader friendly way?
2. Does it make me want to read more?
I'll say that the Shatter Special actually gets a "Yes" on both.
The story here is simple. . .a cop for hire tracking down a target through the dystopian Corporate nightmare of future Chicago and learning that there's more to the story than he realizes. There's enough background provided for both the main character and the setting given here to make entry very easy for a new reader.
The story ends on a cliffhanger. The femme fatale gets away, leaving the main character with an unfinished contract and too many questions. It's a classic noir chapter ending hook. It works. I want to see what happens next.
So, this book's main claim to "fame" is the computer art. Let's talk about it!
Let's not have any doubts here. For a book made in 1985 on a Macintosh Plus with MacPaint, the art is remarkable in that it's ANY good at all. Credit where it's due.
THAT SAID. . .
There are only a few places I'd objectively call the art "good". Most of the art is barely tolerable, with occasional places where it's just bad. Here's one example of what I'm talking about:
CONCLUSION
What we have here is an interesting little artifact of the 80s. Basically, it's worth nothing as far as collectible "value" goes, but it's the sort of unusual thing I'm very happy to have in my collection.
It's. . .Longbox Junk. I like Longbox Junk.
The story is a serviceable cyberpunk tale heavily "inspired by" Blade Runner. As a first issue, it introduces the characters and the setting nicely and it makes me want to read more. If you like cyberpunk or dystopian science fiction with a neo noir vibe, then you'll probably like this story.
The computer art is remarkable for its time, but barely tolerable today. There are a few good moments scattered here and there, but honestly this comic is a bit hard on the eyes.
I haven't seen any of these in bargain bins, but a bit of research shows me the entire series has been collected twice. I took a look at online sales and see the trades are out there and are pretty inexpensive.
Overall, I'd say that if you have an interest in cyberpunk stories or like strange comic book artifacts, then check this series out. It's not the best comic story I've ever read, but as a piece of comic book history, it's still pretty cool.
That's it for this bit of Longbox Junk, thanks for coming!
Until next time, remember that comics are worth more than money.











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